Telekinesis — precision handwork

  • Telekinesis — precision handwork
  • Telekinesis — precision handwork
  • Telekinesis — precision handwork
JasobKoil
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V1.0.2.1
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Telekinesis — precision handwork for Farming Simulator 25, rewritten

Complete rewrite of Telekinesis with a self-contained input core: keyboard and mouse are read directly, object-carrying logic runs from the mod's own update loop only, and nothing depends on engine hooks that other mods may intercept. This version fully replaces the old FS25_Telekinesis based on Precision Hands.

KEY FEATURES:
- Full positional control: closer/further, up/down, and fine nudges in four directions
- Roll and tilt: bank left/right plus tilt around the object's own axis
- Targeting: set a point and the object rotates toward it; full auto-rotation mode included
- Fine-tuning: movement, nudge, vertical and rotation speeds plus pickup distance — all under Game Settings > Telekinesis
- Mouse and gamepad friendly: every action works on both devices, and all bindings are remappable in the controls menu
- Conflict-resistant input: keyboard/mouse read raw per frame; gamepad works through standard bindings; both paths are deduplicated so no action ever double-fires

CONTROLS (keyboard and mouse):
- Mouse wheel: move object closer/further
- ALT + mouse wheel: raise/lower the object
- ALT + W/A/S/D: fine alignment nudges
- Q / E: roll left/right
- ALT + Q / E: tilt around the object's own axis
- ALT + Z: set target, clear target, or toggle auto-rotation
(Gamepad: RB + right stick = closer/up, LB + RB + right stick = lower/tilt, RB + D-Pad = nudge; full scheme in the bindings menu.)

- Does not alter character strength: use LumberJack or another super-strength mod for heavy loads
- Settings are stored in modSettings/FS25_Telekinesis/settings.xml

CREDITS:
- Rusty Tractor Modding — author of Precision Hands for Farming Simulator 22, whose concept this project is inspired by
- 83Bit — for the FS25 conversion, parts of whose code are used in this version
- The farming community — for feedback and ideas

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Changelog
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  • - The keybinding errors have been fixed.
    - The movement blocker has been fixed: when moving an object with ALT+WASD, it now works correctly.
    - The default gamepad bindings have been changed for more convenient interaction.
    - The binding for automatic object rotation has been changed to ALT+Z to resolve conflicts with other mods.

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