id577

id577

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id577 id577 hat auf einen Kommentar zu einem Mod geantwortet
Jodorowski

By the way, I tweaked the vehicle engine cooling using AI. I always play the game at 60x speed. When I turned off the engine, the temperature would remain almost unchanged even after an 8-hour sleep; I modified the mod to make the cooling process faster. It’s more realistic this way. I think you should take this feedback into account.

@Jodorowski Hi. All ADS physics runs in real time and is not affected by time acceleration; otherwise, its behavior would become unpredictable. Engine cooling is intentionally slowed down and warm-up is intentionally sped up to make the gameplay more comfortable. However, the settings allow you to disable those adjustments and also configure the overall speed of the thermal model. There is no need to modify the code with AI :)

id577 id577 hat auf einen Kommentar zu einem Mod geantwortet
zwirek

Just spent 10k$ on service and just after the battery broke, should it be like that? Does the script recognize that there were already made a maintenance (the best one f.eg or simmilar)?

@zwirek Hi! Maintenance mainly involves replacing consumables such as filters, fluids, lubricants, and similar items. It is not a repair and does not replace any vehicle parts. There is a preventive maintenance procedure that includes certain measures intended to reduce the risk of breakdowns, but even that is not a complete guarantee. I recommend reading the mod guide on the main GitHub page to better understand how its mechanics work.

id577 id577 hat auf einen Kommentar zu einem Mod geantwortet
husky0914

I'm currently encountering a minor issue: even after maintenance, the vehicle still performs automatic cleaning.

@husky0914 Hi! This is intended behavior. During maintenance, the vehicle is also washed.

id577 id577 hat auf einen Kommentar zu einem Mod geantwortet
Jodorowski

When I do a Repair, it not only fixes the breakdowns but also resets the vehicle's wear/condition level. I want Repair to only fix the active breakdowns, without changing the wear/condition level at all. Is this possible?

@Jodorowski In ADS, that bar is not very informative and only shows an approximate average condition of all systems. It does not reset after maintenance. The way you describe it sounds almost as if ADS is not installed at all.

id577 id577 hat auf einen Kommentar zu einem Mod geantwortet
Jodorowski

When I do a Repair, it not only fixes the breakdowns but also resets the vehicle's wear/condition level. I want Repair to only fix the active breakdowns, without changing the wear/condition level at all. Is this possible?

@Jodorowski What damage level do you mean? ADS only has the condition of individual systems, which decreases over time during operation, as well as hidden system stress. There are also separate breakdowns with four severity stages. As for maintenance, each vehicle has an overall service level, which also decreases over time. This is exactly what gets restored to 100% during maintenance, which is intended and logical. What exactly are you referring to?

id577 id577 hat auf einen Kommentar zu einem Mod geantwortet
Jodorowski

When I do a Repair, it not only fixes the breakdowns but also resets the vehicle's wear/condition level. I want Repair to only fix the active breakdowns, without changing the wear/condition level at all. Is this possible?

@Jodorowski Hi! In ADS, repair is supposed to only fix the active breakdown and, depending on the repair type, reduce stress in the affected system. The actual system condition can only be restored through an overhaul. If it behaves differently in your case, it may be a bug. How did you verify that the condition level changed after the repair?

id577 id577 antwortete auf einen Kommentar zu einem Work-In-Progress
Rek0nix

There are plans to make this mod compatible with dedicated servers.

@Rek0nix As I said, please open a new issue here: [GitHub Issues](https://github.com/id577/FS25_AdvancedDamageSystem/issues). If the game fails to load, attach your log file.

id577 id577 antwortete auf einen Kommentar zu einem Work-In-Progress
Rek0nix

There are plans to make this mod compatible with dedicated servers.

@Rek0nix Please open an issue here: [GitHub Issues](https://github.com/id577/FS25_AdvancedDamageSystem/issues). Enable debug mode in the ADS settings and attach a screenshot of the debug panel, along with your log file.I have not encountered anything similar in my own tests, so the problem may be related to a specific modded vehicle or a conflict with another mod.

id577 id577 hat auf einen Kommentar zu einem Mod geantwortet
AlexLupitini220

hi very great mod, i love it, the only problem i get quite often is the 14.1V alarm, the tractors stesses way too much when working, it’s a bit annoying cause i often use much more powerful tractors then needed but still blips, even for just driving with a trailer. for me the limit should be incre

@AlexLupitini220 Once again, I strongly recommend contacting me on GitHub, where we can examine your specific cases in detail. I cannot rule out the possibility that something is not working correctly in your setup.

id577 id577 hat auf einen Kommentar zu einem Mod geantwortet
AlexLupitini220

hi very great mod, i love it, the only problem i get quite often is the 14.1V alarm, the tractors stesses way too much when working, it’s a bit annoying cause i often use much more powerful tractors then needed but still blips, even for just driving with a trailer. for me the limit should be incre

@AlexLupitini220 You need to understand that it is impossible to inspect every tractor and implement and balance each combination perfectly. Nevertheless, ADS uses a fairly reliable method to determine whether machinery is overloaded: it monitors engine load, which is calculated by the game engine itself. ADS only reads that value. You attached a cultivator requiring 150 hp to a 220 hp tractor. On paper, it should work without any problems. However, you are trying to cultivate uphill while maintaining the maximum working speed of 15 km/h. The tractor may only manage 12–13 km/h, while cruise control keeps trying to return to 15 km/h, continuously pushing the engine to its limit. ADS detects this and reports an overload because the machinery is genuinely operating under excessive load. You can reduce the cruise control target speed or limit the throttle using the feature available in the latest releases. Playing with ADS simply requires a little more microcontrol.