id577

id577

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id577 id577 ha risposto a un commento su un work-in-progress
Rek0nix

There are plans to make this mod compatible with dedicated servers.

@Rek0nix As I said, please open a new issue here: [GitHub Issues](https://github.com/id577/FS25_AdvancedDamageSystem/issues). If the game fails to load, attach your log file.

id577 id577 ha risposto a un commento su un work-in-progress
Rek0nix

There are plans to make this mod compatible with dedicated servers.

@Rek0nix Please open an issue here: [GitHub Issues](https://github.com/id577/FS25_AdvancedDamageSystem/issues). Enable debug mode in the ADS settings and attach a screenshot of the debug panel, along with your log file.I have not encountered anything similar in my own tests, so the problem may be related to a specific modded vehicle or a conflict with another mod.

id577 id577 ha risposto a un commento su un mod
AlexLupitini220

hi very great mod, i love it, the only problem i get quite often is the 14.1V alarm, the tractors stesses way too much when working, it’s a bit annoying cause i often use much more powerful tractors then needed but still blips, even for just driving with a trailer. for me the limit should be incre

@AlexLupitini220 Once again, I strongly recommend contacting me on GitHub, where we can examine your specific cases in detail. I cannot rule out the possibility that something is not working correctly in your setup.

id577 id577 ha risposto a un commento su un mod
AlexLupitini220

hi very great mod, i love it, the only problem i get quite often is the 14.1V alarm, the tractors stesses way too much when working, it’s a bit annoying cause i often use much more powerful tractors then needed but still blips, even for just driving with a trailer. for me the limit should be incre

@AlexLupitini220 You need to understand that it is impossible to inspect every tractor and implement and balance each combination perfectly. Nevertheless, ADS uses a fairly reliable method to determine whether machinery is overloaded: it monitors engine load, which is calculated by the game engine itself. ADS only reads that value. You attached a cultivator requiring 150 hp to a 220 hp tractor. On paper, it should work without any problems. However, you are trying to cultivate uphill while maintaining the maximum working speed of 15 km/h. The tractor may only manage 12–13 km/h, while cruise control keeps trying to return to 15 km/h, continuously pushing the engine to its limit. ADS detects this and reports an overload because the machinery is genuinely operating under excessive load. You can reduce the cruise control target speed or limit the throttle using the feature available in the latest releases. Playing with ADS simply requires a little more microcontrol.

id577 id577 ha risposto a un commento su un mod
AlexLupitini220

hi very great mod, i love it, the only problem i get quite often is the 14.1V alarm, the tractors stesses way too much when working, it’s a bit annoying cause i often use much more powerful tractors then needed but still blips, even for just driving with a trailer. for me the limit should be incre

@AlexLupitini220 Do you mean the yellow/red triangle on the speedometer? It is not related to the voltmeter. If the engine is not under heavy load but you still receive overload warnings, please open an issue on GitHub, enable debug mode, and attach a screenshot of the debug panel. Ideally, reproduce the problem while the panel is visible. That will allow me to explain what is happening or determine whether there is a bug.

id577 id577 ha risposto a un commento su un mod
AlexLupitini220

hi very great mod, i love it, the only problem i get quite often is the 14.1V alarm, the tractors stesses way too much when working, it’s a bit annoying cause i often use much more powerful tractors then needed but still blips, even for just driving with a trailer. for me the limit should be incre

@AlexLupitini220 Why are you referring to the voltmeter reading? It is unrelated to this issue. What do you mean by the engine shutting down? If the engine stalls, that is likely the effect of a breakdown. Please contact me on GitHub and provide screenshots of the debug panel. That will make the situation much clearer for both of us.

id577 id577 ha risposto a un commento su un mod
ageslin53

j'ai un problème pas très important mais j'informe comme même , mon problème est que après avoir lubrifié ma moissonneuse     quand je passe le temps je dois relubrifié celle-ci. Merci et le problème n'est pas prioritaire sur d'autre ce n'est juste que de              l'information pour plus tard

@ageslin53 Hi! The grease level decreases over time as the in-game days pass. This is intended behavior.

id577 id577 ha risposto a un commento su un mod
AlexLupitini220

hi very great mod, i love it, the only problem i get quite often is the 14.1V alarm, the tractors stesses way too much when working, it’s a bit annoying cause i often use much more powerful tractors then needed but still blips, even for just driving with a trailer. for me the limit should be incre

@AlexLupitini220 Hi! Please provide examples of which vehicles are affected and under what conditions the issue occurs. The best place to report this is here: [Issue #88](https://github.com/id577/FS25_AdvancedDamageSystem/issues/88). Please keep in mind that ADS only reads values such as engine load from the game. If you receive an overload warning, it means the vanilla game engine itself is reporting high engine load. Also, the power requirements listed for implements do not always reflect their actual in-game demands.

id577 id577 ha risposto a un commento su un work-in-progress
Rek0nix

There are plans to make this mod compatible with dedicated servers.

@Rek0nix ADS requires the Vehicle Years mod.

id577 id577 ha risposto a un commento su un work-in-progress
Rek0nix

There are plans to make this mod compatible with dedicated servers.

@Rek0nix https://github.com/id577/FS25_AdvancedDamageSystem/releases