I'm currently encountering a minor issue: even after maintenance, the vehicle still performs automatic cleaning.
@husky0914 Hi! This is intended behavior. During maintenance, the vehicle is also washed.
When I do a Repair, it not only fixes the breakdowns but also resets the vehicle's wear/condition level. I want Repair to only fix the active breakdowns, without changing the wear/condition level at all. Is this possible?
@Jodorowski In ADS, that bar is not very informative and only shows an approximate average condition of all systems. It does not reset after maintenance. The way you describe it sounds almost as if ADS is not installed at all.
When I do a Repair, it not only fixes the breakdowns but also resets the vehicle's wear/condition level. I want Repair to only fix the active breakdowns, without changing the wear/condition level at all. Is this possible?
@Jodorowski What damage level do you mean? ADS only has the condition of individual systems, which decreases over time during operation, as well as hidden system stress. There are also separate breakdowns with four severity stages. As for maintenance, each vehicle has an overall service level, which also decreases over time. This is exactly what gets restored to 100% during maintenance, which is intended and logical. What exactly are you referring to?
When I do a Repair, it not only fixes the breakdowns but also resets the vehicle's wear/condition level. I want Repair to only fix the active breakdowns, without changing the wear/condition level at all. Is this possible?
@Jodorowski Hi! In ADS, repair is supposed to only fix the active breakdown and, depending on the repair type, reduce stress in the affected system. The actual system condition can only be restored through an overhaul. If it behaves differently in your case, it may be a bug. How did you verify that the condition level changed after the repair?
@Rek0nix Please open an issue here: [GitHub Issues](https://github.com/id577/FS25_AdvancedDamageSystem/issues). Enable debug mode in the ADS settings and attach a screenshot of the debug panel, along with your log file.I have not encountered anything similar in my own tests, so the problem may be related to a specific modded vehicle or a conflict with another mod.
hi very great mod, i love it, the only problem i get quite often is the 14.1V alarm, the tractors stesses way too much when working, it’s a bit annoying cause i often use much more powerful tractors then needed but still blips, even for just driving with a trailer. for me the limit should be incre
@AlexLupitini220 Once again, I strongly recommend contacting me on GitHub, where we can examine your specific cases in detail. I cannot rule out the possibility that something is not working correctly in your setup.
hi very great mod, i love it, the only problem i get quite often is the 14.1V alarm, the tractors stesses way too much when working, it’s a bit annoying cause i often use much more powerful tractors then needed but still blips, even for just driving with a trailer. for me the limit should be incre
@AlexLupitini220 You need to understand that it is impossible to inspect every tractor and implement and balance each combination perfectly. Nevertheless, ADS uses a fairly reliable method to determine whether machinery is overloaded: it monitors engine load, which is calculated by the game engine itself. ADS only reads that value. You attached a cultivator requiring 150 hp to a 220 hp tractor. On paper, it should work without any problems. However, you are trying to cultivate uphill while maintaining the maximum working speed of 15 km/h. The tractor may only manage 12–13 km/h, while cruise control keeps trying to return to 15 km/h, continuously pushing the engine to its limit. ADS detects this and reports an overload because the machinery is genuinely operating under excessive load. You can reduce the cruise control target speed or limit the throttle using the feature available in the latest releases. Playing with ADS simply requires a little more microcontrol.
hi very great mod, i love it, the only problem i get quite often is the 14.1V alarm, the tractors stesses way too much when working, it’s a bit annoying cause i often use much more powerful tractors then needed but still blips, even for just driving with a trailer. for me the limit should be incre
@AlexLupitini220 Do you mean the yellow/red triangle on the speedometer? It is not related to the voltmeter. If the engine is not under heavy load but you still receive overload warnings, please open an issue on GitHub, enable debug mode, and attach a screenshot of the debug panel. Ideally, reproduce the problem while the panel is visible. That will allow me to explain what is happening or determine whether there is a bug.
hi very great mod, i love it, the only problem i get quite often is the 14.1V alarm, the tractors stesses way too much when working, it’s a bit annoying cause i often use much more powerful tractors then needed but still blips, even for just driving with a trailer. for me the limit should be incre
@AlexLupitini220 Why are you referring to the voltmeter reading? It is unrelated to this issue. What do you mean by the engine shutting down? If the engine stalls, that is likely the effect of a breakdown. Please contact me on GitHub and provide screenshots of the debug panel. That will make the situation much clearer for both of us.