Arissani

Arissani

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Arissani Arissani respondeu a um comentário em um mod
benoit02

bonjour j'ai trouver mon problème du pourquoi certains engrais ne marchait (ex: potasse ce mettais en alerte en rouge dans la console ) mais il y a 2 ou 3 autres engrais aussi pas chez moi le mod ce met en conflit avec le mod highlands fishing je voulais vous remonter ce probleme

@tisonK bruh with all due respect and i mean this with actual respect for the love of god please add in your mods somewhere that you do not own certain DLC's i read in comments somewhere else that you didn't have PF when creating this mod and now, its part of the issue with this mod is the non PF integration from the start seeing that PF is all about the things you are trying to mod into the game its a no brainer to have these mods or at the very least put on your mod page that you create these WITHOUT having the full game.....coding on vibes as someone said is a recipe for disaster 


like i posted an a rather large post of issues yesterday and im pretty sure my lime issues are tied to PF thinking my Ph was already at 7 and the mod not thinking that but since PF thought it was, there was no spraying actually happening while running over the field for hrs even tho the mods application rate was showing product being sprayed

Arissani Arissani comentou um mod

man i was excited for this mod.....but after spending literally 50hrs trying to get it to work properly it just fails after seemingly 1 process....IE log in get on a field that needs fungicide for example.....start a sprayer with courseplay......to a point seeing the "pass %" climb but then just stops counting.....try something else...reinstall the mod entirely including deleting the settings folder plowed out all my fields and time skipped until they were all "fallow" time skip another year to have a fresh start on the fields.....start the process of plowing, rock picking, and forming a seedbed with shallow cultivation, then apply lime and this is where the failure occurs....i look at the treatment plan and "apply lime" treatment never goes away no matter what, ive used liquid lime, solid lime, applied both and plowed it in in several ways IS deep cultivation, plow, and shallow and either its failed on having different processes going on different fields at once or something else ive no clue about but its just kinda deflating to not have pop ups saying something failed or that you are not in a right field state to be doing a treatment...anyways looking at one of my fields the compost overly is "streaky" for no reason the field was fallow for 2 game years and i took a spreader with compost over every inch yet some columns show full green some are yellow....there just needs to be more documentation of proper work flows etc .....at this point its a game of spending hours and hours doing field work only to not be able to tell its not worked or the mod has failed hours and hours later.....what map can you comfirm it works on and doesn't fail or have the overlay not drawn over an entire field ...also the ability to "blacklist' a field would be a good suggestion so for players like me that pave over fields to make space to have a huge farm dont always have the field averages dragged down by using a field as a place to construct the barn yard  hopefully some of this is helpful...i really played like 80 hrs with this but its just a guessing game of its it working all the time ....(im on judith plains multi fruit edit btw jsyk)

Arissani Arissani respondeu a um comentário em um mod
Badam3co

I've tried all sorts of things but I can't improve the ph. Solid lime, liquid lime. Tried it after harvest, tried after tillage work, tried after planting/seeding. No matter what ph doesn't change

@Badam3co  odd i dont seem to be having any issue with Ph

Arissani Arissani respondeu a um comentário em um mod
Arissani

amazing addition!, a few bugs and suggestions, your scroll directions seem to be reversed scrolling forward moves the menu down aan vice versa, an something in not jiving right with the fleet menu and workshop tab, ( i am running the new advanced damage mod, but none of my vehicles register on the fleet tab or workshop tab tho i do remember seeing it know how many i own on a different tab :) great work! really your mod set has changed the game and brought me back from burn out

@tisonK  glad i can help, sorry i cant be more help, i have 550 ish mods loaded so the issue obvi might be mod confliction and nothing to do with yours  in the case of the vehicles not showing part of what i mentioned, also threw a hopefully constructive post on your soil and fert mod :) 

Arissani Arissani comentou um mod

this is the hands down an amazing mod, ,great work really! , a notification when you switch auto spray rate on and off is super needed  :) , also it feels like you can spary any of the fugicide etc on the corner of a field and it switches to fully protected status , maybe look at changing this to the same as fertalizers that you need a % of field coverage to get any effect  no one elses placeable or silos have potash registered, the only way to deal with it is to store it in bags in a shed or other, less real and kinda cheesy ways to store it like buying a machine and just topping it full and leaving it as your "potash" spreader but tthat makes your fleet even bigger ...i  suggest to just throw in 2 small silos and a liq fert tank with all your fill types registered in them and this will simply be *chefs kiss*

Arissani Arissani comentou um mod

amazing addition!, a few bugs and suggestions, your scroll directions seem to be reversed scrolling forward moves the menu down aan vice versa, an something in not jiving right with the fleet menu and workshop tab, ( i am running the new advanced damage mod, but none of my vehicles register on the fleet tab or workshop tab tho i do remember seeing it know how many i own on a different tab :) great work! really your mod set has changed the game and brought me back from burn out