Grande, spero altri seguino il tuo esempio, questo commercio di mods deve finire, chiedono una fortuna per mods che (stranamente questa no) sono piene di errori nel log e a volte (eccezione per questa che è decente) sono fatte pure male (vedi pack bossini)
@Raycam89 Non è mai stato capace di metterle ingame senza creare un cesso nel log. E tanto supponente da non ascoltare nemmeno i consigli di chi gliele sapeva riparare. E lo dico da persona che ha iniziato a trafficarci dal 2008
Hello, please, how should we act if having Github V1.0.1.3 already installed? Switch to this one or keep going with GH one?
Che non manchi la taverna dell'orso, mi raccomando!!
Hi Dural!! How long... You should have read about me in the MR conversion library 10 years ago or so ...
Hi, very nice mod, I love it!. I would have a couple requests, whether possible:
1. Is it possible to make the salter width adjustable?
2. Is it possible to give box and cylindrical tank a more realistic capacity?
Thanks
Hello, very nice trailer, I really love it! It's perfect for maps with tight corners. I've tried it together with the Dewulf ZKIVSE with Autodrive and Course play and I've noticed that from the harvester I cannot see the hud with fill level, while for example I've got it with a Krampe 750 from official Modhub: can someone please advice about how to solve it?
Thanks
Ok I've found myself the clue:
In the node: bigBody650_main_component1/bigBody650_vis/movingParts/tipLeft/tipBack/fillUnit/exactFillRootNodeDefault, under the tab: "Rigid Body" the field: "Collision Filter Mask (HEX) is actually set at: 40000000
Must be 20000000
Shamefully the game wants to set it back to the original (wrong)
Hello, very nice trailer, I really love it! It's perfect for maps with tight corners. I've tried it together with the Dewulf ZKIVSE with Autodrive and Course play and I've noticed that from the harvester I cannot see the hud with fill level, while for example I've got it with a Krampe 750 from official Modhub: can someone please advice about how to solve it?
Thanks
And I cannot figure out why, ok the greenhouses have a single dot trigger, but the triggers on the tank didn't change shape from 1.2 to 1.3, so I'm a little confused.