Persistent Tracks

  • Persistent Tracks
  • Persistent Tracks
  • Persistent Tracks
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Published by KingMods
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V1.0.0.0
800

Keeps vehicle tire tracks between Farming Simulator 25 sessions and restores them automatically when the career loads.

- Separate track history for every career
- Nearby saved tracks stream in as the camera moves; distant history remains stored
- Current-session tracks return after distant vehicle switches and native recycling
- Vehicle-specific track widths and tread patterns are preserved when tracks return
- Restored distance, saved detail, and saved density under ESC > Settings > General Settings
- Adjustable density stores fewer redundant points so the same limit covers more driving
- Frame-budgeted restoration for smoother gameplay
- Compact saves with automatic legacy-file migration
- Oldest recorded detail is discarded first when the selected limit is reached

SETTINGS (ESC > Settings > General Settings > Persistent Tracks)

Restored Track Distance: Near 128 m; Medium 192 m (default); Far 256 m; Very Far 320 m.

Saved Track Detail (maximum retained points): Low 25,000; Medium 50,000; High 100,000 (default); Very High 250,000; Extreme 500,000; Maximum 1,000,000.

Saved Track Density: Off (every point); High detail (~0.35 m); Balanced (~0.60 m, default); Extended range (~1.00 m); Maximum range (~1.50 m).

Larger point limits preserve a longer history but use more memory, storage, save time, and load time. Larger spacing covers more driving with the same point limit.

Server
Consoles
Changelog
1
Credits
  • iwatkot
Comments
2