barkingcat

barkingcat

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barkingcat barkingcat avaliou um mod
barkingcat barkingcat respondeu a um comentário em um mod
barkingcat

is wood pellet factory still bugged? once i buy it shows potato chips as a product

@barkingcat ill figure it out, i planned to clean my mod folder anyway, worst case scenario i just delete the wood pellet factory and build a sawmill instead

barkingcat barkingcat respondeu a um comentário em um mod
barkingcat

is wood pellet factory still bugged? once i buy it shows potato chips as a product

@srobik might be a collision with some other mod i have

barkingcat barkingcat comentou um mod

is wood pellet factory still bugged? once i buy it shows potato chips as a product

barkingcat barkingcat respondeu a um comentário em um mod
barkingcat

the garage (green doors) with starting tractors doesnt have an open door prompt

@BierKasten 
farmland 254, pallet and bale storage large, where Arion 550 and JD tractors are parked, it has open door prompt only if i buy the farmland 254, if you start without starting farm there is no prompt but you still own the vehicles...i mean i can sell them or reset them, but the storage without functioning doors is useless

barkingcat barkingcat comentou um mod

the garage (green doors) with starting tractors doesnt have an open door prompt

barkingcat barkingcat respondeu a um comentário em um trabalho em andamento
barkingcat

im curious, is there a way to randomize or set the quality of a vehicle?

the reason im asking is because this mod unfortunately forces player into basically buying only the most powerful vehicle in its class (small,medium,large) to have the best condition and to have the most room for error, which means im always buying the same vehicles

there is no incentive to buy something else, because there is no such thing as "quality" when in real life youd weigh performance with reliability and price, maybe youd rather buy a vehicle with less HP but its more reliable

for example im always buying Steiger 715 quadtrac because it has the most HP, i would never buy JD9RX or Xerion 12 (unless im doing heavy roleplay)...is there a way for you to implement some sort of script as part of the mod that would change the parameters of individual vehicles? so for example if i buy JD i get less HP but the condition stat is way higher, or the threshold for overloading is 90% instead of 80%?

@id577 i dont think having knowledge about machinery is important, first of all, the only people who do have that are those who work with them, thats extremely small number of players, but more importantly since FS is still a game first, there has to be a clear distinction between brands even if it doesnt match real life, what i mean by this is that in real life the difference between JD and Case is probably not big enough and if you are buying a tractor your decision will be based on way more variables than decision you are making in the game but for the games simplicity sake you are better off keeping it simple - afterall in the game you make that decision within few minutes, in real life youd spent hours considering cons and pros of different brands - its better to assign "reputation" to brands pretty much as you like and make that difference big enough so that player has to make a decision, you dont want to make the differences so small they dont matter

incidentaly i tried to google reputation for various brands but all i got was carefully curated marketing buzzwords, basically every brand is leading, reliable and affordable lol 

in general id keep it something like American Brands - high performance due to enormous farmlands that require large equipment, European brands - lower performance comparatively, but high reliability suited for small and medium farmlands, eastern europe, russia and asia - cheap, high reliability, low performance...you can also use the vanila vehicles as a guide - for example since Steiger 715 has the highest hp in the game, it should be less reliable than JD9RX even if it doesnt match real life

and i dont speak russian, cheers

barkingcat barkingcat respondeu a um comentário em um trabalho em andamento
barkingcat

im curious, is there a way to randomize or set the quality of a vehicle?

the reason im asking is because this mod unfortunately forces player into basically buying only the most powerful vehicle in its class (small,medium,large) to have the best condition and to have the most room for error, which means im always buying the same vehicles

there is no incentive to buy something else, because there is no such thing as "quality" when in real life youd weigh performance with reliability and price, maybe youd rather buy a vehicle with less HP but its more reliable

for example im always buying Steiger 715 quadtrac because it has the most HP, i would never buy JD9RX or Xerion 12 (unless im doing heavy roleplay)...is there a way for you to implement some sort of script as part of the mod that would change the parameters of individual vehicles? so for example if i buy JD i get less HP but the condition stat is way higher, or the threshold for overloading is 90% instead of 80%?

@id577 the budget options already exist with buying used vehicles, you could also think about classes (small,medium,large) as budget options for a brand, even tho it would only apply to tractors not for trucks or cars

the question is how hard it would be to implement lets call it "brand reputation", for example JD would be reliable brand, Case would be performance brand, Claas somewhere in the middle, Versatile could be extremely reliable but low performance, im not a modder so i have no idea if such thing could be done with a mod but that would be basically a perfect roleplay scenario  but that takes into account only vanila brands, i have no idea how to deal with modded vehicles, there are so many of them (i love old soviet tractors, i use Kirovets or Rostselmash, czech Zetors etc.) and i dont know if there could be a blanket script that would apply to modded vehicles as well so for example old tractors would be extremely cheap and reliable (due to their simplicity) but very low performance 

i assume vanila vehicles would be easy to do, but at this point many months after the release of the game, players use modded vehicles more and more, not to mention with rumoured Mercedes DLC coming up, you would also have to update it eventually

basically the question is how much time do you want to spend on developing the mod because the possibilities are endless

barkingcat barkingcat comentou um trabalho em andamento

im curious, is there a way to randomize or set the quality of a vehicle?

the reason im asking is because this mod unfortunately forces player into basically buying only the most powerful vehicle in its class (small,medium,large) to have the best condition and to have the most room for error, which means im always buying the same vehicles

there is no incentive to buy something else, because there is no such thing as "quality" when in real life youd weigh performance with reliability and price, maybe youd rather buy a vehicle with less HP but its more reliable

for example im always buying Steiger 715 quadtrac because it has the most HP, i would never buy JD9RX or Xerion 12 (unless im doing heavy roleplay)...is there a way for you to implement some sort of script as part of the mod that would change the parameters of individual vehicles? so for example if i buy JD i get less HP but the condition stat is way higher, or the threshold for overloading is 90% instead of 80%?