Search results for mt.manager

34 results
  • Mod Manager
    927
    KingMods Logo
    Published by KingMods
    The FS25 Mod Manager is an external Windows tool for managing Farming Simulator 25 mods. This tool lets you download mods, replace existing mods, and manage different mod profiles. This allows you to quickly switch between different mod folders, for example, for servers, maps, tests, or backups. The tool was originally created as an FS25 Mod Downloader and has now been expanded into an FS25 Mod Manager. Features: * Download FTP mods * Automatically replace existing mods * Manage mod profiles * Switch active mod folders * Use different mod folders, e.g., mods, mods_Feliz, mods_Server, mods_Test * Automatically back up gameSettings.xml * Backup before each profile switch * Restore backups * LS25 process check * Profile switching is blocked if LS25 is still running * Automatic path detection for Documents / OneDrive * Dynamic detection of OneDrive special folders * Manual path selection possible * History / Log * Save settings * Dark modern design Important: Switching profiles does not automatically move or delete mods. The tool only changes the active mod path in the gameSettings.xml file. A backup of the gameSettings.xml file is automatically created before each change. If Farming Simulator 25 is still running, profile switching will be blocked for security reasons. Requirement: * Windows * Farming Simulator 25 * LS25 must be closed before switching mod profiles Note regarding Windows SmartScreen: Since this is a self-created external Windows tool, a Windows SmartScreen message may appear on first launch: "The computer was protected by Windows" This does not automatically mean that the file is dangerous. Windows often displays this message for new or unknown EXE files, especially if they are not digitally signed. To begin: 1. Click on "More information" 2. Then select "Run anyway" The tool is an external Windows application and not an in-game mod. Installation: 1. Download the ZIP file. 2. Extract the ZIP file. 3. Run LS25_ModManager_v0.7.11.exe. 4. If the LS25 folder is not automatically detected, select the path manually. 5. Select the mod profile and activate it. Further development: The LS25 Mod Manager is still being actively developed. Further features, improvements, and bug fixes are planned. If you encounter any errors or something doesn't work as expected, please report it. Feedback, suggestions, and bug reports help us to further improve the tool. A notice: This tool is not an in-game mod, but an external Windows application. Use at your own risk. Please keep your own backups before use.
  • Farm Manager
    1 511
    Farm Manager adds advanced farm management features to the FS25 to increase organization, efficiency and realism. Keep an eye on your finances, monitor production, manage your fleet and effortlessly optimize your everyday agricultural operations.
  • FS25 Mod Manager
    4 971
    FS25 Mod Manager Version: 6.2-beta Platform: Windows (x64) Engine: .NET 8 + WPF Description FS25 Mod Manager is a convenient application for managing mods for the game Farming Simulator 25. Allows you to easily add, enable/disable and remove mods without having to manually rename files. Opportunities Adding Mods - Download mod ZIP files with one click Enable/disable - convenient switch for each mod Folder management - active mods are stored in the game folder, disabled ones are moved to a separate folder disabled_mods View information - name, author, version, size and icon of each mod Search and filtering - quick search by title/author, filter by status Bulk control - "On all" / "Off all" buttons Launch game - button to launch Farming Simulator 25 directly from the program Log analysis - built-in log file viewer with identification of problematic mods Export a list of mods - saving to a TXT file, divided into active and disabled Multilingual - support for Russian, English, German and Polish languages Settings - select the path to the mods folder, font size, compact mode How it works When a mod is disabled, the .zip file is moved from the mods folder to the disabled_mods folder (in the program directory). When turned on, it comes back. The game only sees mods that are in the mods folder. Installation Run FS25ModManager_Setup_v6.2-beta.exe Follow the installer's instructions The disabled_mods folder is created automatically Launch the program and add mods through the “+ Add” button if you have any ideas about what functions can be added to the program, write
  • GE10 Script - Traffic Manager (Prefab)
    1 492
    KingMods Logo
    Published by KingMods
    Traffic Manager This comprehensive script for the GIANTS Editor 10 allows you to create, manage and debug complete traffic and pedestrian systems directly inside the editor. The Traffic Manager provides a wide range of tools for quickly setting up traffic splines, pedestrian paths and static characters, while also offering full control over all related XML data. The tool enables you to convert splines into traffic or pedestrian splines and automatically assign required attributes such as speed, density and group settings. Existing systems can be loaded, extended and fully edited, including group management, time schedules, conditions (e.g. seasons, weather) and sound configurations. A strong focus is placed on pedestrian management: Groups can be created, modified and removed. Pedestrians can be assigned to these groups individually or globally. In addition, static humans can be placed directly in the editor, organized within groups and visually debugged. The tool also supports moving entities between groups as well as automatic renaming and scene cleanup. For maximum clarity, the script includes extensive debug visualization directly in the viewport: Traffic splines, pedestrian paths, static humans, directions and bounding boxes are rendered in real time. This makes it easy to identify issues and understand system behavior without leaving the editor. This tool is designed for both beginners and advanced modders and significantly speeds up the creation of complex, lively maps. ____________________________________________________ Installation: 1. Navigate to the installation directory of the GIANTS Editor (e.g. "C:\Program Files\GIANTS Software\GIANTS_Editor_10.X.X\"). 2. Copy the file "TrafficManager.lua" and the folder "imgTrafficVehicles" from the prefab into the GIANTS Editor script folder. 3. Restart the GIANTS Editor. The script will then be available via the menu bar under "Scripts".
  • Global Distribution Manager
    3 499
    KingMods Logo
    Published by KingMods
    GlobalDistribution Manager – The ultimate logistics solution introduction The GlobalDistribution Manager is a powerful background script for Farming Simulator 25 that fully automates the flow of goods on your farm. It was specifically designed to bridge the gap between production, animal husbandry, and daily fieldwork. Whether on a standard map or a complex 16x map, this script ensures your machines are running and your warehouses are stocked. Key functions in detail 1. Yard logistics (push principle) Production: All goods are automatically moved from the factories to your farm silos or central warehouse. Animal husbandry: Milk, wool, and eggs are collected directly. By-products such as manure and slurry are also distributed to prevent production stoppages due to overcrowding. 2. Field logistics (pull principle) Automatic refilling: As soon as the fill level of a machine (seeder, fertilizer spreader, sprayer, slurry tanker, etc.) drops below 50% , the tank is automatically refilled. Intelligent source search: The system "beams" the material directly from your farm stocks (silos, manure slabs, BGA) into the vehicle. Optimized performance for every system The script was developed on an absolute high-end system, but is technologically optimized to run smoothly on any PC: The intelligent phase model: Instead of scanning the entire system at once, the script divides the tasks into small packages. Every 30 seconds, a different area (production, stables, or vehicles) is checked. Maximum FPS stability: This staggered approach keeps the processing load so minimal that it is practically imperceptible even on weaker processors. This prevents the typical "script stuttering". Resource-efficient: The mod efficiently utilizes the computing power of modern CPUs, but is programmed to run completely smoothly in the background even on older CPUs.
  • Centralized Database Manager
    1 893
    Centralized storage and VS code tools for modders SiloDB is an essential infrastructure tool for Farming Simulator 25. It offers mod creators a centralized and structured database to store information persistently, without risk of conflict between mods thanks to a "Namespace" isolation system. No more complex XML or JSON files to manage manually for each mod. With SiloDB, data is organized, typed and automatically saved in your game folder (Savegame). Main features: - 📦 Complete ORM system: Define your data models (fields, types, default values). - 🛡️ Total isolation: Each mod has its own storage space (namespace). - 💾 Automatic persistence: Data is linked to the current backup. - ⚡ Optimized performance: Lightweight NoSQL engine based on JSON. - 🛠️ Developer Tools: Console commands included to inspect and modify the database in real time. - 🔗 Zero configuration: Integrates via a simple dependency in modDesc.xml. To boost your workflow, it comes with a dedicated VS Code extension including IntelliSense, code snippets and a live tree to inspect your database files directly in the editor. --- Getting Started Guide (Moders) To use SiloDB in your project, first add the dependency in your modDesc.xml: 1 2 3 Implementation example (API v2.0): Here's how to initialize the API, define a template, and save data in a few lines: -- 1. Initialization (Access to global API) local SILODB = g_globalMods["FS25_SILODB"] if SILODB and SILODB.isReady() then -- Connection to your dedicated storage space local db = SILODB.bind("FS25_MonMod") -- 2. Model Definition (Data Structure) db:define("PlayerStats", { fields = { name = { type = "string", required = true }, points = { type = "number", default = 0 }, isVIP = { type = "boolean", default = false }, options = { type = "table" } } }) -- 3. Saving data (Set / Create) local newRecord, err = db:create("PlayerStats", { name = "Grizzly", points = 150, isVIP = true }) if not err then print("Data saved with ID: " .. newRecord.id) end -- Updating an existing record db:update("PlayerStats", newRecord.id, { points = 200 }) end --- Console commands (Debug): - dbList : List all keys/models of a mod. - dbGet : Displays the contents of a record. - dbSet : Modifies a simple value quickly. --- Get involved We're looking for feedback! Whether you want to report a bug, request a feature, or suggest an integration, join the conversation on GitHub. Deposit and documents: SILODB: https://github.com/LeGrizzly/FS25_SILODB VSCode extension: https://github.com/LeGrizzly/VS_Code_SILODB Discord: https://discord.gg/7xUh3AsJPZ
  • Productions Manager
    3 888
    KingMods Logo
    Published by KingMods
    Comprehensive production management system for Farming Simulator 25. Features: • Production Overview: View all productions with fill levels, capacities, and monthly income • Toggle Views: Switch between inputs, outputs, and recipes • Financial Tracking: See monthly revenue, costs, and net profit for each production • Logistics Page: Overview of all production's and their recipies includes, Supply Duration, Cycles/MO, Output Mode, Location, Status • Production Scheduling: Set active months per recipe — productions outside their scheduled months are automatically paused and resumed. • Auto-Management: Automatically activate/deactivate productions based on input availability and output capacity • Smart Notifications: Get alerts when productions stop/start or when inputs are low/outputs are high • CSV Export: Export all production data for external analysis • Multi-Language Support: Available in 3 languages Press Right Shift + P to open the Production Overview.
  • Wood Manager
    1 883
    Wood Manager allows you to adjust the economics of all wood splitTypes directly inside the game. You can change the price per liter of logs and the woodchips yield for each wood type through a simple, fast in-game interface. • Edit log price per liter • Edit woodchips price per liter • All changes are applied immediately and saved with your savegame • Only changed values are saved (vanilla values remain untouched) • Safe to use on existing savegames • Includes built-in validation and warnings to prevent invalid inputs Volume-to-liter conversion values are shown for clarity but cannot be edited. A Reset button lets you restore the default values for your current session at any time.
  • BUG ModManager
    30 995
    IMPORTANT : This is the final version of the program with this code base. I'm modifying the program's underlying code. The new coding structure will be based on the Rust + Tauri system. The main architecture is ready, but I need to run a lot of tests. Therefore, there won't be a new version for quite some time (unless there's a critical bug). - - - - - - - This is not a MOD! It is a program that allows you to manage your mods before launching the game. Keep the program in a different location from the folder where your mods are stored. Technically, it works as follows: # Every mod contains a file named modDecs.xml. The game first reads this file and then uses the relevant instructions within it to locate the other files it needs to read. The program works on a similar principle. It first locates the modDecs.xml file inside the mod’s ZIP file. Then it retrieves the necessary information from this file and executes the corresponding functions. I had to spend money to develop version 3.0.0.0 of the program. If you’d like to support the project, you can make a donation toward its development. The relevant section is available within the program. Thank you in advance to everyone who has shown interest. Installation : No installation is required. Simply extract the file to a folder. NOTE 1: Cache and other files generated when the new ModHub integration is run accumulate next to the EXE file. In versions after 3.3.0.0, simply modifying the EXE file prevents the program from rebuilding everything from scratch. NOTE 2: Make sure you enter the correct EXE file paths when the program starts. The default paths are listed below. NOTE 3: Starting with this version, updates and fixes will be delayed due to financial constraints. Once I have resolved my personal financial situation, the program’s development process will return to its previous pace. Steam/Epic Paths : SavePath : Documents\My Games\FarmingSimulator2025 ModPath : Documents\My Games\FarmingSimulator2025\mods GamePath Steam : C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 25 GamePath Epic : C:\Program Files\Epic Games\FarmingSimulator25 Xbox Paths : SavePath : Documents\My Games\FarmingSimulator2025 ModPath : C:\Users\[Username]\AppData\Local\Packages\GIANTSSoftware.FarmingSimulator25PC_[RandomID]\LocalCache\Local\mods GamePath Xbox : C:\Users\[Username]\AppData\Local\Packages\GIANTSSoftware.FarmingSimulator25PC_[RandomID]\LocalCache\Local\ IMPORTANT! : I’ve tested everything, but it’s not possible for me to try every possible scenario. Therefore, if you encounter an error, please share the crash.log file created alongside the program’s EXE file and a screenshot of the error. Contact: [email protected] LAST NOTE : The program can run on its own, but it still includes a dependency checker. If it prompts you to install .NET 8, you can download it from the official Microsoft website.
  • Farm Task Manager Display
    6 302
    Are you looking for a professional way to manage work tasks on your dedicated server or multiplayer farm? This mod adds a placeable Task Manager Display designed for your farm office. It allows farm managers to assign tasks, track progress, and communicate with the team efficiently—even when the admin is offline! The display features 5 separate Task Boxes, each containing 4 adjustable categories: Work Type, Owner/Field, Crop, and Status. Key Features: Dedicated Server Ready: Fully synchronized! Save games are stored externally (box.xml), so task data is persistent. Late-Join Sync: Players joining the server later will immediately see the updated tasks. No need for the admin to be online to "tell" them what to do. Smart Visibility: The display text activates automatically via a trigger when a player walks close to the board (simulating an office environment). Multi-Language Support: Fully translated into English, German, French, and Hungarian. Controls (Keyboard): Walk up to the display to activate the controls: CTRL + SHIFT + W: Cycle through the 4 categories (Work type -> Owner -> Crop -> Status). CTRL + SHIFT + E: Next value (Step forward). CTRL + SHIFT + Q: Previous value (Step backward). Perfect for Roleplay (RP) servers and large farming teams!
  • Advanced Farm Manager
    4 898
    Advanced Farm Manager is a toggle-able GUI that will allow you to quickly manage your vehicles, implements, fields, and placeables. - Jump into, park, sell, clean, repair, repaint, and refuel (diesel only) enterable vehicles. - Warp near, sell, clean, repair, and repaint implements. Never lose an implement again. - Warp near, tag, and sell placeables. - Warp directly to or tag fields (pre-defined only) - Pricing for Sales, Repair, and Repainting is the same as any mobile shop. - Pricing for cleaning is based on how dirty the vehicle or implement is. - Set hotkeys on vehicles using 1-9 keyboard or number pad keys in the menu - Set nicknames on enterable, motorized vehicles. - Set vehicle switching (tabbing) to be all enterable vehicles, or just hotkey vehicles - Parking status for vehicles is saved in single player, but local to your user session on multiplayer (it will only affect your tabbing, and not save between game session) Key Bindings: Left_Shift + Key_Slash (/) - Open Menu Mouse Button 4 - Open Menu Right_Alt + Number Pad 0 - Toggle between limited vehicle switching and all vehicle switching Right_Alt + Number Pad 1-9 - Jump to hotkey marked vehicle #
  • Rent Income Manager
    4 161
    WHAT IT DOES Generates passive income based on "homes" you create. Set custom rent amounts and payment intervals to simulate rental income while you farm. HOW IT WORKS Add properties with custom names and rent amounts Set payment intervals (1-30 days between payments) Automatic deposits at 10 AM game time when interval is reached Track your earnings in the payment history EXAMPLE Property: "Downtown Apartment" Rent: $2,500 Interval: 3 days Result: You receive $2,500 every 3 in-game days CONTROLS SHIFT ; hit those buttons at the same time to open menu, can change button layout in game controls. (opens hud menu shift+ ; ) CAN CHANGE IN MODDESC.XML aswell. (-hi- you look good today) USE CASE Perfect for players who want steady passive income. If you're running 3-day months and want "monthly" rent, just set the interval to 3 days. The mod pays you exactly when you configure it to. Simple passive income for your farm!