JonoChrome

JonoChrome

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JonoChrome JonoChrome comentó un mod

1🔴 Bug - Double-hook on RL populateCellForItemInSection = Wrong display values + redundant work (with Realistic Livestock)                  2🔴 Bug - Per-frame full GUI tree traversal in TextElement.draw = FPS drops — likely the main cause of reported framerate loss                            3🟡 Risk - 30+ condition check every game tick = Minor constant CPU overhead                                                                                                                         4🟡 Risk - Blanket method-wrap on InGameMenuStatisticsFrame = Potential mod conflict, fragile

JonoChrome JonoChrome respondió a un comentario sobre un mod
JonoChrome

I used Claude AI to fix the remaining Garage Menu bug. Loving what you are doing though. :)

@plutogaming91 Worth passing back to the modder: when hooking any InGameMenu*Frame method that the engine reuses across pages, overwrittenFunction (preserving the return) is the safe pattern; appendedFunction is fine only for void handlers like draw/keyEvent where the return isn't consumed.

JonoChrome JonoChrome comentó un mod

I used Claude AI to fix the remaining Garage Menu bug. Loving what you are doing though. :)

JonoChrome JonoChrome clasificado como mod
JonoChrome JonoChrome clasificado como mod
JonoChrome JonoChrome clasificado como mod
JonoChrome JonoChrome clasificado como mod
JonoChrome JonoChrome clasificado como mod
JonoChrome JonoChrome comentó un mod

This is an amazing, beautifully created map. You won't find many maps better than this. Buy them a cup of coffee for their hard work :)

JonoChrome JonoChrome clasificado como mod