✅ Forest map with 101,000 trees (birches, pines, spruces, oaks and beeches).
- 30 plots of 5 hectares each
- 30 plots of 10 hectares each
- an old base where you need to restore a house and build a small sawmill
- an old cowshed that needs to be rebuilt
- an old sawmill that also needs to be rebuilt
- a farmstead with garden beds and canning production
- two small collections
✅ All purchase and selling points are located at the railway station.
✅ For construction and restoration, you will need to buy sheet metal from Semenych’s warehouse, as well as tools and construction steel from the shop.
✅ Bulk products can be sold at the grain elevator to Stepanich. Mikhailych handles the wood, while Dmitrich accepts processed and packaged products.
✅ Land cleared of trees can be developed into fields, animal pens and production facilities. A set of projects for self-construction of production facilities, storage buildings and animal pens is available for this purpose. Examples of objects that can be built using the map add-on can be viewed on the Telegram channel https://t.me/ModsFarmingSimulators under the tag #constructibles.
The map idea was created by BULDOZER_221 (https://t.me/buldozer221)
ATTENTION! There is an add-on for this map: "Set of projects for houses, production facilities and animal pens under construction". (FS25_AbandonedTaiga_BuildingsUnderConstruction)
- Fixed the UAZ log truck - removed remnants of the old body, which caused the contents of the transported bags to spill into the UAZ's "body"
- Added new construction materials - nails and OSB boards
- Reworked the map economy regarding prices, fixed the pallet purchase point, and added a taxation system
- Improved the cannery warehouse at the farmstead: production can now take pallets of vegetables, berries, salt, and sugar directly from the warehouse if there is not enough of them for the next hour of production.
- Improved the garden beds: there are now only 4 growth recipes; fertilizer is not required and only acts as a growth catalyst; the growth schedule depends on the climate, and growth efficiency is displayed in the garden bed information menu; if distribution is unavailable (the production is full), the products will spawn on pallets.
- Added nails to the existing buildable structures
- Slightly expanded the shop area
- Fixed buildings under construction - they are now not shown in the lists of animal pens and productions until construction is complete, and their triggers are completely disabled during construction
- Improved the object information menu - during construction, only construction-related information is now displayed; after construction is complete, production and storage information are separated for productions with storage
- Improved the construction mechanics - if materials remain in the construction storage after construction is complete, they will be spawned back (except wood and bulk materials)
- The map was cleaned of leftover texture debris, and file handling was optimized
- Fixed some warnings in the game logs
- Improved the construction information menu
- Updated some trigger icons
- Added contractors for logging
- Fixed some warnings in the game logs
⏺fixed UAZs - so that they don’t interfere among your vehicles, you can’t tap on them now using the TAB, you can only get in via the map (a new save is required)
⏺finally finished the swing on the farm, which you can sit on and relax (needs a new save)
⏺fixed a well at the base, the sale of which would cause the game to crash
⏺fixed the location of the last collectible near the timber sale point
⏺fixed the weight of the jackhammer
⏺fixed textures, passport and translation text at the sawmill
⏺fixed fence reconstruction triggers
⏺a passport and fencing cones have been added to the reconstructed barn
⏺a passport for a small sawmill has been added
⏺fixed indestructible stone at the base