WDMods

WDMods

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WDMods WDMods hat auf einen Kommentar zu einem Mod geantwortet
Dari Fiatagri

I like this mod very much, but it still has some problems. 
it didn't rain at all, the water index is at 10-30% and i'm still sinking in (not everywhere but in many places). and when I drive furter (on ther road or off the field) some tires still remain sunken in. it does not help if I unhook the equipment or drive arount for a while. the only thing that helps is if I reset the tractor. I belive I have no other mods that change the wheel radius or ground physique whatsoever

@Dari Fiatagri What map are you on? If it's a mod map, the ground types might not be set up correctly - TTD reads the game's densityType to determine field vs road. If the map uses field ground on roads, TTD thinks you're still on a field. Try the same situation on a base game map. I also can't reproduce this sinking from the comments alone - without a video or exact reproduction steps, I can't diagnose further.

WDMods WDMods hat auf einen Kommentar zu einem Mod geantwortet
Dari Fiatagri

I like this mod very much, but it still has some problems. 
it didn't rain at all, the water index is at 10-30% and i'm still sinking in (not everywhere but in many places). and when I drive furter (on ther road or off the field) some tires still remain sunken in. it does not help if I unhook the equipment or drive arount for a while. the only thing that helps is if I reset the tractor. I belive I have no other mods that change the wheel radius or ground physique whatsoever

@Dari Fiatagri Thanks for the report. Are you using Mud System Physics (MSP) together with TTD? If yes - that's the conflict. MSP keeps its own wheel radius and doesn't fully release it when you leave the field. TTD works correctly standalone - wheels recover on road. Try disabling MSP and check again.

WDMods WDMods hat einen Mod kommentiert

TTD is physics-only and works only on fields.
It changes: wheel slip, ground resistance, sink, engine load. On roads - nothing.
It never touches: harvesting, crops, contracts, or any non-physics system.
Only possible conflict: another mod that also changes wheel radius.
If harvesting is broken - it's not TTD.

WDMods WDMods hat auf einen Kommentar zu einem Mod geantwortet
Eric Salomons

hey , this interferes with harvesting contracts. It doesnt harvest peas for example. Im using the mod for harvesting peas with a combine, and a cressonni mower.  to bad , looks nice .

@Eric Salomons 
Hey Eric,
Let me explain why TTD can't be the issue here.
TTD is a physics mod. It works at the vehicle level - wheel slip, ground resistance, moisture. It doesn't touch:
FruitTypeManager
Crop types
Harvesting logic
Contracts

The pea and bean harvesting is handled by another mod - GreenBeanAndPeaHarvestAddon. That mod hooks directly into FruitTypeManager.loadMapData using overwrittenFunction.
If that hook gets blocked or conflicts with something, peas/beans won't harvest. And here's the thing - ModMixer (or another mod manager) can block hooks from other mods. But it CANNOT block TTD's physics, because TTD is a vehicle specialization, not a hook-based mod. ModMixer can only hide TTD's HUD - the physics still runs.
So if your peas aren't harvesting, check ModMixer for conflicts with GreenBeanAndPeaHarvestAddon. That's where your problem is.
TTD changing wheel slip cannot stop a combine from harvesting. It can make it slower in wet fields, but it won't break the harvesting itself.

WDMods WDMods hat auf einen Kommentar zu einem Mod geantwortet
Tontzu

Hey. -Difficulty sticks to your save  - no more random resets does not work correctly. everytime i go out of game and back in it turns to medium. other than that no problems great work

@Tontzu Bug found and fixed in v3.5. The difficulty now saves properly in singleplayer.

WDMods WDMods hat auf einen Kommentar zu einem Mod geantwortet
Tontzu

Hey. -Difficulty sticks to your save  - no more random resets does not work correctly. everytime i go out of game and back in it turns to medium. other than that no problems great work

@Tontzu Ah, my bad - I assumed you were on a server. I'll check it out properly and get it fixed in the next version. Thanks for the report!

WDMods WDMods hat auf einen Kommentar zu einem Mod geantwortet
Tontzu

Hey. -Difficulty sticks to your save  - no more random resets does not work correctly. everytime i go out of game and back in it turns to medium. other than that no problems great work

@Tontzu You're playing on a server, right? When you join as a client, the event doesn't fire right away. It only hits you a few seconds after you get into a vehicle - then you get the difficulty you set. Why? To avoid spam and save bandwidth. Pure optimization.

WDMods WDMods hat auf einen Kommentar zu einem Mod geantwortet
bert7227

Hi, is the mod compatible with Mud System Physics? Because when I activate both, I have the problem that the wheels sink into the asphalt, while activating them individually doesn't cause the problem. Thanks.

@bert7227 TTD only kicks in on fields. Anywhere else, it doesn't touch physics at all.

WDMods WDMods hat ein Work-In-Progress kommentiert

This is absolutely brilliant work, colleague.