barkingcat

barkingcat

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barkingcat barkingcat ha commentato un mod

checked out updated version 1.0.1, you deleted farmland 61 which caused farmland 60 (all non field land) cost 31,5 million euros, little bit hard on the wallet, people like to build their own fields and such and 31 million is too much, either lower the price or cut the farmland 60 to smaller pieces 

another thing is some of the houses cannot be sold or removed in demolition, its not a big deal but one thing people always look for on reddit is how to delete non-deletable items on maps

barkingcat barkingcat ha risposto a un commento su un mod
barkingcat

great map, but some of the background textures stick out of terrain and you can fall off the edge of the map lol, some water textures also stick out of terrain, i did correct it with a landscaping tool so nothing major



do you plan to add traffic to the map?  also i remember there is some error with field 63 and gate sounds





looks very promising, lots of room for terrafarm projects, i love logging so the massive forest in the north east part of map is amazing



great job

@zingerboi69 oh i didnt do the landscaping in editor, just in game live map, with a bit of raise/lower and softening i could cover sticking textures so its not a big deal

another funny thing i found was that the north eastern forest is so high, the birds actually fly into the terrain, i dont know if there is a bird altitude setting in editor so it might not be fixable but it is a funny quirk

and lastly farmland 61 might be too big, its not an issue, but id suggest cutting it into few smaller pieces and charge the price for it, because all that land is currently for free...oh and the soil composition is heavily in favour of clay, i dont know if thats what the soil is like irl, but a tiny bit of variety would be better for gameplay, just a suggestion nothing game breaking

barkingcat barkingcat ha commentato un mod

great map, but some of the background textures stick out of terrain and you can fall off the edge of the map lol, some water textures also stick out of terrain, i did correct it with a landscaping tool so nothing major



do you plan to add traffic to the map?  also i remember there is some error with field 63 and gate sounds





looks very promising, lots of room for terrafarm projects, i love logging so the massive forest in the north east part of map is amazing



great job