WDMods

WDMods

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WDMods WDMods respondeu a um comentário em um mod
nuthin2it

is it possible to turn off the hud it overlays?

@nuthin2it 
Ctrl+A toggles the HUD on and off.
Ctrl+Y lets you drag it around with the mouse.

WDMods WDMods respondeu a um comentário em um mod
Damian0

sadly trains stop working sometimes because of this

@Damian0 TTD doesn't do anything outside fields except restore wheel radius. It won't affect trains even if it's added to them. Check for other mod conflicts.

WDMods WDMods respondeu a um comentário em um mod
Tontzu

great mod, but my bale transport trailer wheels sink through ground when loaded with bales

@Tontzu This is a known issue with the server - wheel radius recovery after leaving the field. Already fixed in v3.3, available on Boosty. Will be in the next public release.

WDMods WDMods respondeu a um comentário em um mod
Sinterra

Thanks for the update. Performance is great now.

@Sinterra Thanks for confirming! Your testing was what made this fix possible. Enjoy.

WDMods WDMods respondeu a um comentário em um mod
Damian0

is it compatible with moisture system ?

@Damian0 TTD has its own moisture system built-in, it's local and doesn't interfere with other moisture mods. The only exception is Realistic Weather - it overwrites wheel physics, so it will conflict with TTD. Other moisture mods that only handle crop/field moisture are fine to use alongside.

WDMods WDMods respondeu a um comentário em um mod
PlowAndDrive

Hi! With this mod, -60 fps.

@PlowAndDrive  the fps drop with 30+ vehicles is fixed now. wasn't a mod conflict, the mod was just doing too much work on parked vehicles.
patch coming july 20th. give it a try and let us know how it runs.

WDMods WDMods respondeu a um comentário em um mod
PlowAndDrive

Hi! With this mod, -60 fps.

@Sinterra hey man, you were spot on. The mod was checking every single vehicle on the map even if it was just parked on the road doing nothing. Every machine every half second was running through all wheels, moisture, terrain, grip calculations. With 50+ vehicles that was eating 20 fps easy.
We rewrote the whole update logic. Now it checks five things in order:
Player controlled -always updates
AI controlled - always updates
Wheels actually on field dirt - updates
Trailer attached to a tractor that's on a field - updates
Just left the field and wheels haven't recovered yet - updates until radius is back to normal
Everything else? Instant skip. No updateTTD call at all. Parked vehicles on the road with normal wheels cost zero performance now.
Also optimized the Shared library: cached ground configs, moisture zones, wheel types, tire properties. Zero temporary table allocations per frame. Binary search instead of linear. Garbage collector barely wakes up now.
Result with 60 vehicles: 50 fps no ReShade, 45 fps with ReShade. That's like 3.5x more fps with twice the vehicle count.
Honestly your five hour test session saved this mod. "It calculates all vehicles no matter if driven or not" - that one line was the key. We'd still be guessing without it. Thanks dude.

WDMods WDMods respondeu a um comentário em um mod
PlowAndDrive

Hi! With this mod, -60 fps.

@Sinterra Thank you for the detailed test. This is exactly what I needed-not just "-60 fps", but real information. Appreciate your time testing for 5 hours.