Search results for [XY Miners]blockchain rewards system

155 results
  • Automatic Tramline System
    2 540
    KingMods Logo
    Published by KingMods
    Tramline Automation for FS25 This is my first script mod for FS25. Since the tramlines from Precision Farming did not always convince me. It automatically integrates into all implements that can be used as seeders. The HUD can be controlled with the mouse, which can be activated via an assigned key. Set Tramline Distance: Here you set the working width of the sprayer or fertilizer spreader. This can either be adjusted using two assigned keys or by clicking the plus and minus buttons with the mouse. Rhythm: Here you can see the number of passes required for one working width of the sprayer or fertilizer spreader. In manual mode, the current pass can be adjusted with + and – if necessary. I would like to reference a PDF by Webalizer, who created ProSeed for LS17. There you can look at the tramline distances: https://webalizer-gt.github.io/ProSeed17/images/ProSeed.pdf The half pass should only be done on the second pass. If you are using GPS and a half pass is required, it should look like this: First pass normal. Starting from the second pass, set an offset of half the working width in the GPS menu. See the description further below under GPS Offset Mode. Mode: The active working mode of the tramline automation can be changed either via an assigned key or with the mouse by clicking on the selected mode. Pause: No tramlines will be created. The counter is paused. Always: Tramlines are always active when the implement is lowered. GPS: Automatic track detection via GIANTS Steering Assist. At the beginning, a reference track must be set. This can be done using an assigned key. Manual: Counting is done by raising/lowering the implement. The symbol behind it indicates whether a tramline is currently being created or not. GPS Offset: Requirement: GPS mode Since with an even rhythm number you must work with half the working width on the first pass, you can set the offset so the track does not start jumping. This value can either be adjusted via an assigned key or with the mouse using the + and – buttons next to the rhythm. In GPS mode, these buttons are repurposed to increase or decrease the GPS offset. Track Width: Here you can see the configured tramline track width. This can be adjusted with two assigned keys or by clicking the plus and minus buttons with the mouse to match the track width of the crop care tractor, because smaller tractors have a narrower track width than larger tractors. Buttons: Tramline distance +/-: Increase or decrease the tramline spacing CURSOR ON/OFF: Show or hide the mouse pointer Tramline Mode switch: Switch the tramline mode GPS reference Lane set: Sets the GPS reference track reference -½ lane or reference +½ lane: Move the GPS reference track half the working width to the right or left Track width +/-: Adjusts the track width from 1m to 6m
  • Moisture System
    6 303
    KingMods Logo
    Published by KingMods
    Moisture System Transform your farming experience with a sophisticated moisture simulation system that brings realism and strategic depth to Farming Simulator 25. This comprehensive mod introduces dynamic moisture mechanics that fundamentally change how you approach crop management, harvest timing, and storage decisions. Experience authentic environmental interactions where moisture levels fluctuate naturally across your farm based on terrain elevation, prevailing weather patterns (rainfall, snowfall, temperature fluctuations), and day/night cycles. Fields at lower elevations stay wetter while higher ground dries faster, so consider moisture levels when planning which crops to plant where and when to harvest. Every farming decision gains new weight as you balance optimal timing against changing conditions. Advanced Crop Quality System: Your harvested yields are no longer uniform commodities. Each load receives a quality grade from A (premium) through D (poor) based on its moisture content at harvest, with direct economic consequences at the point of sale. Every crop species has been carefully calibrated with unique optimal moisture windows that reflect real-world agricultural standards. Master these ranges and time your operations precisely to maximize profitability. Access comprehensive grade tables and seasonal moisture projections through the integrated in-game interface (Shift+M). Features: - Terrain-aware field moisture simulation with monthly variation patterns across three distinct environment profiles (Dry/Wet/Normal) - Sophisticated grass management system featuring progressive tedding mechanics, weather-responsive drying rates, and automatic hay conversion at optimal moisture thresholds. Multiple tedding passes accelerates drying if you need it. - Ground rot: Grass and straw piles left exposed accumulate rain exposure over time, triggering progressive volume loss as organic material deteriorates. Timing your collection and baling operations becomes critical. Hay will revert to grass if it gets too wet. - Bale rotting: Unprotected bales track cumulative rain exposure with initial tolerance periods, escalating decay rates based on exposure history, and limited recovery during dry spells. Strategic use of wrapping and shelter infrastructure protects your investment. - Purchase the moisture meter hand tool in the store for precise field and pile readings on demand (You can display this in the HUD if preferred). Extensive customization options allow you to calibrate moisture dynamics, tedding efficiency, decay parameters, and interface preferences to match your preferred gameplay experience. Whether you seek hardcore realism or a gentler introduction to moisture management, the system adapts to your vision.
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  • Investment System
    1 661
    KingMods Logo
    Published by KingMods
    INVESTMENT SYSTEM Manage your farm finances like a pro with a full investment system built right into Farming Simulator 25. FEATURES: - Deposit money into fixed-term investments (1 to 5 years) - Choose from 6 interest rates: 1%, 2%, 3%, 5%, 7% or 10% p.a. - Simple interest: monthly payouts directly to your account - Compound interest: interest is reinvested and paid out at the end of the term - Random rate mode: the bank rolls a random rate when you deposit (configurable) - Up to 5 simultaneous investments per farm - Investments expire automatically and pay out without any fee - Early withdrawal possible at any time for a 5% fee - Live yield preview before confirming a deposit - Remaining term displayed per investment (years & months) - Settings page to switch between fixed and random interest rate mode Open the bank with F7 Minimum deposit: 1,000 | Maximum deposit: 50,000,000
  • Reinke Irrigation System V2
    5 897
    This is an irrigation system that comes in 37, 75, 115, 223 meter packages. GPS stabilizer works with mouse control. For fast and large working width irrigation, use the Reinke irrigation system. You can find it in the placeable objects under the tools.Dragging the hoses works with easy developer control, you need to turn on the strong man. Operate it based on the Youtube video. I have equipped it with a real hydrant "drag hose" system, so it is realistic. Sometimes the hoses tend to bug out in certain situations. Use the store delivery mode to buy hoses. Beta version ,so There are tube stretching bugs when pulling for a longer distance, and when we disconnect the tubes, the liquid fertilizer remains in the tank.Maybe they will be fixed in a new version.There is a pipe wrench with it that you can use to quickly clean the pipes.
  • Bavarian System Hall Set
    970
    KingMods Logo
    Published by KingMods
    Large system machine halls in Bavarian style Smaller Hall: - Price: 239.950 $ - Daily upkeep: 100 $ - Size: 756 m² - Long side: about 36m - Short side: about 21m - Configurable solar system Large Hall: - Price: 299.950 $ - Daily upkeep: 150 $ - Size: 1.134 m² - Long side: about 54 m - Short side: about 21 m - Configurable solar system Changelog 1.0.0.1 - Larger hall added - Configurable solar system added Changelog 1.0.0.2 - Large Hall: Fixed door collision. One door wasn't enterable
  • Invoice System
    10 156
    Invoice System Mod This mod allows you to trade between farms in multiplayer and send each other invoices. Invoices are clearly displayed and marked as paid or unpaid. Additionally, all invoices are automatically included in the financial statistics. When creating an invoice, you can: issue invoices for individual fill types on the map, and bill for fieldwork. The following values ​​can also be adjusted in the settings: VAT rate and late payment interest rate . ⚠️ Important: This mod is intended exclusively for multiplayer. While it is prepared for use with the Redtape mod, they should not be used together at this time, as errors may occur until adjustments are made. Version 1.0.0 Added multiplayer trading between farms. Create and send invoices between players/farms. Invoice status is displayed in the history (paid/unpaid). Invoices are included in the financial statistics. Invoices for individual fill types on the map are possible. Added billing for field work. Adjustable values ​​in the menu: VAT rate, late payment interest rate. The mod is only available for multiplayer. Preparation for the Redtape mod is integrated. Note: Do not use them together at this time, as errors may occur.
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  • Dunăreni X4 - Row Crop System
    9 600
    🇷🇴Welcome to Dunăreni X4 with Row Crop System! The Row Crop System was implemented by Siemanek - huge thanks for this ! 😉 What is new in comparative with the original ? Custom vegetation and bushes textures ! Now the grass looks more natural ! This is a special map featuring lots of mud and challenging dirt roads. It’s based on a real location in Dolj, Romania 🇷🇴 and is perfect for all farming styles and sizes ! The map includes: - Total field area: 1060 ha - 232 fields / farmlands - 2 villages - Some factories - 3 grain selling points - 3 farms: one small/medium, one large old farm ( 🇷🇴 -SMT / 🇵🇱-PGR) , one large modern farm. - 1 shop - 2 gas station - 1 animal dealer - Animal pens: pigs, cows, sheep - SUPER LARGE electrical network - Abandoned irrigation canals - 100 Ha of Forests - Dense custom texture vegetation - Detailed mud roads - A large pond - Precision Farming support … and many more details! Explore it by Yourself ! 😉 I will continue improving this map in the future, adding even more features and details! Thanks to Siemanek for implementing the Row Crop System ! 😉 Have fun!
  • Vehicle Assistance System
    7 168
    Vehicle Assistance System (VAS) Enhance your vehicles with intelligent assistance features that make driving and maneuvering more convenient and safer. -- CORE FEATURES -- Parking Distance Control (PDC) - Vehicle-specific feature that must be configured in individual vehicle XMLs. (is pre-registered for several basegame, dlc and mod vehicles) - Smart sensors alert you as you approach objects when parking or maneuvering (under 10 kph), measuring distances in real-time. - Can be toggled on/off in the general settings menu. Automatic Emergency Braking (AEB) - Vehicle-specific feature that must be activated in individual vehicle XMLs. (is pre-registered for several basegame, dlc and mod vehicles) - Provides collision detection and automatic braking when obstacles appear suddenly ahead. - Activates at speeds above 10 kph with detection range up to 20 meters. - Can be toggled on/off in the general settings menu. Intelligent Cruise Control (ICC) - Globally available on all motor vehicles. - Maintains your set speed while automatically adjusting your speed to the vehicles ahead of you using adaptive distance calculation. - Respects your set cruising speed and automatically adjusts based on detected traffic. - Toggle hotkey: Alt + 3. Automatic Light Control (ALC) - Available on vehicles with light systems. - Intelligently manages low beam and high beam based on driving conditions, weather, time of day and oncoming traffic. - Automatically switches to high beam in darkness and low beam when vehicles approach. - Toggle hotkeys: Alt + F (low beam) and Alt + Ctrl + F (high beam). Reverse Camera Control (RCC) - Vehicle-specific feature that must be configured in individual vehicle XMLs. - When enabled for a vehicle, it automatically activates a rear view camera when reversing, helping you navigate tight spots with confidence. - Note: Requires the Mercedes-Benz Trucks Pack DLC. -- ADDITIONAL FEATURES -- Animation Action Control (AAC) - Advanced animation management system for vehicle interactions with dedicated hotkeys. Beacon Light Control (BLC) - Control beacon systems or emergency warning lights with dedicated hotkeys. Fold Cover Disabler (FCD) - Manage vehicle cover, folding and turnOnVehicle behaviors on specific vehicles through XML configuration, allowing better customization without mod conflicts. For detailed technical documentation on integrating features into custom vehicles, please refer to the vas-documentation.pdf in the mod's sdk folder.
  • Palfinger FLC-253 Hitch System (Prefab)
    2 946
    Hitch system for the Palfinger FLC-253 mod pack, to be installed at the rear of a truck or trailer.
  • Custom Fishing System (Prefab)
    5 192
    PLEASE GIVE CREDIT WHEN IMPLEMENTING IN MAPS **** HIGHLANDS FISHING DLC REQUIRED! **** 1 - ADD - maps_fishingSystem.xml - FILE IN TO YOUR MAP FOLDER 2 - ADD PROVIDED CODING IN TO YOUR - map.xml - FILE YOU CAN CREATE ANY I3D OBJECT AS AN OBJECT TO CATCH CREATE CUSTOM ID'S - TITLES - TEXTS ***** INCLUDES CUSTOM LOGO FOR YOU TO ADD TO YOUR MAP ICONS **** ***SIDE NOTE*** IF ANY MODDER CAN COME UP WITH A SOLUTION TO GETTING THE $L10N WORKING FOR THE TITLES AND TEXTS, THIS CAN WORK FOR ALL PLATFORM MAPS. UNTIL THEN PC ONLY
  • Realistic Fueling System
    5 316
    KingMods Logo
    Published by KingMods
    FS25 Realistic Fueling System - Professional Fuel Station System Two realistic fuel station types with manual refueling system for Farming Simulator 25. Choose between Classic for convenience or Silo Business Edition for multiplayer economy gameplay. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FUEL STATION (Classic) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Traditional gas station with unlimited fuel supply and automatic pricing. Unlimited Fuel Supply • Integrated BuyingStation with infinite fuel reserves • Never runs out - perfect for busy farms • No refilling required Dynamic Price System • Prices change automatically every 3 hours (in-game time) • Random fluctuations for diesel and AdBlue • Realistic market simulation • Price range: $1.20 / $2.00 per liter diesel • Price range: $0.80 / $1.50 per liter AdBlue Single Farm Operation • Designed for personal use • Other players can refuel but prices are fixed • Perfect for singleplayer or small multiplayer groups ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FUEL STATION SILO (Business Edition) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Professional silo-based station for multiplayer business gameplay. Silo Integration & Management • Fuel drawn directly from silo storage • Limited capacity silos must be filled regularly • Automatic stop when silo runs empty • Strategic fuel management required Manual Price Control • Set your own prices: $0.10 - $5.00 per liter diesel/AdBlue • Individual prices for diesel and AdBlue • Change prices anytime via station trigger menu • No automatic price changes - YOU control the market • Competitive pricing strategy against other stations Multi-Farm Business Model • OTHER PLAYERS CAN REFUEL at your station • Automatic payment system between farms • Money flows directly to station owner's farm account • Free refueling for your own farm vehicles • Perfect for multiplayer economy and roleplay servers • Build a fuel business empire! Revenue & Profit Tracking • All sales revenue goes to YOUR farm • Track fuel sold via silo fill levels • Calculate profit margins with custom pricing • Compete with other fuel stations on server ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SHARED FEATURES (Both Station Types) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Manual Refueling System • Physical fuel nozzles - take from station, walk to vehicle • Walk to fuel cap and hold right mouse button to refuel • Separate nozzles for Diesel and AdBlue/DEF • Visual range warnings when reaching cable limit • Cannot move too far from pump Linked Holder System • Two fuel pumps (left side + right side) • Each pump has Diesel nozzle + AdBlue nozzle • Smart locking: When Diesel taken, AdBlue on same side locks • Prevents simultaneous use of both nozzles per side • Realistic gas station behavior Intelligent Auto-Stop System • Automatic stop when vehicle tank is full • Automatic stop when customer runs out of money • Silo Edition: Automatic stop when silo is empty • Prevents overfilling and wasted fuel • Warning messages displayed Digital Display Technology • LED price displays on top of fuel pumps • Real time price per liter visible from distance • LCD transaction screens on pump sides • Live display during refueling: - Price per liter - Liters refueled - Total cost • Separate displays for left and right pump • Display stays visible after refueling (reset when nozzle taken again) Audio & Visual Effects • Realistic pump ambient sounds during refueling • Particle effects at nozzle tip • Pump idle sounds when nozzle removed • Full multiplayer audio synchronization • Immersive atmosphere Full Multiplayer Support • Network event system for all actions • Synchronized displays for all players • Synchronized sounds and particles • Server-authority for fuel transactions • Anti cheat protection via server side validation • Works on dedicated servers Disabled Auto-Refuel • Standard FS25 auto refuel trigger completely disabled • Forces manual interaction • More gameplay depth and realism • Players must actively refuel Continuous Refueling Mode • Hold left mouse button for continuous fueling • Or: Click right mouse button once to toggle auto-refuel until tank full • Toggle off by clicking again • Perfect for large tanks Cross-Farm Payment System (Silo only) • Player A (Farm 1) refuels at Player B's station (Farm 2) • Money automatically deducted from Farm 1 • Money automatically added to Farm 2 • Transaction log in debug mode • Fair business system Vehicle Compatibility • Works with ALL standard FS25 vehicles • Tractors, trucks, harvesters, etc. • Detects correct fuel type automatically • Warning if vehicle has no matching tank ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ GAMEPLAY TIPS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Classic Station: • Place near your vehicle shed for convenience • Prices change every 3 hours - refuel when cheap • Unlimited fuel - no management needed • Great for focused farming gameplay Silo Station: • Place near diesel/AdBlue silos • Keep silos filled for continuous operation • Set competitive prices to attract other players • Monitor silo levels regularly • Perfect for roleplay servers and farm co-ops • Create fuel trading routes between farms Choose your style and enjoy realistic refueling in FS25! Recommended: AdBlue/DEF Modpack by LSMT BaTt3RiE Placeable Realistic Fuel Station Category: Diesel Tanks Price: $8,500 Daily upkeep: $10 Realistic Fuel Station Category: Diesel Tanks Price: $10,500 Daily upkeep: $40
  • Mud System Physics
    164 203
    Mud System Physics is an advanced physics mod for Farming Simulator 25 that completely rethinks how equipment interacts with the soil during rainy weather. 🌧️ What does the mod do? The mod adds a dynamic dirt system that affects: - Wheel behavior - Surface grip - Visual effects - Vehicle cross-country ability - Condition of fields and soil Every trip in the rain or on a damp field is a risk of getting stuck, and not just a pretty picture... ⚙️ Key features!!! 🟤 "Real" mud physics Dirt is calculated from humidity in real time! Wheels can: - slip - Lose grip - Get stuck in the mud The heavier the equipment, the higher the risk of getting stuck 🌱 Interaction with fields Mud behaves differently on different types of field soil, for example, plowed fields are the most viscous! Possibility of removing vegetation in deep mud (optional) 🛠️ Flexible settings! The mod is fully customizable through the game menu: - turn on/off the mud system - strength of the viscosity effect - influence of rain - visual effects - removal of vegetation - And much more. (there are more than 20 different knobs and switches) All parameters can be changed on the fly, without restarting the game. Have a nice game! (if on the maps where you play, under physical asphalt, the terrain brushes are drawn not of asphalt, but of mud or dirt, then in the rain the asphalt will look like dirt, turn off dirt on the terrain brushes in the settings. Or turn off the response to Dirt brushes)
    Updated