Jinkou89's Multifruit and Production (Prefab)

  • Jinkou89's Multifruit and Production (Prefab)
  • Jinkou89's Multifruit and Production (Prefab)
  • Jinkou89's Multifruit and Production (Prefab)
  • Jinkou89's Multifruit and Production (Prefab)
  • Jinkou89's Multifruit and Production (Prefab)
  • Jinkou89's Multifruit and Production (Prefab)
Jinkou89
458 subscribers
V1.0.0.0
764

DISCLAIMER: THIS IS NOT A MOD, YOU MUST MANUALLY INSTALL THE MULTIFRUIT ON THE DESIRED MAP.

This is the prefab for adding my multifruit pack to any map (preparation might differ for each map, further xml editing needed for maps with new products, crops etc, see the tutorial).

Feel free to use this multi-fruit and production I’ve put together in your own maps — just make sure to give credit to me and the folks listed in the modDesc. Not all the crops are originally mine, though I’ve gotten permission to include them, but that doesn’t always mean they’re okay to use on ModHub, especially things like tobacco, distilleries, or slaughterhouses — you know, the stuff Giants doesn’t love. Also, some textures might not meet their technical standards.

If you’re planning to upload anything to ModHub based on my work, make sure you’re allowed to use everything in it, by asking the original owners, and please keep my original pack mostly intact if you can (except those that are not allowed on modhub of course). I’m not super strict, just trying to keep things respectful for everyone involved.

Also don't post edits of any map without the consent of the owner. Excepting official mod hub, I want you to keep the pack as intact as possible if you plan on publishing your map with my multifruit.


MULTIFRUIT AND PRODUCTIONS EDIT.

Multifruit

CROPS ADDED: - grains - linseed, rye, spelt, triticale, buckwheat, millet, mustard, poppy; - pulses - american soybean, pinto beans, dried peas, chickpeas, lentils; - grasses - alfalfa, white and red clover, silphium trifoliatum, miscanthus; - roots - onions, peanuts; - orchard - white grapes; - other - lavender, hemp, tobacco. - cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.

Linseed can be harvested with the combine with grain header for seeds.

Flax and hemp is harvested with the swather for fiber only. Fibers can be baled with a round baler only (will add squarebalers later). Fibers can be used to make material and rope in the spinnery.

Rye, Triticale, Spelt, Buckwheat, Beans, normal Soybeans, chickpeas, lentils and dried peas can be swathed for 25% yield increase.

Alfalfa and clover can be swathed also, but no bonus, just another way to mow them. Can be dried in specific hays, can be fermented in specific silage. Alfalfa and /clover silage works as TMR.

All pulses have their special straw - pulse straw, that can be used in TMR recipe or fermented in a bunker for compost (except american soybean).

Silphie is cut with a forage harvester that gives chaff. It regrows like grass.

Tobaccocan be harvested with a spinach harvester (that does both). Will make a tobacco factory later.

Lavender can be harvested with forage harvester or cotton harvester. With the forage harvester the yield is 20% lower, but cheaper to harvest. Reccomend this header for it. Lavender, onion and peanuts is planted with a vegetable planter (like carrots, parsnips etc.) in ridges.

Onion and peanuts can be harvested with the provided harvesters. Also reccomend this mod, to use one harvester for all roots.

Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).

Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage (after adding first chaff/alfalfa or clover) or in a empty bunker (if nothing in the bunker first, will be seeen as organic waste) to ferment into compost, or used in Paper Factory in a alternative paper recipe or in the Grain Crusher, to make mineral feed.

The sugarbeet cutters will cut also beetroot, carrots, parsnips and potatoes, in new fillTypes used as moisture in Animal food.

White grapes use a specialized harvester. Both grapes are registered as bulk and can be transported with any trailer. Edited the wine factory (now it makes wine from both types of grapes; juice and raisins are made in the juice factory).

All crops are added for Precision Farming, seed rates, lime and nitrogen values, tramlines, etc. Subsidies added for cover crop mix (my new oilseed radish - like crop).

Also compost is a new fertilizer type, now working with a script instead of external mod.

Animal Feeding

Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes) or molasses (bi-product from sugar factory).

Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.

Fermented clover and alfalfa gives 100% feed for cows like TMR. Clover and alfalfa can be fermented in bunker or in bales. Added the recipes into the fermenting silos on the map.

Pulses straw and organic waste (a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or in bales made with the gigantic goweil baler).

CHICKENS

for base food: cracked corn, wheat, barley, millet, sorghum, rye, spelt, triticale, peas, green beans, lentils, linseed and poppy.

for moisture: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES

COWS

for 100% of course TMR, but with addition of Alfalfa and Clover silages as replacement for TMR.

80% - silage: grass/chaff silage

60% - hays: grass, alfalfa and clover hays

40% - grass: fresh grass, alfalfa and clover

30% moisture: POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES

For TMR recipe you can use pulses straw and corn stalk instead of straw. Also molasses can be used instead of mineral feed in TMR mixing.

HORSES

for grains 60%: oat, sorghum, millet, dry peas.

for hays 40%: grass, alfalfa and clover hays, miscanthus cut

for moisture 20%: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES.

SHEEP/GOAT

hays: fresh grass and hay, alfalfa and clover hays, miscanthus cut

moisture: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES.

PIGS

Pigs can be fed with a pigfood recipe made in a specialized mixer. Also pumpkins work like pigfood if the husbandry accept pallets (it should). But pigs eat almost anything.

<animal animalType="PIG" consumptionType="PARALLEL">

<foodGroup title="$l10n_fillTypeGroup_forage" productionWeight="1.00" eatWeight="0.75" fillTypes="FORAGE PUMPKIN"/>

<foodGroup title="$l10n_fillTypeGroup_base" productionWeight="0.40" eatWeight="0.50" fillTypes="MAIZE SORGHUM MILLET"/>

<foodGroup title="$l10n_fillTypeGroup_grain" productionWeight="0.25" eatWeight="0.25" fillTypes="WHEAT BARLEY RYE TRITICALE SPELT BUCKWHEAT CRACKEDCORN"/>

<foodGroup title="$l10n_fillTypeGroup_protein" productionWeight="0.20" eatWeight="0.20" fillTypes="SOYBEAN SOYBEAN2 DRYPEAS BEANS CANOLA SUNFLOWER LENTILS CHICKPEAS LINSEED POPPY"/>

<foodGroup title="$l10n_fillTypeGroup_earth" productionWeight="0.15" eatWeight="0.05" fillTypes="POTATO SUGARBEET CARROT PARSNIP BEETROOT POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES"/>

for PIGFOOD mixing in the forage mixing wagons provided for pigs, the ingredients are (not sure if it is working as it should, the idea is not mine, is from NoCreek):

<recipe fillType="PIGFOOD">

<ingredient name="corn" title="$l10n_fillTypeGroup_base" fillTypes="MAIZE MAIZE2" minPercentage="0" maxPercentage="65"/>

<ingredient name="sorghum" title="$l10n_fillTypeGroup_base" fillTypes="SORGHUM MILLET" minPercentage="0" maxPercentage="60"/>

<ingredient name="wheat" title="$l10n_fillTypeGroup_grain" fillTypes="CRACKEDCORN WHEAT BARLEY RYE TRITICALE SPELT BUCKWHEAT" minPercentage="0" maxPercentage="50"/>

<ingredient name="soybean" title="$l10n_fillTypeGroup_protein" fillTypes="SOYBEAN SOYBEAN2 BEANS CANOLA SUNFLOWER LENTILS CHICKPEAS LINSEED POPPY" minPercentage="10" maxPercentage="55"/>

<ingredient name="potato" title="$l10n_fillTypeGroup_earth" fillTypes="POTATO SUGARBEET CARROT PARSNIP BEETROOT POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES" minPercentage="0" maxPercentage="20"/>

<ingredient name="mineralFeed" title="$l10n_fillType_mineralFeed" fillTypes="MINERAL_FEED DRYPEAS" minPercentage="3" maxPercentage="10"/>

New productions and products

Giants added the possibility to convert ingredients, so if a recipe needs manure, for example, you can add also (if converters were added by the modder) liquid manure, digestate, compost or whatever the modder decided to use. But for some reason, Giants didn't add a visual for these converters. In game it will show only manure, so you will need to know that you can bring something else instead of manure. For that reason, I will list below the factories and products that have converters.

1. BGA (all three modded):

recipe with silage accepts also alfalfa and clover silage

recipe with liquid manure and straw, accepts also instead of straw: pulses traw and cron stalks.

recipe with sugarbeet cut and miscanthus cut, accepts also, instead of sugarbeet cut: potato, carrot, parsnip, beetroot cuts.

2. Fermenting Tower:

for silage you can use instead of grass windrow, chaff.

3. Greenhouses and orchards

You can build vegetable, saplings and mushrooms greenhouses, or an open garden plot, where you can grow usual vegetables, but with new additions: white and red cabbage, cauliflower, bell peppers, eggplants, melon and watermelon and pumpkin. Also you can build individual trees or small orchards of apple, pear, plum, peach, cherry, apricot, quince..........

... See full description on the itch page

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