Fuel Consumption HUD

  • Fuel Consumption HUD
  • Fuel Consumption HUD
  • Fuel Consumption HUD
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Published by KingMods
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V1.1.0.0
3 815

Displays fuel usage in l/h for combustion engine vehicles and instantaneous power in kW for electric vehicles. Anchored to the bottom-right HUD corner and scales with the UI. Hidden for other vehicle types.

Server
Consoles
Changelog
2
  • - Significant internal improvements
    - Robust consumption estimator:
    * Exponential Moving Average (EMA) smoothing and adaptive smoothing for ECU "lastFuel" readings and electric power estimates.
    * Event-driven fill-level delta estimator with anti-spike measures (median + trimmed-mean + stability check).
    * Plausibility filtering (ignores unreliable readings)

    - Electric behaviour improvements:
    * Shows instantaneous power (kW) while the electric motor is ON even when stationary.
    * Shows 0.0 when the motor is OFF to avoid confusing residual values.
    * Improved consumer-based fallback estimation for electric power usage.

    - Faster, more responsive internal sampling while keeping the on-screen display stable.
    - HUD appears instantly when you enter a vehicle (placeholder shown immediately; accurate values follow shortly).
    - Smoother, more plausible readings with reduced spikes and erratic values.
    - UI scaling fixes: HUD position and size stay consistent across UI scales (including small scales such as 50%).
    - Respects in-game HUD visibility (won't show when the in‑game UI is hidden).
    - Stability fixes: added runtime guards to avoid rare "attempt to call a nil value" crashes.

Credits
  • Jansgi
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