I publish my mods ONLY on KingMods and GitHub.
Downloads from other sites are unauthorized re-uploads. I cannot guarantee their safety or functionality.
Please do not edit or re-upload this mod without permission.
If you find bugs or have suggestions, please open an issue on GitHub.
Hello there, great mod! I’d like to report a few issues I’m encountering. When using the Courseplay mod, it ignores the harvester's minimum speed setting and ends up moving faster than it should. For example, I set the harvester to travel at 4 km/h and configure the menu to maintain those settings; however, when I activate the Courseplay worker, it ignores that programmed speed and accelerates the harvester too much, causing unnecessary crop loss. A suggestion would be to implement a system where the harvester detects the loss and automatically reduces its speed. It’s possible I might be doing something wrong, but thanks in advance for your attention!
@Detoni Hi, thanks. This system is already implemented in the mod; perhaps you aren't configuring the combine correctly before starting Courseplay. Also, in the settings, you can grant Courseplay permission to configure the combine itself to avoid significant losses.
This is a rather interesting mod that allows you to skip the tedious or very time-consuming field preparation stage; it is a very convenient solution if the farm has spare funds, though it is a shame that it does not yet work with Precision Farming.
@B L D W D I hope you find a solution to this problem, but even without it, in my opinion, this mod is quite useful.
This is a rather interesting mod that allows you to skip the tedious or very time-consuming field preparation stage; it is a very convenient solution if the farm has spare funds, though it is a shame that it does not yet work with Precision Farming.