mattiaw112

mattiaw112

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mattiaw112 mattiaw112 ha risposto a un commento su un mod
Plonipo

Whenever I change the mod's settings in the game, they're reset when I restart. So the settings aren't being saved. Is that normal?

@jungleman153  As for the snow issue, it has never appeared out of season in June for me; the system correctly follows the proper temperatures and phases. Regarding log and error tracking, there's no need to create a new space: the mod is downloaded directly from my GitHub repository, which already has a dedicated section for reporting issues and keeping track of everything."

mattiaw112 mattiaw112 ha risposto a un commento su un mod
Plonipo

Whenever I change the mod's settings in the game, they're reset when I restart. So the settings aren't being saved. Is that normal?

@Plonipo Hi, I haven't been able to fix this problem but I'll try.

mattiaw112 mattiaw112 ha risposto a un commento su un mod
mattiaw112

Hi! I wanted to bring to your attention a small visual interaction I noticed when running Mud System Physic alongside Real Dirt Color. While driving on muddy or dirt terrain, there is a quick flickering effect on the tire dirt color: for a split second, the mud shade abruptly snaps from dark to a lighter default color before jumping back to the correct tone. This seems to happen because every time the physics script updates the dirt accumulation on the wheels, it briefly resets the shader color variables before Real Dirt Color can re-apply its dynamic tint. To fix this visual conflict, it would be awesome if your mod could check if Real Dirt Color is loaded in the savegame and, when active, handle only the dirt amount and thickness while leaving the dirt RGB color channels untouched. Thanks a lot for all your hard work on this amazing project!

@BMProd Hi! Following up on my previous report, I recorded a video showing another bug with your mod and the conflict with Real Dirt Color: basically, Real Dirt Color makes the mud on tire treads darker, but your mod reverts it back to the lighter base game color, which also creates tread flickering at low speeds (00:50 - 01:20) and causes tires to clean instantly when exiting the field (01:40 - 01:47). Could you add compatibility so Real Dirt Color handles the mud tint while your mod handles the physics simulation, and can I send you a private message on KingMods with the video link so you can see it in action?

mattiaw112 mattiaw112 ha risposto a un commento su un mod
mattiaw112

Hi! I wanted to bring to your attention a small visual interaction I noticed when running Mud System Physic alongside Real Dirt Color. While driving on muddy or dirt terrain, there is a quick flickering effect on the tire dirt color: for a split second, the mud shade abruptly snaps from dark to a lighter default color before jumping back to the correct tone. This seems to happen because every time the physics script updates the dirt accumulation on the wheels, it briefly resets the shader color variables before Real Dirt Color can re-apply its dynamic tint. To fix this visual conflict, it would be awesome if your mod could check if Real Dirt Color is loaded in the savegame and, when active, handle only the dirt amount and thickness while leaving the dirt RGB color channels untouched. Thanks a lot for all your hard work on this amazing project!

@BMProdThanks for the reply! Just to make sure I understand correctly: do you mean your mod automatically detects the separate mod and switches modes to prevent conflicts, or that it already has a built-in feature doing the same job so the other mod isn't needed? I just want to make sure I set everything up correctly. Thanks!

mattiaw112 mattiaw112 ha commentato un mod

Hi Reddog, amazing mod! Here are a few quick ideas for future updates: 1) Add a menu option to exclude pallets/bales from order delays for quick field needs. 2) Allow us to place Rental Orders for out-of-stock items instead of buy only. 3) Deliver ordered vehicles to the yard first, so we can choose to Buy, Rent, or Finance them at pickup. 4) Hook into the Hire Purchase button to prevent instant-buy bypasses. Thanks for your great work!

mattiaw112 mattiaw112 ha commentato un mod

Hi! I wanted to bring to your attention a small visual interaction I noticed when running Mud System Physic alongside Real Dirt Color. While driving on muddy or dirt terrain, there is a quick flickering effect on the tire dirt color: for a split second, the mud shade abruptly snaps from dark to a lighter default color before jumping back to the correct tone. This seems to happen because every time the physics script updates the dirt accumulation on the wheels, it briefly resets the shader color variables before Real Dirt Color can re-apply its dynamic tint. To fix this visual conflict, it would be awesome if your mod could check if Real Dirt Color is loaded in the savegame and, when active, handle only the dirt amount and thickness while leaving the dirt RGB color channels untouched. Thanks a lot for all your hard work on this amazing project!

mattiaw112 mattiaw112 ha risposto a un commento su un mod
AgroZone

How do I install it? I can't seem to select it when I enter the map

@recepselek42  "Hi! Don't worry, the 'invalid mod name' error happens because you downloaded the raw source code by clicking the green 'Code' button on GitHub, which adds the -main suffix to the zip file name. To fix this, don't use the green button at the top; instead, go to the main repository page, look for the Releases section on the right-hand sidebar, and download the official zip from there. Alternatively, if you keep that zip, just rename the folder or file by removing -main so the game can recognize it properly!"

mattiaw112 mattiaw112 ha risposto a un commento su un mod
AgroZone

How do I install it? I can't seem to select it when I enter the map

@recepselek42 hi where did you download the mod

mattiaw112 mattiaw112 ha risposto a un commento su un mod
FirenzeIT

Ciao, ci sarebbe da sostituire l'icona.dds con quella di Arrow, perchè la tua restituisce errore in quanto è corrotta

@FirenzeIT  ciao provero a sostituire l'icon.dds con una nuova