Altkirch in Alsace

  • Altkirch in Alsace
  • Altkirch in Alsace
  • Altkirch in Alsace
  • Altkirch in Alsace
  • Altkirch in Alsace
  • Altkirch in Alsace
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Published by KingMods
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V1.0.0.5
31 159

With this, the Altkirch has now made it into the LS25.

A big thank you goes to everyone who supported me.

The map contains a lot of productions (about 51) and a lot of fields.

What was installed:

- Precision Farming

Server
Consoles
Changelog
6
  • - Fixed rye => could not be harvested
    - Increased stones on fields
    - Adjusted the ground
    level at the sawmill
    - Added a shelter at the cattle farm - Adjusted the ground level at the cattle farm and the access road to the cigar production facility
    - Installed a shelving system at the main farm (CroGer) and cattle farm
    - Installed a display at the fish farm
    - Installed new gates at the oil mill
    - Fixed the issue at the dairy => sugar could not be unloaded
    - Fixed snow in the shelter at the main farm
    - Changed the sign at the coal tipping point from "Composting and Potato Washing Plant" to "Multifunctional Production"

    Please extract the ZIP file. Inside you will find a text file containing two entries for an existing savegame.

  • Fixed displays on the sawmill
    Added displays for mineral feed production at CroGer Hof
    Error “data/objects/pallets/fillablePallet/fillablePallet.xml” fixed
    Added Hungarian translation (thanks to @vargazsolthetvenöt)
    Sawmills have been converted so that wood chips can be picked up again with a trailer.
    Price for goat milk adjusted
    Fixed window panes at workshop dealer
    Fixed minor bugs

  • Christmas Update

    My team and I wish you a Merry Christmas, peaceful and reflective holidays, and a Happy New Year !

    - Moddesc version adjusted
    - Traffic lights adjusted to AD (AD setting: Collision detection 1.50)
    - Speed ​​cameras removed
    - English translation adjusted
    - Bale net and twine at spinning mill fixed
    - Minor bugs fixed
    - Train wagon could not load coal => fixed
    - Train coal mine => power plant fixed
    - Sheep pen at sheep farm => gates had no collision => fixed
    - Custom seeders with their own shop category (seeding technology) created for onions
    - Bergmann transfer wagon, including color selection and additional lighting, for stones, manure, compost, peat and root crops integrated into the map
    - Hawe transfer wagon expanded to include root crops
    - Header rack at the main farm rebuilt (Blender)
    - Problem with Highlands Fishing Expansion DLC where textures were not loading for coal (replace COAL with KOHLE!!!)
    - Chickens could not accept triticale => fixed
    - Sugar production => pallet trigger enlarged
    - Butcher shop with one production line Expanded => Chickens/Ducks converted to poultry meat
    - Animal trailers integrated into the map => can now transport chickens and ducks
    - BGA capacities slightly increased
    - Commercial kitchen expanded by 4 production lines
    - CroGer Farm straw tarp sheepfold fixed
    - Ground adjustments to the roads at the sheep farm
    - Fillet storage at the butcher expanded
    - Wind energy, solar energy, and BGA energy production reduced
    - Spinach added to silos: freight yard (transfer silo), pig farm, sheep farm, sheep pasture, cattle farm, chicken farm, horse farm
    - Sawmills rebuilt. Wood chips can now only be removed by shovel (front loader, wheel loader, etc.).

  • - Fixed manure at the sheepfold at CroGer Hof
    - Fixed crap at Eierhof
    - Fixed parking cars at the Wassermühle sales point => Cars were too deep in the ground
    - Sawmill lumberjacks fixed => Pallets were spawned at an angle
    - Speed cameras can now be deactivated => Trigger is in the office building (starting point)
    - Added silage additives for purchase at both country trades
    - Created own category in the construction menu
    - Bushes removed from fields
    - Fixed straw bale acceptance in the animal stables
    - Added Earth Fruit Washer as a placeable
    - Shelving system (object storage) for wool installed at the butcher
    - Added carrots to the sowing machine
    - Warnings for rrXLTrailer for cutting units fixed
    - Hawe transfer wagon, including choice of colors and additional lighting and all-round light, integrated into the map for stones, manure, compost and peat
    - Adjustments to Highlands Fishing DLC
    - Silo fixed at the fruit farm and vegetable farm => water could not be unloaded properly

  • - Missions on Giants missions.xml changed
    - Additional crops removed from missions
    - Meadow fixed => could not be mowed
    - Sales point farmers market fixed => invisible colli on the ground
    - Dead trees fixed (too low or floating in the air)
    - Mission rock floating in the air
    - Street lamp between shop and canteen fixed
    - Unloading station freight yard fixed
    - Workshop decoration at the pig farm fixed (no textures)
    - Cutting unit shelves at the CroGer farm fixed
    - Collision at the fan outlet at the CroGer farm fixed
    - Various bushes in the fields removed. Only effective with a new save game
    - Sheep stables fixed => sheep milk and goat milk were not produced
    - Sheep pasture fixed => wool pallets were not produced
    - Cow pastures fixed => health not increased
    - Manure extraction from the stables fixed
    - Pellet production fixed => did not accept molasses pallets, trigger for straw, hay and wood chips scaled too small
    - Roads fixed (small gap at the edge)
    - Push floor at sawmill Holzkerle fixed
    - Beetmaster fixed => no overloading on trailer was possible

Required mods
1
Credits
  • Martin/cro
  • Achimobil
  • IFKO
  • Sven (Danscha)
  • Ronni
  • Andre and the test team
Comments
18