herrman

herrman

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herrman herrman heb gereageerd op een opmerking over een mod
herrman

Hello, please, how should we act if having Github V1.0.1.3 already installed? Switch to this one or keep going with GH one?

@baz90 so Modhub version is the one. Thanks, appreciated

herrman herrman reageerde een mod

Hello, please, how should we act if having Github V1.0.1.3 already installed? Switch to this one or keep going with GH one?

herrman herrman reageerde op een Work-in-Progress

Che non manchi la taverna dell'orso, mi raccomando!!

herrman herrman reageerde een mod

Hi Dural!! How long... You should have read about me in the MR conversion library 10 years ago or so ...

herrman herrman reageerde een mod

Hi, very nice mod, I love it!. I would have a couple requests, whether possible:

1. Is it possible to make the salter width adjustable?

2. Is it possible to give box and cylindrical tank a more realistic capacity?



Thanks

herrman herrman heb gereageerd op een opmerking over een mod
herrman

Hello, very nice trailer, I really love it! It's perfect for maps with tight corners. I've tried it together with the Dewulf ZKIVSE with Autodrive and Course play and I've noticed that from the harvester I cannot see the hud with fill level, while for example I've got it with a Krampe 750 from official Modhub: can someone please advice about how to solve it? 
Thanks

Ok I've found myself the clue:

In the node: bigBody650_main_component1/bigBody650_vis/movingParts/tipLeft/tipBack/fillUnit/exactFillRootNodeDefault, under the tab: "Rigid Body" the field: "Collision Filter Mask (HEX) is actually set at: 40000000

Must be 20000000

Shamefully the game wants to set it back to the original (wrong)

herrman herrman reageerde een mod

Hello, very nice trailer, I really love it! It's perfect for maps with tight corners. I've tried it together with the Dewulf ZKIVSE with Autodrive and Course play and I've noticed that from the harvester I cannot see the hud with fill level, while for example I've got it with a Krampe 750 from official Modhub: can someone please advice about how to solve it? 
Thanks

herrman herrman heb gereageerd op een opmerking over een mod
herrman

Cannot unload water at greenhouses... Reverting to 1.2

And I cannot figure out why, ok the greenhouses have a single dot trigger, but the triggers on the tank didn't change shape from 1.2 to 1.3, so I'm a little confused.

herrman herrman reageerde een mod

Cannot unload water at greenhouses... Reverting to 1.2

herrman herrman heeft gereageerd op een opmerking over een work-in-progress
Meric

If the problem is only the winch you can replace it or I can put a new crane for you when I have time

Looks like he already replaced the original crane, this one looks like a Hiab, while in origin it was some cold war relic