Between Harz and Heide

  • Between Harz and Heide
  • Between Harz and Heide
  • Between Harz and Heide
  • Between Harz and Heide
  • Between Harz and Heide
  • Between Harz and Heide
KingMods Logo
Published by KingMods
Claim this mod
V1.2.0.0
34 233

Welcome to the “Harz and Heath” map.

A German map based on the Peine/Salzgitter/Gifhorn region and the town of Woltorf as a model.
It is not a one-to-one replica of the town; for example, the fields have been slightly enlarged and field paths adapted. The terrain is moderately hilly. The 41 fields on the map (6 of which are meadows) average around 6.5 hectares in size, with the smallest measuring around 1.5 hectares and the largest around 16.5 hectares.
The starting farm is a small pig farm and is centrally located in the village with the option to expand.
A second farm in the immediate vicinity is a mixed cow farm, which can also be purchased. Field 92 and other areas are suitable for building your own farm from scratch, as well as a purchasable BGA and wage farm for example, multiplayer or other ambitious projects.
The region is known for arable farming and is ideal for growing grain, potatoes, and sugar beet.
The Wilhelm Fromme agricultural trade, Golden Geest potatoes and a sugar factory are available as sales points. All of them come from the region. Other sales points such as the train station, the Woltorfer agricultural trade and the logistics center accept your products.
Realism and local relevance are important to us. The map features multi-crops (rye, spelt, triticale, green rye, humus-active, silage maize, field grass, etc.) from the modder PfalzAgrar @PfalzAgrar , realistic seeding rates and yields as well as realistic selling prices. The realistic feeding of the modder LS__Titus ls__titus adjusts the feeding, milk yield as well as liquid manure and dung.
The map has its own soil map and is therefore ready for precision farming. The farm buildings and stables of the modder Katsuo from the ModdingAssociation are also based in the region and are partly pre-release versions.

Server
Consoles
Changelog
3
  • - added new maltextures
    - to harvest wind rye and green rye with Direct cut cutting works
    - floating objects fixed
    - Error with non -lockable orders fixed
    -Field 6 weed/faulty layer fixed (plow-texture bug)
    - Straw swad adapted
    - mulch of the multifruits fixed
    - FPS drop fixed with rapeseed
    - Fields 10 and 11 track calculation/helper fixed
    - Reduced speed of AI (try to prevent traffic jams)
    - Silage corn stopcore disorder added
    - Seeds Sales added at the farm trade in Pious
    - File size of the map reduced to 565MB
    - ICONS sales outlets adapted
    - Modding Association Mods entered as a dependency
    - Subsidy for mustard and humus-active entered

    As always, we recommend a new savegame, but it is not a compelling necessity

  • - Multifruks adapted to Precision Farming
    - Wetness textures added (streets get wet when rain, puddles form on main and side streets)
    - Adjusted indoor mask (snow tarpaulin)
    - floating objects fixed
    - Hall height adapted to the courtyards (only active with new savegame!)
    - Collision fixed card edge
    - Stepper disorder rapeseed added
    - Adjusted stone density (only actively with new savegame or you copy this https://discord.com/channels/13403…14320944410735 XML in your savegame)
    - Missed bugs resolved and much more.

    !!!! We recommend a new savegame !!!!

Credits
  • gerrit0476
  • PfalzAgrar
  • Modding Association (KatsuoModding)
  • KartoffelMax
  • Landhandel Fromme
Comments
5