IM AWARE OF THE TEXTURE BUG WILL FIX SOON !!!
A placeable Fertilizer Depot where you can buy, store, and sell all fertilizer types at seasonally-adjusted prices. Drive up with your trailer or tank, browse the full selection of fertilizers, and fill up directly from depot storage.
QUICK START:
1. Place the Fertilizer Depot building on your farm (Production → Factories)
2. Place the Fertilizer Silo nearby
3. Walk into the Depot — press E to open the purchase dialog
4. Select a fill type and set an amount
5. Vehicle parked within 60 m? → fills immediately
6. No vehicle? → place a pre-order, drive your sprayer to the Silo,
dismount, walk up, press E to collect
7. Sell surplus: drive into the Depot unload zone, dismount, press E
8. Adjust prices and capacity: press Shift+D anywhere
CREDITS:
-> https://www.farming-simulator.com/mod.php?lang=en&country=us&mod_id=310019
The `multifruitstation.i3d` model and its textures (`fs25_multifruit_mat_*.dds`) are the work of 82Studio and are redistributed here under their original terms. All credit for the building model goes to 82Studio.
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GitHub Repository:
https://github.com/TheCodingDad-TisonK/FS25_FertilizerDepot
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COPYRIGHT NOTICE:
All rights reserved. Unauthorized redistribution, copying,
modification, or claiming this mod as your own is strictly prohibited.
Original Author: TisonK
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Added
- A new depot building: the depot's storefront is now an industrial fertilizer production hall, with the full production machinery: every Soil & Fertilizer product can be made from its base inputs, and the hall's loading points all work.
- Bags and tanks can be ordered from a depot that holds no stock: stored litres are used first and the rest is bought in at the same price, the same as filling a trailer. Before, any order larger than the stock was refused.
- The Fertilizer Depot page on the Realistic Farming Esc menu shows the production hall's stock.
Fixed
- The production and storage output point opens a product picker instead of loading the first product automatically, so you can choose fungicide, insecticide or any other product to load.
- Multiplayer: depot purchases, sales and orders are checked on the server and charged to the farm of the player who made them, and the result you see is the server's real result. The depot also works on a host without Network Sync.
- The depot detects Soil & Fertilizer correctly.
- Changes made in the depot's own settings dialog show in the Farm Tablet's System Settings (with Settings Hub's update).
- Translations: the depot's production parameters, products, stations, board actions, messages and its Esc page are translated into every language; garbled characters in many strings, the settings dialog's Apply button and the open-settings key are fixed; the mod's name and description read correctly in the mod manager in every language.
What's fixed
- The delivery HUD input labels (hide/show HUD, edit HUD position) now show properly translated French and German text
No save migration needed. Drop-in replacement for v1.0.3.59.
Depot inventory and pending delivery were not restored after saving and reloading a game. The savegame data was written correctly but loaded from the wrong XML path, causing the depot to always start empty
- Blob texture removed from the silo
- Bags and Tanks now spawn at the production marker next to the building
- Fixed a bug where selling fertilizer could apply to the wrong fill type
- Added 2 new commands (FDFillDepot & FDEmpyDepot)