DISCLAIMER - This map needs the Highlands Fishing DLC, because it has the new cattle and onion. I won't make a version without the dlc and won't work without.
More than 64 fruit
CROPS ADDED:
- grains - linseed, sesame, rye, buckwheat, millet, mustard, poppy;
- pulses - pinto beans, dried peas, chickpeas, lentils, american soybeans;
- grasses - alfalfa, clover, silphium trifoliatum, miscanthus, green rye;
- roots - peanuts;
- orchard - white grapes, hops, apples, pears, cherries, plums, apricots, peaches, blackberries, blueberries, cranberries, raspberries, lemons, oranges, persimmons and goji berries;
- other - lavender, hemp, tobacco.
History:
Back in FS22, with the help of StephLeFermier, I discovered a clever workaround to push beyond the 32-crop limit long before Giants introduced official support for 64 crops.
By using a secondary fruits.gdm and an additional foliage group, we were able to squeeze in extra crops. The method worked surprisingly well, though it had one notable drawback: occasionally two crops would overlap in the same field—one correctly on the ground, and another mysteriously floating above it.
With FS25 on the horizon, I revisited the idea. This time, instead of mixing everything together, I asked myself: what if I separated the crop types? Keep the arable crops in the main foliage group and move all orchard-style crops into the new, secondary group. And—taa-daa—it works beautifully.
What I’ve Achieved So Far Using this setup,
I’ve managed to keep all multifruit crops in the main foliage group, including several that had previously been removed to make room for orchard crops: Spelt, Triticale, White clover, Cover crop mix, Silphie. Not only are they back, but there’s still room for more.
In the secondary foliage group, I now have 14 orchard or vine-type crops, including: Grapes & white grapes, Hops, Olives, 6 Fruit trees, 4 Berry bushes, the list is the same as on Zielonka, but with 4 new orchards: kaki (persimmon), goji berry, orange and lemon.
And there’s still plenty of space left for additional orchard crops in the future.
Also I splited silage in three: normal silage obtained from chaff fermenting (from maize and other crops with a forage harvester), grass silage and whole crop silage (this one is obtained mainy by using a forage harvester on a field of green rye - new crop, but you can chaff other grains too). If mowed, green rye will give grass.
Added corn cob mix raw and fermented to the grain crusher. With ccm (the fermented one) you can feed the pigs for 100% productivity. Also now grass silage is weaker (60%) than the other 4 (including alfalfa and clover silages, 80%).
In the pelletizer you can now make cow food pellets from all silages.
All silages ferment in bunkers, also ccm raw. You can bale them too (and foil them to ferment).
This is BETA for testing if problems occur because of the double foliage system. Also for testing the new additions. Next: taro and products from it. And adding the new crops to missing productions. Editing all harvesters (now only NH Braud has the new fruits).
Report bugs on my Discord Server. Link in my profile.