Search results for multifruit mod installation

228 results
  • Vintage Farm V2.0 Multifruit
    3 995
    hello I am giving you this map of mine, which I have not yet finished. I hope you will solve it and play it as soon as possible. The map is unfinished but playable, I hope you will enjoy it
  • Old Grain Silo Multifruit
    1 061
    KingMods Logo
    Published by KingMods
    A multifruit old grain silo for your farm. Two versions available (standard and unrealistic). Old Grain Silo (Multifruit) Price $30,000 Capacity: 300,000 Old Grain Silo (Multifuit Unrealistic) Price $60,000 Capacity: 10,000,000
  • Multifruit Silo
    3 619
    You can store all kinds of grains even the ones from custom maps. Ideal to save space on the farm. - Category: Grain silos - Price: 30,000 $ - Daily Upkeep: 10 $ - Capacity: 1,000,000 L INFORMATION: No Milk of any Kind is Allowed
  • Hutan Pantai Real Orchards - Multifruit
    10 225
    CROPS ADDED: - grains - linseed, sesame, rye, buckwheat, millet, poppy; - pulses - pinto beans, dried peas, chickpeas, lentils; - grasses - alfalfa, clover, green rye, miscanthus; - roots - taro; - orchard - hops, apples, pears, cherries, peaches, blackberries, raspberries, oranges, persimmons and goji berries; - other - lavender, hemp, tobacco. More details on my itch page or ask on Discord
  • Horsch Versa 3 KR (multi-fruit)
    2 218
    Seeds 900L - 1500L Working width 3m Required power 165 HP Highland Fishing DLC for Onions Required
  • Multifruit Purchase Station
    2 655
    Multifruit buying station where you can purchase various products directly at this location. We’ve also adjusted the purchase price of pig feed to ensure you make a profit when raising your pigs. - Price: 2500 $ - Daily upkeep: 100 $
  • Harvest Brigade (Multifruit)
    12 594
    You can harvest white grapes, burgundy grapes, apples, plums and I could list many more plants. Good game for it.
  • Viervitz Reloaded Multifruit
    8 385
    A complete rebuild of my Viervitz modmap. Please note: NOT COMPATIBLE WITH SAVES FROM THE OLD VIERVITZ Hello everyone, I completely rebuilt my Viervitz. What was renewed (actually everything :D) She now owns 70 fields ranging in size from 1.5 hectares to 6 hectares. A rice field and three heights. A starter farm in Zirkow with a sheep/goat pasture and a cow pasture with milk. Free-range chickens or ducks (special thanks to WingiTV for releasing the ducks). A tower silo for drying or ensiling grass. A multi-production facility for the production of fertilizer, seed, lime, herbicides, compost, liquid fertilizer, silage additive, TMR and pig feed. A bale and pallet storage area. Farm two near Viervitz is a horse breeding farm. I have increased the value of the horses in the animal.xml to make it worthwhile to keep horses. For a one-year-old, fully trained horse, you get 50,000 euros; for a five-year-old, fully trained horse, you get 75,000 euros. The farm has a multi-production facility (see description above), two bales and pallet storage, a multi-crop silo, and free-range chickens or ducks. Farm three is a dairy or cattle farm, depending on how you want to use it. It has six cattle sheds, two silos, a tower silo (see description above), and a multi-production facility (see description above). Free-range chickens or ducks. All three villages Posewald, Viervitz and Zirkow have been completely redesigned. Posewald: -Houses replaced with single-family homes (no more of those ugly boxes) -Supermarket installed as a sales point -Bakery replaced -Oil mill relocated to Posewald -Productions of the Silverrun Forrest installed -Equip the gas station with a new sign (special thanks to Tamara von Graf) Viervitz: -Houses exchanged for single-family homes -two Silverrun productions installed -new greenery Zirkow : -Houses completely replaced -Starthof renewed -Equip the gas station with a new sign (special thanks to Tamara von Graf) What has changed in the landscape: -Roads and paths completely renewed. -new paths created by dividing the fields -Temple removed as buildable object and roller coaster added as new buildable object -All productions needed to build the roller coaster are added -Grain mill replaced -Position of several productions moved -Autodrive courses newly re-run and stored in the map. (When you start a new game, select no when you are asked by ad and you can use the courses. -Train system installed with sales point. Train silo is located behind the horse breeding farm. Multifruit installed what fruits were added? for threshing: Spelt, rye, triticale and mustard as a cover crop for PF: Humus active New grass species: Field grass (treated like grass but with higher yield) New chaff crop: Green rye , silage maize and viburnum Eight pastures built on the map - three cow pastures with milk -three sheep/goat pastures -two pig pastures BGA site enlarged and completely rebuilt Map is completely PF ready with own soilMap Mustard can be processed in the oil mill into mustard oil and mustard vinegar Mustard oil and mustard vinegar palettes added
  • Zielonka Real Orchards - Multifruit
    22 476
    Full features for the multifruit additions in Riverbend Springs Description. Will update this one too later! More features will come in the next version, when will update all maps for the onions from DLC. Also then will add more languages for the map, like on the other maps. The orchards are not approved for usage on other maps! Exception, personal use, of course. Also can't give permission for the new animals and their husbandries, because they are not mine to give. You can freely use the prefabs on my page, but with credentials. Report bugs on my Discord. Link in bio. It was brought to my attention that I might forgot to add at contributors the maker of the new animals: rabbits, ducks and geese. So, till The next update, when I will correct that, the animals were added with the permission of WINGI, the creator of them. Sorry for the misunderstanding created.
  • Silverrun Forest Multifruit Edition
    30 292
    Nothing is changed from the original, all new fillTypes and factories are there (had to add them to my fillTypes.xml and other xml files). Enjoy! Details on what was added you can find on my Riverbend Springs Edit or the Multifruit Prefab. CROPS ADDED: - grains - linseed, rye, spelt, triticale, buckwheat, millet, mustard, poppy, sesame, safflower; - pulses - american soybean, pinto beans, dried peas, chickpeas, lentils; - grasses - alfalfa, red clover, miscanthus, mint, greenrye; - roots - taro, peanuts; - other - lavender, hemp, tobacco, edamame and okra.
  • Jinkou89's Multifruit and Production (Prefab)
    9 958
    DISCLAIMER: THIS IS NOT A MOD, YOU MUST MANUALLY INSTALL THE MULTIFRUIT ON THE DESIRED MAP. This is the prefab for adding my multifruit pack to any map (preparation might differ for each map, further xml editing needed for maps with new products, crops etc, see the tutorial). Feel free to use this multi-fruit and production I’ve put together in your own maps — just make sure to give credit to me and the folks listed in the modDesc. Not all the crops are originally mine, though I’ve gotten permission to include them, but that doesn’t always mean they’re okay to use on ModHub, especially things like tobacco, distilleries, or slaughterhouses — you know, the stuff Giants doesn’t love. Also, some textures might not meet their technical standards. If you’re planning to upload anything to ModHub based on my work, make sure you’re allowed to use everything in it, by asking the original owners, and please keep my original pack mostly intact if you can (except those that are not allowed on modhub of course). I’m not super strict, just trying to keep things respectful for everyone involved. Also don't post edits of any map without the consent of the owner. Excepting official mod hub, I want you to keep the pack as intact as possible if you plan on publishing your map with my multifruit. MULTIFRUIT AND PRODUCTIONS EDIT. Multifruit CROPS ADDED: - grains - linseed, rye, spelt, triticale, buckwheat, millet, mustard, poppy; - pulses - american soybean, pinto beans, dried peas, chickpeas, lentils; - grasses - alfalfa, white and red clover, silphium trifoliatum, miscanthus; - roots - onions, peanuts; - orchard - white grapes; - other - lavender, hemp, tobacco. - cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring. Linseed can be harvested with the combine with grain header for seeds. Flax and hemp is harvested with the swather for fiber only. Fibers can be baled with a round baler only (will add squarebalers later). Fibers can be used to make material and rope in the spinnery. Rye, Triticale, Spelt, Buckwheat, Beans, normal Soybeans, chickpeas, lentils and dried peas can be swathed for 25% yield increase. Alfalfa and clover can be swathed also, but no bonus, just another way to mow them. Can be dried in specific hays, can be fermented in specific silage. Alfalfa and /clover silage works as TMR. All pulses have their special straw - pulse straw, that can be used in TMR recipe or fermented in a bunker for compost (except american soybean). Silphie is cut with a forage harvester that gives chaff. It regrows like grass. Tobaccocan be harvested with a spinach harvester (that does both). Will make a tobacco factory later. Lavender can be harvested with forage harvester or cotton harvester. With the forage harvester the yield is 20% lower, but cheaper to harvest. Reccomend this header for it. Lavender, onion and peanuts is planted with a vegetable planter (like carrots, parsnips etc.) in ridges. Onion and peanuts can be harvested with the provided harvesters. Also reccomend this mod, to use one harvester for all roots. Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost). Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage (after adding first chaff/alfalfa or clover) or in a empty bunker (if nothing in the bunker first, will be seeen as organic waste) to ferment into compost, or used in Paper Factory in a alternative paper recipe or in the Grain Crusher, to make mineral feed. The sugarbeet cutters will cut also beetroot, carrots, parsnips and potatoes, in new fillTypes used as moisture in Animal food. White grapes use a specialized harvester. Both grapes are registered as bulk and can be transported with any trailer. Edited the wine factory (now it makes wine from both types of grapes; juice and raisins are made in the juice factory). All crops are added for Precision Farming, seed rates, lime and nitrogen values, tramlines, etc. Subsidies added for cover crop mix (my new oilseed radish - like crop). Also compost is a new fertilizer type, now working with a script instead of external mod. Animal Feeding Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes) or molasses (bi-product from sugar factory). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too. Fermented clover and alfalfa gives 100% feed for cows like TMR. Clover and alfalfa can be fermented in bunker or in bales. Added the recipes into the fermenting silos on the map. Pulses straw and organic waste (a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or in bales made with the gigantic goweil baler). CHICKENS for base food: cracked corn, wheat, barley, millet, sorghum, rye, spelt, triticale, peas, green beans, lentils, linseed and poppy. for moisture: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES COWS for 100% of course TMR, but with addition of Alfalfa and Clover silages as replacement for TMR. 80% - silage: grass/chaff silage 60% - hays: grass, alfalfa and clover hays 40% - grass: fresh grass, alfalfa and clover 30% moisture: POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES For TMR recipe you can use pulses straw and corn stalk instead of straw. Also molasses can be used instead of mineral feed in TMR mixing. HORSES for grains 60%: oat, sorghum, millet, dry peas. for hays 40%: grass, alfalfa and clover hays, miscanthus cut for moisture 20%: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES. SHEEP/GOAT hays: fresh grass and hay, alfalfa and clover hays, miscanthus cut moisture: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES. PIGS Pigs can be fed with a pigfood recipe made in a specialized mixer. Also pumpkins work like pigfood if the husbandry accept pallets (it should). But pigs eat almost anything. for PIGFOOD mixing in the forage mixing wagons provided for pigs, the ingredients are (not sure if it is working as it should, the idea is not mine, is from NoCreek): New productions and products Giants added the possibility to convert ingredients, so if a recipe needs manure, for example, you can add also (if converters were added by the modder) liquid manure, digestate, compost or whatever the modder decided to use. But for some reason, Giants didn't add a visual for these converters. In game it will show only manure, so you will need to know that you can bring something else instead of manure. For that reason, I will list below the factories and products that have converters. 1. BGA (all three modded): recipe with silage accepts also alfalfa and clover silage recipe with liquid manure and straw, accepts also instead of straw: pulses traw and cron stalks. recipe with sugarbeet cut and miscanthus cut, accepts also, instead of sugarbeet cut: potato, carrot, parsnip, beetroot cuts. 2. Fermenting Tower: for silage you can use instead of grass windrow, chaff. 3. Greenhouses and orchards You can build vegetable, saplings and mushrooms greenhouses, or an open garden plot, where you can grow usual vegetables, but with new additions: white and red cabbage, cauliflower, bell peppers, eggplants, melon and watermelon and pumpkin. Also you can build individual trees or small orchards of apple, pear, plum, peach, cherry, apricot, quince.......... ... See full description on the itch page
  • Horsch AgroVation Multifruit Edit
    24 469
    This an edit of the Giants' Horsch AgroVation map for FS25, where I added my multifruit pack with a lot of new crops, new bulk fillTypes and new productions. For more details on what was added, see my Riverbend Springs Edit or my multifruit Prefab.