Apex Guidance

  • Apex Guidance
  • Apex Guidance
  • Apex Guidance
  • Apex Guidance
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Precision guidance, section control and field records for Farming Simulator 25.

A single in-cab terminal that does the jobs a real guidance system does — straight lines, headland management, section shutoff, tramlines, and a record of what went on every field.

Guidance

Set an AB line by driving it, or let ApexGuidance read one straight off a recorded field edge and offset it into the crop by however much you choose. Tracks are numbered, snap to the nearest automatically, and can be nudged sideways in tenths of a metre without losing the grid.

Boundaries and obstacles

Drive the field edge once and it's recorded, saved and reused.

Record ponds, pylons and tree islands the same way. Each gets its own headland ring at your headland width, the implement lifts and lowers around them exactly as it does at the field edge, and in guidance mode there are proper passes to follow round them.

Headlands

Three modes:

Warn — flags the approach, nothing automatic

Auto — lifts and lowers the implement for you

Guidance — generates headland passes and steers them, round the field and round every obstacle, picking the nearest pass as you drive onto it

Lift and lower are set in metres from the line — before it, after it, or exactly on it — with a headland overlap setting that moves the whole joint with one number instead of four.

Section control

Both ends of the working width are measured to the boundary every frame, so the end that reaches it first shuts off first. Progressive, stepped, and it follows curves and corners where an angle-based system can't.

Manual left and right shutoff from the outside in. A section strip across the bottom of the terminal shows what's working and what isn't — and hides itself on machines that have no sections.

Tramlines

Automatic lane counting from the AB line, with a manual mode for headland passes where lane counting means nothing. Adjustable spacing, width, and distance behind the machine.

Auto turn

Headland turns generated from your machine's own geometry, with skips up to five rows. Every generated path is checked for landing on the target track before it's used.

Turns you've driven yourself can be recorded, and are chosen automatically when they fit the row spacing better than a generated one.

Records

Per field, per commodity: seed, fertiliser, lime and spray by weight and volume, yield in tonnes, and input cost. Accumulates across sessions and survives reloads.

Coverage

Worked ground painted live and area counted — and the paint respects the sections, so ground you shut off over isn't counted as done.

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  • Following The Furrow
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