Green Countryside

  • Green Countryside
  • Green Countryside
  • Green Countryside
  • Green Countryside
  • Green Countryside
  • Green Countryside
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Published by KingMods
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V1.1.0.0
12 958

Welcome to Green Land.
The map's concept is based on the former no-man's-land and follows the principle of self-design.
No new save games are required for future content.

Mods that cause problems:
- Straw Harvest Addon
- Additional contracts
- Mods with many products

Map Details:
- 64 purchasable plots for €60,000 each
- One starting field with a farm is included
- Over 60 millable ground textures
- Over 50 millable decorations
- 5 pretzels to collect
- Two selling points (farm shop and farm)
- adapted animals as well as feeding

Additional crops and revised crops:
- Spring wheat (Wheat)
- Spring barley (Barley)
- Winter wheat
- Winter barley
- Triticale
- Spelt
- Rye
- Green rye
- Vetch rye
- Grain corn (Maize)
- Silagemaize
- Alfalfa
- Clover
- Arable Grass
- Revised meadows
- Mustard
- Catchcrop Mixture
- Flowering cover crop
--> Separate drive-through silos for clover and alfalfa are available in the building menu.
--> For clover/alfalfa bales, an extra Multipack D14 bale wagon as well as a GÖWEIL VARIO-Master V140 are installed.

Additional products:
- Solids
- Apples
- Apple juice

Have fun and good luck in the middle of nowhere!

!No new game saves required!

Server
Consoles
Changelog
3
  • - Fixed minor bugs
    - Adjusted clover/alfalfa textures
    - Adjustments made to selling points
    - Added the GÖWEIL VARIO-Master V140 stationary baler for clover/alfalfa
    - Field grass and mustard can now be threshed (for existing savegames, the price graph may take a moment to update)
    - Revised crop information available at the vehicle dealer
    - Adjusted animal productivity and breeding ages for greater realism; more information is available at the vehicle dealer and on the minimap

  • - Minor bugs fixed
    - Animals.xml adjusted
    - Adjustments to sellable products

Credits
  • Lucas G
Comments
6