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492 results
  • REA CAM FX Shader
    4 779
    KingMods Logo
    Published by KingMods
    RCFX is a high-precision ReShade preset for Farming Simulator 25, utilizing physically inspired shaders like MXAO, ColorMatrix, and FakeHDR to enable depth-driven lighting and shadow rendering. Adaptive sharpening, subtle tonemapping, and calibrated color grading ensure maximum detail accuracy, natural color reproduction, and visual clarity - crafted for users with high-end GPUs and a demand for visual perfection.
  • Rea Shader
    10 161
    Realism shader for Farming Simulator 25 The MarktTen_3.0 shader is an optimised reshade preset for Farming Simulator 25. With improved depth of field, contrast, colour correction and edge shafts, the Rea shader takes LS25 to a new visual level and improves the graphics and gaming experience. Use our shader and customise it according to your own preferences. The shader has been painstakingly optimised for the LS25 and is completely free of you.
  • Sowing Machine Roller Ready
    965
    KingMods Logo
    Published by KingMods
    With this script you can activate the rolling function on all seeders, (exception for planters and potato planters). Keyboard shortcuts to switch the rolling function on and off: Keyboard: Left [CTRL] + [C] Controller (X-Box): [LB] + D-Pad Right
    New
  • Fendt 700 Vario Gen7 (realistic driving physics)
    3 188
    Fendt 700 Vario Gen7 - Realistic driving physics Experience the new Fendt 700 Vario of the 7th generation with revised and realistic driving physics in the LS25! This mod is based on an authentic 700 Vario and was comprehensively revised to provide a dynamic driving experience as in the real tractor. Whether in the field of field or on the street - the tractor now reacts noticeably to acceleration, brake processes and uneven terrain. Features & adjustments ✅ Realistic suspension on the front and rear axles ✅ Visible nicking behavior when braking & accelerating ✅ SWITCHE, ROOKACTICATIC CABIN ✅ revised weight distribution & mass ✅ Faithful dimensions and tank volume Notice This mod is aimed at realism fans. The chassis adjustment was deliberately softer so that the tractor reacts noticeably to movement and terrain. ???? Fendt 700 Vario Gen7 - Realistic Driving Physics Experience the New Fendt 700 Vario Gen7 with Reawed and Highly Realistic Driving Physics in Farming Simulator 25! This mod is based on a genuine 700 Vario and has been extensive rockey to deliver a Dynamic Driving Experience Similar to a Real Tractor. Whether in the field or on the road - The Tractor Now Visily Responds to Acceleration, Braking, and Unven Terrain. ???? ️ Features & Adjustments ✅ Realistic suspension on Front and Rear Axles ✅ Visible Pitch Movement When Accelerating and Braking ✅ Soft, Terrain-Reactive Cabin and Seat Suspension ✅ ROWED Weight Distribution and Overall Mass ✅ True-to-life dimensions and fuel capacity ✅ Authentic Fendt Sound and Functionality ???? note This mod is aimed at realism enthusiasts. The Suspension Setup was intentionally made soard soard so the tractor reacts noticably to movement and ground contact.
    New
  • Fendt 900 Vario (realistic driving physics)
    5 039
    Fendt 900 Vario - Realistic driving physics & authentic driving experience Are you looking for a real driving experience in the agricultural simulator 25? Then this revised Fendt 900 Vario is just the thing for you! In this modification, the Fendt 900 was adapted to real driving behavior with great attention to detail and technical precision. The aim was not only to bring the real feeling of a modern large tractor to your virtual farm not only optically, but above all physically. ???? Overview of features: Faithful engine power: based on the real PS values of the Fendt 900 Vario. Realistic driving physics: The tractor lifts the snout when accelerating and diving when braking - as in real life. Dynamic suspension: The Fendt reacts to the immersions with realistic suspension - perfect for authentic agriculture. Natural fluctuations and wobble: In unpaved paths, the tractor noticeably shows its mass - no more rigid driving! Ideal for realism fans: This mod is aimed at players who value immersive and realistic gaming experience. Important!!! Player with a key starting gate without a steering wheel or controller.
    Updated
  • Rudolph DK 280 RP Realistic
    985
    KingMods Logo
    Published by KingMods
    - Price: 22,300 $ - Capacity: 18,000L - Payload: 13.4 t - Unladen weight: 4.4 t - Maximum speed: 40 or 60 km/h - Loading area 5.0 m x 2.42 m - Track width: 2.0 m Rudolph's well-known and popular 18-ton turntable, the DK 280 RP. This features completely realistically adjusted driving and weight physics. The hydraulics for the tipping cylinder can be manually controlled on all three sides, and the animations are also adjusted. First tilt, then open the flap to unload. (FS25_interactiveControl) is installed, so you can lift it for unloading and open the flaps from outside. The tarpaulin can also be opened or closed without a vehicle in front of it. Additionally, you can open the left side walls; this requires IC because you have to unlock everything just like in real life. Tension straps are provided. Lights are built on RealLights and illuminate the surroundings and cast shadows just like in real life, the same applies to the indicators. The drawbar can be laid on the ground by unhooking the spring. To meet the needs of every customer, many color and vehicle configurations are possible. Including decals, tracks, and stickers. Those who enjoy realistic play will enjoy this.
  • JM X-Tended Reach + GPS
    1 430
    KingMods Logo
    Published by KingMods
    J&M Manufacturing X-Tended Reach x1112 + GPS Capabilities From the manufacturer: Since our first patented front-folding corner auger cart was introduced in the late 1980s, we’ve been designing and building innovative grain carts that help farmers maximize their operating efficiency. The X-Tended Reach Series of grain carts continues this trend, having recently been awarded another U.S. patent for its unique auger design. The 12 Series X-Tended Reach design offers the operator 100% visibility during unloading and equally important 100% visibility during the folding sequence. But the rigid upper auger has been X-Tended for even greater outward, upward and forward reach, all while folding diagonally along the front of the cart for compact storage. Changes from the basegame version: -Track option now articulates on it's own axis, independent from the body of the grain cart. -Option for EU, US, or inverted US hitch -Scale configuration -Ability to unload from grain door -The pipe animation has been adjusted, and must now be unfolded from the storage/transport state, to the operating state. J&M designed a bracket that can be moved to store the pipe, but when in use the operator would not take the time to move this bracket every time the pipe should fold. -Included is an attachable GPS antenna that allows you to utilize the base-game GPS Steering Assist to line up seamlessly with your combine. Purchase the GPS antenna, pick it up and place it on the tongue with the bracket facing the cart, and then attach as you would a normal implement.You can then set up the steering assist as you would normally, and then match the width and direction settings of your combine. You can then adjust the offset so that your cart lines up below the combine offload. x1112 base price: $95,000 GPS price: $2,800
  • Realistic Temperatures - Belgium
    1 051
    I bring you Realistic Temperatures - Belgium, the twenty-third of a series of scripts for FS25 that will allow for more realistic and varied temperatures depending on the region you are playing. This mod also allows for rain/snow/hail to happen in more seasons, region dependent. For example, if you want to start a game with a Belgian map you install the Belgium file and then start your game with the map. Keep in mind if you don't have a weather station (as is such in the screenshot) your forecasts will not be completely accurate. You can buy one in the Construction menu under Tools. There are also a few mods for more variety of them. Must have Realistic Weather installed. More thorough installation instructions and information in the readme file. Please read! Taking requests! Still researching if there is a way to change the months for seasons for South America! Instructional installation video by WelshSimFarmer! v1.0 of Middle USA is close to being released. How it's Made --------------- For the first beta version of each region, I choose three cities that are spread apart in the country/region and record the last three years of highs and lows. I then take the averages and use them to reconfigure the temperature settings in the environment.xml. (Roughly an hour per region) For the second beta version of each region, I take those three cities and record the amount of days of each type of precipitation and then I get the amount of days without precipitation from that. I then use a weight formula I put together and the averages I got from recording the information to calculate the weight for Sun, Cloud, Rain, Snow, Hail, etc. (Roughly an hour or so per region) For the first stable version of each region, I use Google to find the seasons for each crop for the region I am working on. Once all the information is recorded, I edit each of the crops xml files to reflect this. (Roughly two-three hours per region, if no issues) I wanted to add this to each mod posting so people know that I'm not just pulling numbers out of the air to make these ;) I will no longer be releasing regions until they are at v0.5. Thank you for your attention to this matter... ;)
  • Realistic Temperatures - Latvia
    322
    I bring you Realistic Temperatures - Latvia, the twenty-second of a series of scripts for FS25 that will allow for more realistic and varied temperatures depending on the region you are playing. This mod also allows for rain/snow/hail to happen in more seasons, region dependent. For example, if you want to start a game with a Latvian map you install the Latvia file and then start your game with the map. Keep in mind if you don't have a weather station (as is such in the screenshot) your forecasts will not be completely accurate. You can buy one in the Construction menu under Tools. There are also a few mods for more variety of them. Must have Realistic Weather installed. More thorough installation instructions and information in the readme file. Please read! Taking requests! Still researching if there is a way to change the months for seasons for South America! Instructional installation video by WelshSimFarmer! How it's Made ---------------- For the first beta version of each region, I choose three cities that are spread apart in the country/region and record the last three years of highs and lows. I then take the averages and use them to reconfigure the temperature settings in the environment.xml. (Roughly an hour per region) For the second beta version of each region, I take those three cities and record the amount of days of each type of precipitation and then I get the amount of days without precipitation from that. I then use a weight formula I put together and the averages I got from recording the information to calculate the weight for Sun, Cloud, Rain, Snow, Hail, etc. (Roughly an hour or so per region) For the first stable version of each region, I use Google to find the seasons for each crop for the region I am working on. Once all the information is recorded, I edit each of the crops xml files to reflect this. (Roughly two-three hours per region, if no issues) I wanted to add this to each mod posting so people know that I'm not just pulling numbers out of the air to make these ;) I will no longer be releasing regions until they are at v0.5. Thank you for your attention to this matter... ;)
  • Realistic Temperatures - Lithuania
    912
    I bring you Realistic Temperatures - Lithuania, the twenty-first of a series of scripts for FS25 that will allow for more realistic and varied temperatures depending on the region you are playing. This mod also allows for rain/snow/hail to happen in more seasons, region dependent. For example, if you want to start a game with a Lithuanian map you install the Lithuania file and then start your game with the map. Keep in mind if you don't have a weather station (as is such in the screenshot) your forecasts will not be completely accurate. You can buy one in the Construction menu under Tools. There are also a few mods for more variety of them. Must have Realistic Weather installed. More thorough installation instructions and information in the readme file. Please read! Taking requests! Still researching if there is a way to change the months for seasons for South America! Instructional installation video by WelshSimFarmer! How it's Made For the first beta version of each region, I choose three cities that are spread apart in the country/region and record the last three years of highs and lows. I then take the averages and use them to reconfigure the temperature settings in the environment.xml. (Roughly an hour per region) For the second beta version of each region, I take those three cities and record the amount of days of each type of precipitation and then I get the amount of days without precipitation from that. I then use a weight formula I put together and the averages I got from recording the information to calculate the weight for Sun, Cloud, Rain, Snow, Hail, etc. For the first stable version of each region, I use Google to find the seasons for each crop for the region I am working on. Once all the information is recorded, I edit each of the crops xml files to reflect this. (Roughly two-three hours per region) I wanted to add this to each mod posting so people know that I'm not just pulling numbers out of the air to make these ;) I will no longer be releasing regions until they are at v0.5. Thank you for your attention to this matter... ;)
  • Realistic straw texture
    8 997
    Realistic straw texture installation note included in the file. Best unpack zip file
  • Realistic Temperatures - Türkiye
    1 404
    I bring you Realistic Temperatures - Türkiye, the twentieth of a series of scripts for FS25 that will allow for more realistic and varied temperatures depending on the region you are playing. This mod also allows for rain/snow/hail to happen in more seasons, region dependent. For example, if you want to start a game with a Turkish map you install the Türkiye file and then start your game with the map. Keep in mind if you don't have a weather station (as is such in the screenshot) your forecasts will not be completely accurate. You can buy one in the Construction menu under Tools. There are also a few mods for more variety of them. Must have Realistic Weather installed. More thorough installation instructions and information in the readme file. Please read! Taking requests! Still researching if there is a way to change the months for seasons for South America! Instructional installation video by WelshSimFarmer! How it's Made --------------- For the first beta version of each region, I choose three cities that are spread apart in the country/region and record the last three years of highs and lows. I then take the averages and use them to reconfigure the temperature settings in the environment.xml. For the second beta version of each region, I take those three cities and record the amount of days of each type of precipitation and then I get the amount of days without precipitation from that. I then use a weight formula I put together and the averages I got from recording the information to calculate the weight for Sun, Cloud, Rain, Snow, Hail, etc. For the first stable version of each region, I use Google to find the seasons for each crop for the region I am working on. Once all the information is recorded, I edit each of the crops xml files to reflect this. I wanted to add this to each mod posting so people know that I'm not just pulling numbers out of the air to make these ;)