Search results for autodrive

269 results
  • Autodrive
    178 380
    KingMods Logo
    Published by KingMods
    Finally the FS25 version of the AUTODRIVE, undoubtedly one of the most loved mods of FS22. You can create your own races, and use this mod to manage the movement of your workers on your maps! More info at: https://github.com/Stephan-S/FS25_AutoDrive/tree/main
  • Autodrive Hof Bergman 1.4.0.0
    673
    KingMods Logo
    Published by KingMods
    Hello everyone, here are the expanded AD courses for the Hof Bergmann 1.4.0.0 spring update. I've implemented all the new features for you, and the elMatador course systems are still available as well. I hope you enjoy the courses; if you find any errors, please feel free to contact me so I can correct them.
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  • Autodrive Helden
    659
    KingMods Logo
    Published by KingMods
    A complete course for the Helden Map, from the fields to farm, all completed with a Fendt 515c !
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  • AutoDrive placeable field point
    1 816
    KingMods Logo
    Published by KingMods
    Placeable field points (separate mod) Clockwise. With this mod, you can build a ready-made AD field point on the map. You'll find two versions of the field points in the build menu under Decorations – Miscellaneous. These field points have a positioning aid to help you align them. One point (onField) should be on the field, and the other (nearField) should be next to the field. onField is for the Giants Helper, but can also be helpful with Courseplay. Wrapping bales Collecting bales: For this to work, the vehicle must be in the field at the start. The AD (Automatic Vehicle) also calculates the route to the harvester faster and more accurately when using the point on the field. After placing the bales, if you exit the build menu, the AD field points will be created with two destination points. You can then connect these to your road network. The yellow positioning aid can be resold via the build menu. You need a mod that allows placement on land you don't own. Placeable field points (separate mod) Counterclockwise. With this mod, you can build a ready-made AD field point on the map. You'll find two versions of the field points in the build menu under Decorations – Miscellaneous. These field points have a positioning aid to help you align them. One point (onField) should be on the field, and the other (nearField) should be next to the field. onField is for the Giants Helper, but can also be helpful with Courseplay. Wrapping bales Collecting bales: For this to work, the vehicle must be in the field at the start. The AD (Automatic Vehicle) also calculates the route to the harvester faster and more accurately when using the point on the field. After placing the bales, if you exit the build menu, the AD field points will be created with two destination points. You can then connect these to your road network. The yellow positioning aid can be resold via the build menu. You need a mod that allows placement on land you don't own.
    New
  • Autodrive Am Nord Ostsee Kanal
    655
    KingMods Logo
    Published by KingMods
    Autodrive network for the map: On the Kiel Canal by Onkel2000. An English version is included in the download! Basic course. I've finally finished @[AD/AS]elMatador's project. Thanks to the preliminary work, there wasn't much left to do; I've completed all the fields and a few other minor details. The two remaining debug AD points are the travel points; this is intentional. The following have been entered: - all fields and field margins with access roads - all sales points and shopping points - the farms - the production facilities - gas stations - biogas plants - biogas plant drive-through silos Recommended settings: Cornering speed: 60% Field exit: Nearest Folder: ON Collision detection: ON Time required: 16 hours
  • AutoDrive XT Intersection
    2 329
    KingMods Logo
    Published by KingMods
    Placeable Intersections and Junctions: With this mod, you can build a ready-made AD intersection or AD junction on the map. In the build menu, under Decorations – Miscellaneous, you'll find four intersections and junctions with track widths of 3m, 4m, 5m, and 6m. These intersections/junctions have a positioning aid (yellow cross) for alignment. After placing them, when you exit the build menu, the waypoints of an AD intersection/junction are created with a destination point in the center. You can then connect these to your road network. The yellow cross can be sold again via the build menu. You should delete the destination points of the intersections/junctions after completing the routes, as they will otherwise affect AutoDrive's route calculations. They are quite useful for creating routes, as they allow you to directly navigate to each intersection/junction with AutoDrive. You need a mod that allows placement on land that you don't own.
  • Autodrive Kreis Drensteinfurt
    862
    KingMods Logo
    Published by KingMods
    Autodrive network for the map: Drensteinfurt district Thanks to an early request from LSMUENSTERLAND, I was able to start mapping the course back in December. The farms only have access points, as these might still be developed by the mapper, or of course, it's easier for you to build your own farm without deleting a lot of AD route. The following have been mapped: - all fields and field margins with access roads - all sales points and shopping points (that are possible) - the farms have been assigned access points Recommended settings: Cornering speed: 60% Field exit: Nearest Folder: ON Collision detection: ON Time required: 53 hours
  • AutoDrive Campos Gaúchos
    525
    Here is the autodrive I made of the Campos Gauchos map, it's only in Portuguese. All the fields are connected and there are points of sale. Have fun.☺️☺️☺️☺️☺️
  • Autodrive Alma, Missouri
    941
    KingMods Logo
    Published by KingMods
    I created an AD course for the map Alma, Missouri. I completely recreated the map from scratch, as the routes I found were based on the map's AI splines. However, these splines are completely unsuitable for Autodrive; the roads are far too close together, making reasonable oncoming traffic impossible, even on the main roads. Built-in with AD version 3.0.1.0, this version automatically creates intersections with right-of-way rules. For these to function correctly, Autodrive should be used with at least version 3.0.1.0. All loading bays and triggers for bulk goods are accessible with large equipment. Tested with a Volvo VNX 300 (hooded truck) and a Lode King Distinction Triple Hopper trailer. While small to medium-sized vehicles can access the small, inner-city production facilities that handle palletized goods, the limited space makes automated loading and unloading impractical. Manual intervention is required in these cases. The access roads to some fields are really tricky, especially for fields 17, 27, 31, and 33. I haven't been able to design the access roads in such a way that automatic harvest removal works. Manual intervention is necessary here to position the trucks effectively. The fields have catch lines; where possible, I've added a second point to each field to allow spreaders and seed drills to be automatically loaded from a transfer wagon. Depending on the transfer wagon used, these two points may need to be adjusted relative to each other. The two outlying farmyards are accessible, but not yet inspected. Since farmyards are often remodeled, I didn't bother to inspect the main farmyard in detail. The grain silo serves as the access point. Some more statistics: Break-in period 19.5 hours / distance covered 112 km / diesel consumed 534 liters. Up until now, I've only ever taken courses for myself; this is the first one I'm publishing. Since it's certainly not yet at a professional level, suggestions and helpful criticism are very welcome.
  • AutoDrive Valachy / Kingdom Of Wallachia
    1 846
    These are AutoDrive routes created by "Dawson X" for the map "Valachy". Due to narrow roads, the routes are designed for small to medium-sized machinery. Large equipment will not always work on these routes 100% of the time. For productions, an additional "VJEZD" point has been added. The idea is that the machinery drives to this point and the player manually drives in to load or unload goods. The "Zásilkovna" (parcel service) area can only be accessed with low-profile vehicles. In the pig farm area, the upper gate is a problem for larger machinery. Installation: Place the "AutoDrive_config.xml" file into your save game folder (e.g. "C:\Users\....\Documents\My Games\FarmingSimulator25\savegameX"). Changelog 1.0.0.1: Changes in version 1.0.0.1: This update brings several minor fixes. The route to field no. 33, which was previously unreachable, has been corrected. One lane near the bridge had its driving direction set incorrectly. Additionally, the unloading point at ZZN has been adjusted for better passage of longer trailers. The exit through the gate at the main farm towards fields no. 17, 18, 19 and 20 has also been fixed. Changelog 1.0.0.2: Adjusted routes in the feed mixer due to large trailers from contracts. Fixed an error in the route on field no. 37. Materials can now be delivered to the bakery for production. Fixed the entry onto the bridge from the side road near the bus stop and railway crossing.
  • Autodrive Welcome To Lehndorf
    1 441
    Full English Autodrive course, Road network mapped as primary routes with field accesses mapped as secondary routes including field boundaries. All farms and productions areas have at least one navigable point but aren't fully mapped and left for personal preference in layout
  • Autodrive Golden Lands Map
    1 028
    Autodrive course for Golden Lands Map