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Krajeńskie Pola 4X

V1.2.0.0
  • Krajeńskie Pola 4X
  • Krajeńskie Pola 4X
  • Krajeńskie Pola 4X
  • Krajeńskie Pola 4X
  • Krajeńskie Pola 4X
21 649

Description

Can't decide whether you want to play on small or large machines? Standard maps too small for you? Or maybe you are looking for a development map where you can bone Bison and end up with 3 Lexions?

If yes, you've come to the right place :D

I present to you my map Krajeńskie Pola 4x. The map was created based on the real terrain of 3 towns located in the Kuyavian-Pomeranian Voivodeship.

The map has:

- 176 Fields
- 25 Meadows
- 1 Large forest divided into several smaller lands
- Fields from 0.18Ha to 52.37Ha
- 5 farms Small/Medium/Large
- SKR database
- Varied terrain
- MultiTerrain
- Stubble compaction
- 3 Purchases
- Almost the entire standard production chain
- Passive Income
- Increased economy for e.g. collecting stones
- Collectibles
- Possibility to play football on the pitches or Orlik
- Custom road traffic with pedestrians
- Local license plates for player and AI
- Automatic night lighting / Manual on one of the farms
- Custom textures
- Custom lighting
- Custom sound
- A few interesting facts
- Objects that appear depending on the season
- Perfect for MP :D

Have a nice game!

Server
Consoles

Changelog

  • NEW SAVE REQUIRED!

    - Some file names have been adjusted
    - Adjusted the speed of NPC vehicles to avoid columns forming on the roads
    - PDA adjusted
    - Added prop collisions on farms
    - Machine sales point added
    - Added more custom vehicles for road traffic
    - Added parked cars by NPC
    - Added lighting in the store
    - Added the ability to sell props on the SKR Database
    - New land added
    - One farm added
    - Fixed the pole at field 81
    - Fixed plane disappearing
    - Fixed sorghum stubble
    - Fixed sawdust collection
    - Fixed several yards
    - Fixed some lands
    - Fixed terrain bumps
    - Fixed grass getting into roads
    - Fixed an issue where some trees could not be cut down
    - Fixed one static meadow
    - Several trees were removed
    - Dog barking sounds removed
    - Removed stubble compaction as default
    - Default lighting set
    - Default crop textures have been set so that everyone can use their own
    - Default Clip distance set for trees
    - Increased LOD distance for some objects
    - Wościbórz estate was slightly rebuilt
    - Collectibles have been rebuilt
    - The area along some roads has been leveled
    - The default economy and the first field have been changed
    - Some minor optimization changes

  • - Fixed an issue with some trees disappearing when cutting one down
    - The height of rapeseed has been increased
    - Fixed the sound of Sebix and police car
    - Removed the generation of cotton and sugar cane on NPC fields

  • Changelog 1.1.1.0 It is compatible with game saves from version 1.1.0.0.

    - Fixed the gates at the oil mill not opening, which stopped working after the update
    - Fixed an issue with all custom sounds being audible after entering e.g. the store
    - The opening of the gate at the warehouse has been accelerated by half
    - Fixed the location of the Golden Harvest purchase icon in the PDA
    - Field ID 36 has been corrected
    - The name of the purchase center was changed from ZBÓŻKO to ZŁOTE PLONY
    - The name of the purchase center was changed from TROCINEK to DREWNOPOL
    - The principle of operation of some sounds has been changed - now they can be turned off by turning down the ambient sounds in the game (e.g. the sounds of dogs barking, the clatter of storks or the sound of frogs)
    - The color of the water on the map has been slightly changed
    - Land prices have been adjusted
    - Prices for selling objects on farms have been adjusted:
    Props $700
    Objects $5,000
    Fences $500
    Wickets $200
    Gates $300
    - A marker has been added to the ZBOŻOPOL cluster
    - Added sounds of a flying plane
    - Removed collisions for all characters on the map
    - The name STONE SALE - CONSTRUCTION was shortened to CONSTRUCTION

    This is probably the last patch of the map and this version will serve as a base for the RowCropReady and Multifruit versions that are already being developed :D

  • 1.1.0.0 - New save required

    - Fixed an issue where the map was not showing up in the game
    - Fixed texture remaining when selling buildings on farm no. 1
    - Fixed the inability to open the rear gate on farm no. 3
    - Fixed wood purchase not working
    - Fixed missing textures on some objects
    - Fixed collisions near the eagle
    - Fixed bugs related to occluders
    - Fixed an issue where dust did not appear when driving on dirt roads and roadsides
    - Fixed some objects not disappearing in autumn and winter
    - Fixed the problem with the lack of a plant in the starting field (no. 36)
    - Fixed a bug where some collectibles were in the air
    - Fixed a warehouse bug where the sales area was too large
    - The levitating bales on the straw pile have been infused
    - Fixed terrain bumps in several places
    - Fixed boican nests
    - The sounds of barking dogs have been reduced by half
    - The sound of church bells has been muted and reduced in distance
    - Reduced the duration of church bells from 10 farming minutes to 1 minute
    - Added shortcut signatures in PDA of farms and databases (G1,G2,G3,G4,B)
    - Added translation of purchases into English and German
    - Added Polish names and surnames of field owners
    - A land has been added where you can produce wood
    - Added passive income to land with wood production
    - Added greater differences in crop heights
    - Grass has been added in some places where it was not there
    - Added frost to fill the map
    - Added the ability to sell buildings, props, fences and gates on farms
    - Added AI movement from the intersection in Włocibórz to the church
    - Adjusted growth phases
    - Removed stumps from the map to improve optimization
    - Removed seasonal object collisions to improve performance
    - Removed aquatic plant collisions to improve performance
    - Removed some unnecessary files
    - Removed the grass that was in some buildings
    - About 1000 trees removed from the map
    - Trees that stood in the field were removed
    - Removed invisible objects that only had collisions
    - Removed desktop.ini file from textures folder
    - Removed visibility of field ID 255
    - Some collisions have been corrected
    - Fixed filename errors
    - Fixed one static field that was included in the static farm
    - Fixed a lighting bug
    - Fixed the locations of almost all field IDs
    - Increased traffic
    - Changed pedestrian traffic on the street so that they do not block AI traffic on the road
    - The position of some objects has been changed
    - The operating rules of seasonal facilities have been changed to increase efficiency
    - Changed crop and grass density to default to improve efficiency
    - Changed the color of the fields in the PDA
    - The collision type of some objects has been changed
    - Starting location changed
    - Reduced DecoBush in some places to improve performance
    - Reduced LOD distance for some objects to improve performance
    - Price per hectare decreased from 64810 to 60000

  • - The lighting has been changed so that it does not have such strong shadows
    - Added the ability to paint with textures used in creating the map
    - MoreTrees.lua script added.
    - Fixed issue with missing passive income from owning an MDF land
    - Fixed a problem with several field ids that were not on the field but outside it
    - Removed 2 map creation remnants
    - Removed the house point in the MDF land, which in some cases caused problems with loading the save
    - Fixed a problem with the shader
    - Added randomization of thanks
    - Minor performance fixes

Credits

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Krajeńskie Pola 4X
  • Krajeńskie Pola 4X
  • Krajeńskie Pola 4X
  • Krajeńskie Pola 4X
  • Krajeńskie Pola 4X
  • Krajeńskie Pola 4X