With this, the Altkirch has now made it into the LS25.
A big thank you goes to everyone who supported me.
The map contains a lot of productions (about 51) and a lot of fields.
What was installed:
- Precision Farming
- Fixed rye => could not be harvested
- Increased stones on fields
- Adjusted the ground
level at the sawmill
- Added a shelter at the cattle farm - Adjusted the ground level at the cattle farm and the access road to the cigar production facility
- Installed a shelving system at the main farm (CroGer) and cattle farm
- Installed a display at the fish farm
- Installed new gates at the oil mill
- Fixed the issue at the dairy => sugar could not be unloaded
- Fixed snow in the shelter at the main farm
- Changed the sign at the coal tipping point from "Composting and Potato Washing Plant" to "Multifunctional Production"
Please extract the ZIP file. Inside you will find a text file containing two entries for an existing savegame.
Fixed displays on the sawmill
Added displays for mineral feed production at CroGer Hof
Error “data/objects/pallets/fillablePallet/fillablePallet.xml” fixed
Added Hungarian translation (thanks to @vargazsolthetvenöt)
Sawmills have been converted so that wood chips can be picked up again with a trailer.
Price for goat milk adjusted
Fixed window panes at workshop dealer
Fixed minor bugs
Christmas Update
My team and I wish you a Merry Christmas, peaceful and reflective holidays, and a Happy New Year !
- Moddesc version adjusted
- Traffic lights adjusted to AD (AD setting: Collision detection 1.50)
- Speed cameras removed
- English translation adjusted
- Bale net and twine at spinning mill fixed
- Minor bugs fixed
- Train wagon could not load coal => fixed
- Train coal mine => power plant fixed
- Sheep pen at sheep farm => gates had no collision => fixed
- Custom seeders with their own shop category (seeding technology) created for onions
- Bergmann transfer wagon, including color selection and additional lighting, for stones, manure, compost, peat and root crops integrated into the map
- Hawe transfer wagon expanded to include root crops
- Header rack at the main farm rebuilt (Blender)
- Problem with Highlands Fishing Expansion DLC where textures were not loading for coal (replace COAL with KOHLE!!!)
- Chickens could not accept triticale => fixed
- Sugar production => pallet trigger enlarged
- Butcher shop with one production line Expanded => Chickens/Ducks converted to poultry meat
- Animal trailers integrated into the map => can now transport chickens and ducks
- BGA capacities slightly increased
- Commercial kitchen expanded by 4 production lines
- CroGer Farm straw tarp sheepfold fixed
- Ground adjustments to the roads at the sheep farm
- Fillet storage at the butcher expanded
- Wind energy, solar energy, and BGA energy production reduced
- Spinach added to silos: freight yard (transfer silo), pig farm, sheep farm, sheep pasture, cattle farm, chicken farm, horse farm
- Sawmills rebuilt. Wood chips can now only be removed by shovel (front loader, wheel loader, etc.).
- Fixed manure at the sheepfold at CroGer Hof
- Fixed crap at Eierhof
- Fixed parking cars at the Wassermühle sales point => Cars were too deep in the ground
- Sawmill lumberjacks fixed => Pallets were spawned at an angle
- Speed cameras can now be deactivated => Trigger is in the office building (starting point)
- Added silage additives for purchase at both country trades
- Created own category in the construction menu
- Bushes removed from fields
- Fixed straw bale acceptance in the animal stables
- Added Earth Fruit Washer as a placeable
- Shelving system (object storage) for wool installed at the butcher
- Added carrots to the sowing machine
- Warnings for rrXLTrailer for cutting units fixed
- Hawe transfer wagon, including choice of colors and additional lighting and all-round light, integrated into the map for stones, manure, compost and peat
- Adjustments to Highlands Fishing DLC
- Silo fixed at the fruit farm and vegetable farm => water could not be unloaded properly
- Missions on Giants missions.xml changed
- Additional crops removed from missions
- Meadow fixed => could not be mowed
- Sales point farmers market fixed => invisible colli on the ground
- Dead trees fixed (too low or floating in the air)
- Mission rock floating in the air
- Street lamp between shop and canteen fixed
- Unloading station freight yard fixed
- Workshop decoration at the pig farm fixed (no textures)
- Cutting unit shelves at the CroGer farm fixed
- Collision at the fan outlet at the CroGer farm fixed
- Various bushes in the fields removed. Only effective with a new save game
- Sheep stables fixed => sheep milk and goat milk were not produced
- Sheep pasture fixed => wool pallets were not produced
- Cow pastures fixed => health not increased
- Manure extraction from the stables fixed
- Pellet production fixed => did not accept molasses pallets, trigger for straw, hay and wood chips scaled too small
- Roads fixed (small gap at the edge)
- Push floor at sawmill Holzkerle fixed
- Beetmaster fixed => no overloading on trailer was possible