Agricultural Financial System

  • Agricultural Financial System
  • Agricultural Financial System
  • Agricultural Financial System
  • Agricultural Financial System
  • Agricultural Financial System
GN Realism
211 subscribers
V1.3.1.0
6 460

Agricultural Financial System: current accounts, credit, taxes and cash flow 💵

Buy a tractor and the money vanishes from your pocket instantly? No farm works that way. Here you buy on account, get paid on terms, earn your credit, pay your taxes and settle your staff's wages at the end of the month.

🏢 YOUR COMPANY

Company name, tax ID, bank, town and employee name, shown on the bank card, invoices, payslip and ATM. Every supplier and customer keeps the name you give it and its own history.

🏦 YOUR BANK

The bank account as a home banking card, next to cash, committed funds and credit margin. Every row has its paper document: invoice, purchase order, cheque, promissory note, sale settlement or payslip, with its status stamp. Statement with Debit, Credit and Balance. Transfer money to another farm, with the bank cost of your country shown before confirming. Placeable 3D ATM of the same bank.

🛒 CURRENT ACCOUNTS

Buy on credit in the shop, at the animal dealer, in construction, at buying stations and at the map's fuel stations. Cash, 30, 60 or 90 days, with a 0, 2, 5 or 10 % surcharge shown before you choose. A 25 % down payment halves it for machinery and buildings. Pay early and get 3 % per month off.

📊 ONE CREDIT LINE YOU HAVE TO EARN

One line for the whole company: starts at 100,000 (50,000 or 250,000 in the settings) and grows 15 % each time you pay on time, up to 8 times. If the margin isn't enough, the purchase is rejected.

📝 PROMISSORY NOTES AND CHEQUES

Above your margin, sign a promissory note: 180 days, 30 % surcharge, up to twice your earned limit. Deferred cheques at 30, 60 and 90 days. Two bounced cheques suspend your chequebook.

⚠️ ARREARS AND SEIZURE

One overdue account drops your available credit to zero; the earned limit comes back when you settle. 3 % monthly penalty interest. Refinancing up to twice. An unpaid promissory note goes to seizure.

💰 RECEIVABLES

Sales, contracts and animal sales are paid on terms. Collect by bank deposit or in cash at the factory counter, tax-free. Sometimes a customer pays late, always with a reason.

🧾 OPTIONAL TAXES BY COUNTRY

Argentina, Brazil, Spain, Germany, France, Italy or the United States. Off by default. VAT, monthly VAT return and annual income tax with depreciation and losses. Invoicing tab like the tax authority's portal, with the invoice on paper. Contracts are invoiced to the NPC who owns the field.

🤝 INVOICES BETWEEN FARMS

Invoice another farm for a job. It accepts or rejects it; you get paid when it pays.

🚜 FARM AND CONTRACTOR (optional)

Two bank accounts in one company: contracts go to the Contractor, sales to the Farm. Automatic cover, free transfers, and you choose which account pays each purchase.

👷 STAFF

Wages settled monthly with labour charges (Realistic 47.3 % or Low 15 %). A real payslip. Unpaid payroll: your staff won't take new jobs.

🌾 GRAIN BARTER

Settle a debt with grain, valued 5 % above market, under a signed contract.

⚙️ SETTINGS

Tax regime, starting credit, staff cost, commercial terms and Farm and Contractor, in the game menu. In multiplayer only the admin changes them. Works with Supply & Transport Contracts, and other mods can add their own accounts.

Single player, multiplayer and dedicated server. Spanish, English, German, French and Italian.

Made with a passion for realistic farming simulation. 🚜

Server
Consoles
Changelog
4
  • Major update over the previously released 1.2.0.0. Everything listed below is new or changed.

    💳 ONE CREDIT LINE · The four credit lines become one line for the whole company, starting at 100,000 (50,000 or 250,000 in the settings). · Your saved game adds up the credit you already earned with each supplier: nothing is lost. · Tax and payroll accounts don't use your credit margin.

    🏦 BANK AND DOCUMENTS · New look: the bank account as a home banking card, next to cash, committed funds and credit margin. · Every tab shows the paper document of the selected row: invoice, purchase order, cheque, promissory note, sale settlement or payslip, with its status stamp. · The Statement is now a bank statement with Debit, Credit and Balance. · Transfer to another farm, with the bank cost of your country shown before confirming. · The ATM belongs to the same bank, has its own icon and shows the last operation on screen. · Its own sounds for the ATM, credits, debits, arrears, bounced cheques and stamps.

    ⚙️ SETTINGS IN THE GAME MENU · Tax regime, starting credit, staff cost (Realistic or Low), commercial terms (Realistic or Balanced) and Farm and Contractor. In multiplayer only the admin changes them.

    🧾 TAXES (optional, off by default) · Argentina, Brazil, Spain, Germany, France, Italy and the United States. · VAT on every sale and purchase, monthly VAT return, annual income tax with depreciation and losses. · New Invoicing tab: the tax authority's portal with the book of invoices and the invoice on paper. · Contracts are invoiced to the NPC who owns the field.

    🤝 INVOICES BETWEEN FARMS · From the Invoicing tab (C button) you invoice another farm. It accepts or rejects it in Pending. Once accepted, you get paid when they pay.

    🚜 FARM AND CONTRACTOR (optional) · Two bank accounts in the same company: contracts go to the Contractor, sales to the Farm. · Automatic cover between them, free transfers, and you choose which account pays each purchase. · Helper wages on contract fields are charged to the Contractor.

    👷 STAFF · Real labour charges: 47.3 % (Realistic) or 15 % (Low), instead of the fixed 35 %. · The Personnel tab shows a daily wage sheet and a real payslip. You can set the employee's name in Company Details.

    💰 SALES AND CONTRACTS · Animal sales now go to Accounts Receivable like any other sale. · Contracts that pay with their own code (Supply & Transport Contracts, dead wood, tree transport and rocks) now go to Accounts Receivable. · Fuel bought at the map's fuel stations now goes on account. · Other mods can add their own instalments and fees to the current account.

    Compatible with save games from 1.2.0.0: no new game needed.

    Multiplayer and Dedicated Server supported.

  • Major update over the previously released 1.0.2.0. Everything listed below is new or changed; anything not mentioned remains unchanged.

    💳 **CREDIT LINES**
    · Two new categories with their own credit limits: **Construction** (starting at $250,000) and **Livestock** (starting at $120,000), in addition to **Inputs** ($50,000) and **Machinery** ($100,000).
    · Each farm has its own credit line with each supplier in each category. Paying on time increases that specific credit line by 15%, without affecting credit in other categories.
    · In multiplayer, one farm can no longer use credit earned by another farm.

    🏗️ **CONSTRUCTION AND LIVESTOCK ON ACCOUNT**
    · Construction purchases can now be made on account. The fourth button in the construction screen activates this option.
    · Livestock purchases on account now work correctly. In version 1.0.2.0, the button was still charging the purchase immediately.

    ⏳ **PAYING LATER COSTS MONEY**
    · When assigning a purchase, you can choose **Cash, 30, 60, or 90 days**, with surcharges of **0%, 2%, 5%, or 10%**, respectively. The surcharge is shown in currency before confirming the option.
    · For machinery and construction purchases, a **25% down payment** reduces the surcharge by half.
    · A purchase that you do not assign to a payment term is no longer charged immediately: the supplier will invoice it at 30 days with a late-payment surcharge.

    📄 **PROMISSORY NOTE**
    · If a shop purchase exceeds your available credit limit, a promissory note is offered **before the purchase is made**, with its terms clearly displayed. If you reject it, nothing is purchased.
    · **180 days with a 30% surcharge:** the monthly cost is higher than using a current account, as it should be.
    · The credit limit is reserved at the time of purchase. Promissory notes have their own orange color and status in the lists and cannot be settled using grain.

    🏦 **RECEIVABLE PAYMENTS**
    · An overdue receivable is no longer collected automatically. You can choose between a **bank deposit (4% bank tax)** or collecting the payment **in cash at the factory counter**. You must personally go to the factory to collect it.
    · If you do not visit the counter, the payment will still be deposited into your account after a few days.

    👷 **WAGES**
    · The hourly cost of hired workers is no longer charged immediately. It accumulates and is settled once per month as a payable account, consisting of the base wages plus **35% labor costs**.
    · If the payroll remains unpaid after its due date, workers will no longer accept new jobs.
    · New **Personnel** tab showing the current month.

    🌾 **GRAIN BARTER**
    · A signed grain barter agreement is now displayed as a contract, with **seven clauses, status stamp, and signatures**.
    · Only one active contract is allowed per farm.
    · If you pay the barter debt in cash, the contract is terminated without penalty and the transaction is recorded in the **Statement**.

    🌐 **MULTIPLAYER & DEDICATED SERVER**
    · ATM deposits and withdrawals made by clients are no longer discarded.
    · Client company information is saved and displayed instantly.
    · Bank balances and credit limits are synchronized with clients immediately, without waiting for the end of the day.
    · A client cannot create, pay, collect, or modify transactions belonging to another farm.
    · The mod tab no longer disappears from the menu bar.

    🖼️ **INTERFACE**
    · Icons added to the balance and credit-limit rows, and the ATM interface has been redesigned.
    · **Company Information** can now be opened from any tab.
    · Lists are always sorted by the nearest due date.
    · Purchases made at purchase stations now display the product name in the game's selected language (e.g. **"Wheat Purchase"**).

    💾 **SAVING**
    · Financial data is now saved together with the game save.
    · If you exit without saving, financial transactions are also discarded, just like the rest of the game.

    🔧 **FIXES**
    · Paying livestock purchases on time now increases the livestock credit line instead of the machinery line.
    · Assigning a purchase to a supplier no longer changes the category of their credit line or removes previously earned credit.
    · Payroll settlement no longer creates a credit line.
    · Grain barter agreements no longer fill the error log.

    **Compatible with save games from version 1.0.2.0:** no new game is required, and previously earned credit is preserved in its respective category.

    **Multiplayer and Dedicated Server supported.**

  • New: post-dated cheques (30/60/90 days) to settle an open current-account entry ("Issue Cheque" button). A bounced cheque adds a 5% surcharge, goes overdue and lowers the supplier limit; a second bounce suspends cheque issuing for 90 days.
    New: animal purchases on current account — choose Cash or Current Account when confirming at the dealer.
    Grain exchange is now valued 5% above market price.
    UI: named tabs (Pending, Payables, Receivables, Grain Exchange, Statement) and a more compact layout.
    Multiplayer: clients now receive the daily notices (automatic debits, overdue, seizure, late customers) and the full statement, including when joining later. The daily summary is per farm.

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