Hello. Unfortunately, I don't have the ability to test this on the servers. I'm adding support in modDesc, but I have no idea whether it will work there or not.
Because, again, I don't have the ability to test this on the servers.
It looks like the spawned AI farmers are not running as independent NPCs, but as player farm AI workers: the vehicles get the player ownerFarmId / farmId = 1, and aiSystem:startJob(job, farmId) charges the costs to my farm balance.
Their vehicles also appear in the normal TAB vehicle switching. Shouldn’t these NPC farmers be separated from the player farmId and the player AI worker/vehicle list?
yh
The preview also includes a basic image of the mod's operation/principle. So I don't see any problem with that.
Sorry, but it's more convenient and faster for me. 🙃