This Work-In-Progress is completed and the mod can be downloaded!
Beta Submitted!
The first public beta of Realistic Hours and Depreciation has now been submitted to KingMods for approval and is currently under review before being published.
Once approved, the beta will be available for everyone to download and test. Feedback and bug reports will be greatly appreciated to help improve the mod before the full release.
More updates soon! 🚜🔧
A realism mod for FS22 designed to make machinery hours, depreciation and wear behave more like real agricultural machinery.
Operating hours scale with the in-game time speed, machinery values are calculated using a more realistic combination of age, total hours and annual usage, and implements use their own depreciation system. The second-hand market also generates more believable ages, operating hours and values.
Paint wear has been dramatically reduced across base-game and modded vehicles, preventing high-hour tractors from unrealistically losing most of their paint.
Currently includes: realistic operating hours, vehicle and implement depreciation, improved second-hand machinery, realistic used values, reduced paint wear, and support for both base-game and modded machinery.
Work in progress – still being tested and refined.