AgroTrader adds a searchable classified-ads marketplace alongside it.
Every listing is a specific machine with its own operating hours, damage, paintwork and dirt, an asking price derived from those, and a location — the further away, the higher the delivery cost.
- Completely new pricing model calibrated against real used machinery prices — the vanilla trade-in maths (which let an entire arable fleet go for £30–40k) is gone
- Hours matter more than years: value holds while working life remains, drops steeply as overhauls loom, and bottoms out at a graded scrap floor — a working machine is never nearly free, and a wreck never costs the same as a tidy example
- Every advert now shows a service history: full history commands a real premium, no history is cheaper for a reason
- Machines are no longer factory stock: each advert rolls its own specification — bigger engines, different wheels, colours — priced in and delivered exactly as advertised
- The whole market firms and softens with crop prices — buy your combine when wheat is down
- Brand strength affects resale value, derived from the game's own store data (mod brands classify themselves)
- New classifieds-style marketplace screen: photo tiles with the machine's stock photo, price, hours and distance at a glance
- Realistic market mix: mostly mid-life "selling to upgrade" machines; old, battered auction stock is now the rare find it should be