Start In Spring

  • Start In Spring
  • Start In Spring
  • Start In Spring
  • Start In Spring
  • Start In Spring
  • Start In Spring
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Published by KingMods
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V1.1.0.0
5 171

Start in Spring

This mod forces a new savegame to start in spring March instead of late summer.
On first load of a new career, all fields are reset to a cultivated state to ensure a clean and consistent spring start.

Main Features

- Game always starts in March spring
- Crop calendar is synchronized with spring start
- All fields owned and unowned are reset to cultivated on new save
- Harvest-ready and growing crops are removed at game start
- One-time execution per savegame safe to disable later
- Works on GIANTS base maps

Important Notes

- Field reset is performed with a delayed system-safe method to avoid base map overrides
- On some systems, the info message may appear a short moment after loading
- After the first successful run and save, the mod does nothing anymore
- The game may freeze for a while, while the fields are being reset

Server
Consoles
Changelog
2
  • - Added multiplayer and dedicated server support
    - Start logic now works correctly in MP sessions via server authority
    - Added dynamic snow amount based on starting month
    - Improved compatibility with different map weather systems
    - Prevented dialogs from appearing on dedicated servers
    - General stability and performance improvements
    - Snow rendering depends on the environment settings of the map

Credits
  • FSClub-FIN
Comments
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