Viervitz's card now returns to FS25.
Todholz orders, eliminates stones and transport of wood,
The card has 47 fields in sizes from 1.2 to 14 hectares.
Standard productions are installed. There are two lessons once the small departure courtyard in Zirkow with two chicken boxes of a sheep / goat grazing and departure vehicles, the large courtyard that you can find in the middle of the card, is equipped with two Chicken boxes of a stable pork with a stable horse and two steps of cows with a large pasture which drop the slope on the east side of the courtyard. The two farms are equipped with a multi-psilo, ball and palette warehouse and with my multi-production with the flow, diesel, compost and everything you need for treatment on the ground. Two other sheep / goat pastures and another cow grazing are distributed on the map. You will find a purchasing station where you can buy seeds, lime, fertilizers, food, etc. For the start, but be careful that the entry price is higher than the sale price (it is not worth buying and selling the other). There are two forests due to the menu, the remaining forests are not available. You do not need to think of the fields of fields on the ground such as the green bands are not purchased and are not available by me. There are several objects assembled on the map such as the temple The Grain Memory Museum and two garages. The garage construction site can only be provided with a forklift because a team of trucks will not pass in the passage. If you want to completely build the Grain memory museum, you should search for the 25 parts of the associated collector, spread gently on the map. West of the map, you will find a BGA. Three petrol stations are installed. The card has its own power XML. Sheep and goats now like to snack a piece of redbee or wake. Food was originally taken from the Internet and is therefore not stupid.
Now, to the important thing for those who play with AD:
Autodrive lessons are installed on the map.
Version 1.0.7
What was done:
- Map has been adapted to the Highland Fishing DLC
- Highland cattle entered in the animal xml
Exchange and continue playing
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Version 1.0.5
What was done:
- All field borders repainted
- Textures renewed in the villages
- Fields were re-smoothed where there were still too strong edges in the elevation model
- 12 wind turbines installed to generate electricity. They are slower in terms of production than in the L22 (so no more money printing machines).
- Bga now stores the electricity generated.
- Except for the sawmill, the carpenter, the spinning mill and the tailor shop (the four are still bitchy), the productions now need electricity to produce
- Added grape processing
- Remember, in order to distribute electricity, the power generator must be set to distribute and the respective productions that are to receive electricity must be activated
- Productions except for your own are referred to the main game again in order to save mb
Due to the texture and terrain work, a new save is unfortunately necessary!!
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Version 1.0.4
What was done:
- Bug that caused it to no longer be dark due to Giantsupdate has been fixed
Simply swap and continue playing
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Version 1.0.3
What was done:
- static Npc brought out of the ground
- Remove the package from the rocks in Zirkow otherwise you will get stuck in there
- Corrected props from the bakery
- The digging box in the playground in Viervitz has been lowered
- mapIcon saved again from the purchase station
JUST SWAP AND KEEP PLAYING
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Version 1.0.2
What was done?
Corrected saving errors in storeIcons
Simply swap and continue playing
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Version 1.0.1
What was done:
- Adjusted floating parked cars
- Adjusted rocks floating on the tunnels
- Added missing road barriers
- Adapted to the Bga terrain behind the bunker
In order for the change in terrain to take effect at the BGA, a new score must be started
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Version 1.0.0
Fixed issue with ad courses not loading on startup