Lime Fertilizer Salt Herbicide Seed Production

  • Lime Fertilizer Salt Herbicide Seed Production
  • Lime Fertilizer Salt Herbicide Seed Production
  • Lime Fertilizer Salt Herbicide Seed Production
  • Lime Fertilizer Salt Herbicide Seed Production
  • Lime Fertilizer Salt Herbicide Seed Production
  • Lime Fertilizer Salt Herbicide Seed Production
KingMods Logo
Published by KingMods
Claim this mod
V1.0.0.3
5 664

Lime Fertilizer Salt Herbicide Seed Production

This building will produce lime, solid fertilizer, road salt, herbicide, and seed.
Products accepted are silage, water, stone, wheat, barley, oat, soybean, corn, carrot, parsnip, potato, red beet, sugar beet.
When wheat, barley, oat, soybean, corn, carrot, parsnip, potato, red beet, sugar beet are tipped to this building material will be converted to raw seed. Raw seed and fertilizer will produce seed.
WARNING once crops are converted to raw seed they cannot be removed.
This building will accept pallets however does not produce pallets.
This building will accept silage bales however it will not produce a bale back. It will unload silage back by pipe like a silo.
If you have the Harvest Profit mod activated in the same game save as this mod, road salt cannot be tipped in to this building. Road salt can be produced and unloaded with no issues.
If anyone can get me in contact with Raster R3 Modding I believe there is a solution.

Production - Factories
Price: $80,000
Daily Maintenance: $30/day

Recipe:
Lime
Input - Stone
Output - Lime 75000L per hour

Solid Fertilizer
Input - Silage
Output - Fertilizer 75000L per hour
Output - Digestate 750L per hour

Road Salt
Input - Stone
Output Road Salt 75000L per hour

Herbicide
Input - Road Salt 1.5L
Input - Water 6.0L
Output - Herbicide 75000L per hour

Seed
Input - Fertilizer 5L
Input - Raw seed 5000L (Automatically converted from tipping wheat, barley, oat, soybean, corn, carrot, parsnip, potato, red beet, sugar beet)
Output - Seeds 50000L per hour

Capacities:
All product 750000L

Server
Consoles
Changelog
4
  • - Fixed road salt and raw seed file registry.

  • - Removed missions. Since crops are converted, players would not receive credit when dumping in to trigger. This would cause mission failure and the player would be charged for that crop. If land is sold the building will still work as a sell point.
    - Added more crop inputs. (carrot, parsnip, potato, red beet, sugar beet)

  • - Changes to filltypes file to register on console

Credits
  • BDBSSB
Comments
0