These mods are in the Fed Mod Pack
2 cowstalls: the stables are larger and have more capacity than the LS25 standard stables
2 chicken traps: the stables are larger and have more capacity than the LS25 standard stables. The chickens can produce crap on the NF march when straw is brought into the stables.
2 pig stables: the stables are larger and have more capacity than the LS25 standard stables
9 Multisilos: In addition to the normal grain types, many other filling types such as: peas, beans, spinach, fertilizer and more can also be stored in the multisilos. Practically everything that can be loaded by trailer. The multisilos also take bales.
5 silo expansions: enlarge the storage capacity of your multisilos
5 animal pastures: Adaptable pastures with more capacities for cows, chickens, pigs, sheep and goats, feed and water capacities are also significantly increased.
4 shopping stations: Here you can buy and stored fertilizer, lime, poison, seeds, seeds
Multi -shopping: purchase of all types of grain and bulk goods
Wood Direct sales: Here you can easily and quickly sell wood
2 water withdrawals: Water can simply be loaded free of charge on the field shaft and/or hydrant
2 wooden warehouse for storing wood, output is made in wooden pallets
2 BGA silos: a XXL wedge silo and a large passage silo
Fire mat: to sleep and as a player Spawnpunkt
Floodlights: with more light
3 dung heap: dung heap for the animal stalls with changed triggers
Workshop: to configure and repair vehicles
Version 1.8.1.0
- Collision fixed when entering the construction site
- updated some translations
Version 1.8.0.0
Feedlot construction plan with suitable feedlot animal enclosure templates for cows, pigs, sheep, goats, chickens, ducks and horses
- New larger horse stable with fully animated doors / gates
- sheepfold, pigsty, chicken coop and horse stable also in Sönke Nissen Koog colors
- Construction site as a simple sales station for sand, earth, gravel, stones and hardware store products
- Fountain for free water withdrawal
Version 1.7.1.0
- New farm petrol station that can be filled through production distribution function
- Planning the feed in the chicken coop
Version 1.7.0.0
- Large cowshed now also available in Sönkenissenkoog color variant
- Large cowshed with feeding roboters now also available in Sönkenissenkoog Color variant
- Ballenhallen lucerne hay description corrected
- Ballenhalle Display Filling displays somewhat postponed
- BGA Keil Silo Rückwand changed again (thanks to Cobra)
- Server error message FS25_FED_MODS_PACK/DATA/Objects/Pallets/FillablePallet/Fillable Pallet must be fixed
- Water trigger changed in the large pigsty
- Large sheepfold player_trigger changed to Player_vehicle_trigger (advantage for automatic gate mod)
Version 1.6.0.0
- 3 bale halls for storage for bale or bulk goods, output loose and with Production Storage Control Mod edition in bale or bulk material possible
- Liquid trigger at liquids. Warehouse and slurry stores changed so that the large trailer can be easily unloaded
- the dung heap changed again so that they should remain connected to the stables
- Snow on the roofs of the large chicken coop and large pigsty
- Shaft stable water tarpaulin in the stable moved appropriately
- sheepfold pallet spawner divided a little better
Version 1.5.1.0
Unnecessary old bale trigger removed from the cowshed (AD can now go through easily)
Collision at the 25 million silo is available again and AD can drive through
Straw bales trigger with the large chicken coop and pigsty somewhat enlarged
Capacities of water and feed in the animal willows increase even more
Tench heap extensions after patch 1.7 again fixed (thanks to Achimobil)
Chicken coop infotrigger and bounce is moved
Optimizations according to Giants test runner tool
Version 1.5.0.0
- ducks can be in the chicken traps and give down down
- Collision at the 25 million multisilo optimized for ad
- More capacity in the pasture for water and food
- Collision at the chicken coop side windows taken out (now really ...)
Version 1.4.1.0
- New multilager for liquids
- New expansion for the liquid warehouse
- New fast diesel petrol station
- New manure / fermentation camp
- The 3 dung heaps can now also be purchased as a dung heap of expansion
- Trigger and Level Area adapted by the dung heaps
- The doors of the pigsty can now also be colored
- The 3 large multi silos are now better placed by the height
- Cowsstall fill level display water moved appropriately
- Cowshed manure loading a little lower
- The dung heap can now be renamed
- Cabinet in the large sheepfold is now correct
- Pig pasture now has larger trigger for bale, water and feed
- Collision at the Chicken coop side windows taken out
- BGA Keilsilo walls should now be kept tight
Fed Mod Pack 1.3.1.0
- The power box at the 1.2 million silo now has a collision
- Cowshed with the feeding robot second milk tank installed
- Enlargement dung heap of range with large chicken coop and pigsty
- Small chicken coop animal trigger enlarged and shifted
- Small chicken coop food.
- Small chicken coop built in a few more collisions
- Small chicken coop now also produces crap
- Delightless trigger marking in the pigsty deleted
- floating fuse box moved to the sheepfold and cowshed appropriately
- Sheep only give crap after an upcoming map update (time still unclear)
- Cowshed with feeding robot no longer creates an additional standard meadow
- Pigest can now be colored except for the doors
Fed Mod Pack 1.3.0.0
- XL cowshed with space for 800 cattle (expandable with meadow)
- XL cowshed with space for 800 cattle with feeding robots (expandable with meadow)
- XL pigsty with space for 1000 pigs (expandable with meadow)
- XL pigsty with space for 1500 pigs
- XL chicken coop with space for 5000 animals
- XL chicken coop with space for 1600 animals (expandable with meadow)
- XL sheepfold with space for at least 800 sheep (expandable with meadow)
- In all animal stalls/enclosures, the number of animals increased when building grazes
- 3 placeable dung heaps
- 2 wooden bearings, storage wood and outsourcing of wooden strain pallets
- The lamps moved from the BGA silos to a suitable height
- Cotton can now be outsourced from the multifruit silos in a loose form (on the NF march)
- BGA Keilsilo Trigger areas / collision changed
- Improvement dike sheep for easier placement
- Collision installed in the trough in the dike sheep
- All multifruits can be bought in the shopping station
- The warehouses for fertilizers, seeds and lime now have a discharge and particle animation
- a bale trigger installed in the small sheepfall
- Optimizations according to Giants Test Runner Tool
- Flachs are now also displayed in price list
- Multicity Silo particle animation moved to the pipe appropriately
- Multisilo4000 now has suitable collision
- New silo expansion with 2 million capacity
- Fall mat under the farm house category with sleeping function
- floodlights for the courtyard with more light
Pack 1.2.0.1
- cladding
Fertilizer production texture error fixed
- Modified fertilizer production lamps\
- Updated English translation
Production Pack 1.2.0.
New production of fertilizer production
- New lumberjack production with production of wooden pallets
- New production of wind turbines for storm production
- New production of small wind turbines for electricity production
- Palette collisions have been changed accordingly
- Hallways can now be placed at an angle of 5 degrees
- Goat milk added as an additional filling type for liquid trailers
- The workshop and sawmill now benefit from full maintenance upon purchase
Production Pack 1.1
-New XXL production sawmill with production of boards, planks, wooden beams, OSB panels, particle boards, empty pallets, bark mulch and wood chips\n\n- New hay drying production
- Maintenance production workshop
- 4 lean-to electricity production halls
- 2 passage halls for electricity production
- Both liquid trailers can now also transport manure and fermentation residue
- The small fermenter now also accepts balls