JonoChrome

JonoChrome

0 abonnés

Activité

JonoChrome JonoChrome a commenté un mod

1🔴 Bug - Double-hook on RL populateCellForItemInSection = Wrong display values + redundant work (with Realistic Livestock)                  2🔴 Bug - Per-frame full GUI tree traversal in TextElement.draw = FPS drops — likely the main cause of reported framerate loss                            3🟡 Risk - 30+ condition check every game tick = Minor constant CPU overhead                                                                                                                         4🟡 Risk - Blanket method-wrap on InGameMenuStatisticsFrame = Potential mod conflict, fragile

JonoChrome JonoChrome a répondu à un commentaire sur un mod
JonoChrome

I used Claude AI to fix the remaining Garage Menu bug. Loving what you are doing though. :)

@plutogaming91 Worth passing back to the modder: when hooking any InGameMenu*Frame method that the engine reuses across pages, overwrittenFunction (preserving the return) is the safe pattern; appendedFunction is fine only for void handlers like draw/keyEvent where the return isn't consumed.

JonoChrome JonoChrome a commenté un mod

I used Claude AI to fix the remaining Garage Menu bug. Loving what you are doing though. :)

JonoChrome JonoChrome a noté un mod
JonoChrome JonoChrome a noté un mod
JonoChrome JonoChrome a commenté un mod

This is an amazing, beautifully created map. You won't find many maps better than this. Buy them a cup of coffee for their hard work :)

JonoChrome JonoChrome a noté un mod