Average Enjoyer

Average Enjoyer

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"If it's dumb, well, I wanna be a fool"

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Average Enjoyer Average Enjoyer a répondu à un commentaire sur un mod
janekzdukovan

Do you plan make bourgoin for corn Production pack in fs25

@janekzdukovan I didn't even know such a model existed. If the author of the mod does not convert it, then I can do it.

Average Enjoyer Average Enjoyer a répondu à un commentaire sur un mod
Asian Farmer

Hello first of all i want to say thank you for making this mod. This makes playing fs25 even more realistic and Enjoyable! I use this on the Russian map Yagodnoe and it is soo amazing. 🤩  I do have one question though, will you be planning on adding more vehicles like busses and more trucks from ZIL and Kamaz,  and maybe a Russian Lada police car?   Also will you be planning to make a  version in the Future with standard EU cars to use in other maps?   Your mod is truthfully the best mod ever!

@Asian Farmer Hi. I hadn't planned on updating this traffic pack anymore. Besides, I think there are already enough buses and trucks. Trucks are almost all ZIL and KamAZ models. I could add police/fire engines/ambulances, but due to the way game works, they might end up appearing on the roads too frequently. Although, in the future I might try adding emergencies.

Average Enjoyer Average Enjoyer a répondu à un commentaire sur un mod
janekzdukovan

This is different version From The Modhub one?

@janekzdukovan Versions 1.0.1.0 and 1.0.1.1 is newer than the one on mod hub. These versions are based on the latest version from mod hub.

Average Enjoyer Average Enjoyer a répondu à un commentaire sur un mod
honved4

can you add european traffic cars?

@honved4 I’m thinking of making a separate version with more modern traffic someday. That one will include cars that are common not only in post-soviet countries.

Average Enjoyer Average Enjoyer a répondu à un commentaire sur un mod
CrowneX

Hi, can i get more info about this mod? 
1. First - is this a mod or you need to implement it into the map?
2. I see "TrafficSystems" xml file where 4 trafficSystem xmls are referenced. Does this mean that the game will load all of these 4 traffic systems or it/we need to select one of them  to load? (also are those trafficSystem1/2/3/4 have the maximum amount of vehicles that can be loaded by one trafficSystem or you made those 4 different ones for a different reason?)
3. I see you say 50+ vehicles, so i was wondering what is the actual limit of different type of vehicles that can spawn on the map at the same time? (i've made some traffic packs myself but wasn't sure what is the highest number of different vehicles (not color variants) that can be spawned on the map at the same time.)
4. Where you can configure the traffic density? I see some lua files that suggest your mod is compatible with the AdditionalSettings one (perhaps?) so does the configuring happen in there?

@CrowneX I don't know about the minimum amount. I assume you can add even just one.

Average Enjoyer Average Enjoyer a répondu à un commentaire sur un mod
CrowneX

Hi, can i get more info about this mod? 
1. First - is this a mod or you need to implement it into the map?
2. I see "TrafficSystems" xml file where 4 trafficSystem xmls are referenced. Does this mean that the game will load all of these 4 traffic systems or it/we need to select one of them  to load? (also are those trafficSystem1/2/3/4 have the maximum amount of vehicles that can be loaded by one trafficSystem or you made those 4 different ones for a different reason?)
3. I see you say 50+ vehicles, so i was wondering what is the actual limit of different type of vehicles that can spawn on the map at the same time? (i've made some traffic packs myself but wasn't sure what is the highest number of different vehicles (not color variants) that can be spawned on the map at the same time.)
4. Where you can configure the traffic density? I see some lua files that suggest your mod is compatible with the AdditionalSettings one (perhaps?) so does the configuring happen in there?

@CrowneX I don't mind. Essentially, nothing needs to be changed. However, lua script expects at least 2 traffic system xmls so that density settings don't break; otherwise, a slight adjustment is needed. Things aren't quite simple with license plates, tho. You might have noticed files named something like `xx_trafficSystemN.xml` those are the ones responsible for systems using different license plates.

Average Enjoyer Average Enjoyer a répondu à un commentaire sur un mod
CrowneX

Hi, can i get more info about this mod? 
1. First - is this a mod or you need to implement it into the map?
2. I see "TrafficSystems" xml file where 4 trafficSystem xmls are referenced. Does this mean that the game will load all of these 4 traffic systems or it/we need to select one of them  to load? (also are those trafficSystem1/2/3/4 have the maximum amount of vehicles that can be loaded by one trafficSystem or you made those 4 different ones for a different reason?)
3. I see you say 50+ vehicles, so i was wondering what is the actual limit of different type of vehicles that can spawn on the map at the same time? (i've made some traffic packs myself but wasn't sure what is the highest number of different vehicles (not color variants) that can be spawned on the map at the same time.)
4. Where you can configure the traffic density? I see some lua files that suggest your mod is compatible with the AdditionalSettings one (perhaps?) so does the configuring happen in there?

@CrowneX This is at the game engine, not in lua scripts.

Average Enjoyer Average Enjoyer a répondu à un commentaire sur un mod
CrowneX

Hi, can i get more info about this mod? 
1. First - is this a mod or you need to implement it into the map?
2. I see "TrafficSystems" xml file where 4 trafficSystem xmls are referenced. Does this mean that the game will load all of these 4 traffic systems or it/we need to select one of them  to load? (also are those trafficSystem1/2/3/4 have the maximum amount of vehicles that can be loaded by one trafficSystem or you made those 4 different ones for a different reason?)
3. I see you say 50+ vehicles, so i was wondering what is the actual limit of different type of vehicles that can spawn on the map at the same time? (i've made some traffic packs myself but wasn't sure what is the highest number of different vehicles (not color variants) that can be spawned on the map at the same time.)
4. Where you can configure the traffic density? I see some lua files that suggest your mod is compatible with the AdditionalSettings one (perhaps?) so does the configuring happen in there?

@CrowneX In short, yes that’s exactly what I’m saying. However, I’d like to add that it’s not guaranteed all 30 unique cars will actually appear on the roads; some higher power (game code) decides which ones spawn.

Average Enjoyer Average Enjoyer a répondu à un commentaire sur un mod
CrowneX

Hi, can i get more info about this mod? 
1. First - is this a mod or you need to implement it into the map?
2. I see "TrafficSystems" xml file where 4 trafficSystem xmls are referenced. Does this mean that the game will load all of these 4 traffic systems or it/we need to select one of them  to load? (also are those trafficSystem1/2/3/4 have the maximum amount of vehicles that can be loaded by one trafficSystem or you made those 4 different ones for a different reason?)
3. I see you say 50+ vehicles, so i was wondering what is the actual limit of different type of vehicles that can spawn on the map at the same time? (i've made some traffic packs myself but wasn't sure what is the highest number of different vehicles (not color variants) that can be spawned on the map at the same time.)
4. Where you can configure the traffic density? I see some lua files that suggest your mod is compatible with the AdditionalSettings one (perhaps?) so does the configuring happen in there?

@CrowneX Hi.
1. This is a mod, not a prefab.
2. Technically, mod loads 4 trafficSystem xml files.
3. I have about 60 unique models, but the game code limits a maximum of 30 models per xml file (in FS 22, limit is even lower). I can't change this limit, so I added plenty of xml files.
4. I used these xmls to configure traffic density. Added setting directly to the game settings (next to the traffic disable setting). Density level determines how many systems are enabled (low - 1, medium - 2 and high - 4).