I like this mod very much, but it still has some problems.
it didn't rain at all, the water index is at 10-30% and i'm still sinking in (not everywhere but in many places). and when I drive furter (on ther road or off the field) some tires still remain sunken in. it does not help if I unhook the equipment or drive arount for a while. the only thing that helps is if I reset the tractor. I belive I have no other mods that change the wheel radius or ground physique whatsoever
@Dari Fiatagri What map are you on? If it's a mod map, the ground types might not be set up correctly - TTD reads the game's densityType to determine field vs road. If the map uses field ground on roads, TTD thinks you're still on a field. Try the same situation on a base game map. I also can't reproduce this sinking from the comments alone - without a video or exact reproduction steps, I can't diagnose further.
I like this mod very much, but it still has some problems.
it didn't rain at all, the water index is at 10-30% and i'm still sinking in (not everywhere but in many places). and when I drive furter (on ther road or off the field) some tires still remain sunken in. it does not help if I unhook the equipment or drive arount for a while. the only thing that helps is if I reset the tractor. I belive I have no other mods that change the wheel radius or ground physique whatsoever
@Dari Fiatagri Thanks for the report. Are you using Mud System Physics (MSP) together with TTD? If yes - that's the conflict. MSP keeps its own wheel radius and doesn't fully release it when you leave the field. TTD works correctly standalone - wheels recover on road. Try disabling MSP and check again.
TTD is physics-only and works only on fields.
It changes: wheel slip, ground resistance, sink, engine load. On roads - nothing.
It never touches: harvesting, crops, contracts, or any non-physics system.
Only possible conflict: another mod that also changes wheel radius.
If harvesting is broken - it's not TTD.
hey , this interferes with harvesting contracts. It doesnt harvest peas for example. Im using the mod for harvesting peas with a combine, and a cressonni mower. to bad , looks nice .
@Eric Salomons
Hey Eric,
Let me explain why TTD can't be the issue here.
TTD is a physics mod. It works at the vehicle level - wheel slip, ground resistance, moisture. It doesn't touch:
FruitTypeManager
Crop types
Harvesting logic
Contracts
The pea and bean harvesting is handled by another mod - GreenBeanAndPeaHarvestAddon. That mod hooks directly into FruitTypeManager.loadMapData using overwrittenFunction.
If that hook gets blocked or conflicts with something, peas/beans won't harvest. And here's the thing - ModMixer (or another mod manager) can block hooks from other mods. But it CANNOT block TTD's physics, because TTD is a vehicle specialization, not a hook-based mod. ModMixer can only hide TTD's HUD - the physics still runs.
So if your peas aren't harvesting, check ModMixer for conflicts with GreenBeanAndPeaHarvestAddon. That's where your problem is.
TTD changing wheel slip cannot stop a combine from harvesting. It can make it slower in wet fields, but it won't break the harvesting itself.
Hey. -Difficulty sticks to your save - no more random resets does not work correctly. everytime i go out of game and back in it turns to medium. other than that no problems great work
@Tontzu Ah, my bad - I assumed you were on a server. I'll check it out properly and get it fixed in the next version. Thanks for the report!
Hey. -Difficulty sticks to your save - no more random resets does not work correctly. everytime i go out of game and back in it turns to medium. other than that no problems great work
@Tontzu You're playing on a server, right? When you join as a client, the event doesn't fire right away. It only hits you a few seconds after you get into a vehicle - then you get the difficulty you set. Why? To avoid spam and save bandwidth. Pure optimization.
Hi, is the mod compatible with Mud System Physics? Because when I activate both, I have the problem that the wheels sink into the asphalt, while activating them individually doesn't cause the problem. Thanks.
@bert7227 TTD only kicks in on fields. Anywhere else, it doesn't touch physics at all.
This is absolutely brilliant work, colleague.