I publish my mods ONLY on KingMods and GitHub.
Downloads from other sites are unauthorized re-uploads. I cannot guarantee their safety or functionality.
Please do not edit or re-upload this mod without permission.
If you find bugs or have suggestions, please open an issue on GitHub.
The mod stopped working entirely after I downloaded the new version. I’ve run several tests—including using different IPs—but it still doesn’t work. The issue isn’t on my end, as various other mods are running fine; however, when I add this specific mod to the folder, it doesn’t show up in the mod list.
@Detoni Check the game version and create an issue on GitHub, attaching the logs.
Are combines supposed to always be limited to header top speed even with spare engine load? I believe in older versions of this mod you could go faster than that
@ddh Yes, the speed limits from the base game remain: if the combine harvester is not loaded, its speed will be the same as in the standard game.
@KnobbyTurbo20 will work
having an issue when using the native game AI or auto drive to move a combine. when the combine starts to move the harvester and header activate every time, no matter where the machine is located. i only have this mode loaded and when i disable it the problem goes away.
@urghey Fixed; please update the mod as soon as a new version becomes available.
When I harvest using a modded John Deere S7 combine, the load reading stays at zero throughout the entire harvest. The same applies to the loss monitors and the harvest computers—which calculate the number of hectares harvested per hour—as they show low figures at the start and then drop to zero.
@Markoos Fixed; please update the mod as soon as a new version becomes available.