"If it's dumb, well, I wanna be a fool"
Hi, can i get more info about this mod?
1. First - is this a mod or you need to implement it into the map?
2. I see "TrafficSystems" xml file where 4 trafficSystem xmls are referenced. Does this mean that the game will load all of these 4 traffic systems or it/we need to select one of them to load? (also are those trafficSystem1/2/3/4 have the maximum amount of vehicles that can be loaded by one trafficSystem or you made those 4 different ones for a different reason?)
3. I see you say 50+ vehicles, so i was wondering what is the actual limit of different type of vehicles that can spawn on the map at the same time? (i've made some traffic packs myself but wasn't sure what is the highest number of different vehicles (not color variants) that can be spawned on the map at the same time.)
4. Where you can configure the traffic density? I see some lua files that suggest your mod is compatible with the AdditionalSettings one (perhaps?) so does the configuring happen in there?
@CrowneX I don't know about the minimum amount. I assume you can add even just one.
Hi, can i get more info about this mod?
1. First - is this a mod or you need to implement it into the map?
2. I see "TrafficSystems" xml file where 4 trafficSystem xmls are referenced. Does this mean that the game will load all of these 4 traffic systems or it/we need to select one of them to load? (also are those trafficSystem1/2/3/4 have the maximum amount of vehicles that can be loaded by one trafficSystem or you made those 4 different ones for a different reason?)
3. I see you say 50+ vehicles, so i was wondering what is the actual limit of different type of vehicles that can spawn on the map at the same time? (i've made some traffic packs myself but wasn't sure what is the highest number of different vehicles (not color variants) that can be spawned on the map at the same time.)
4. Where you can configure the traffic density? I see some lua files that suggest your mod is compatible with the AdditionalSettings one (perhaps?) so does the configuring happen in there?
@CrowneX I don't mind. Essentially, nothing needs to be changed. However, lua script expects at least 2 traffic system xmls so that density settings don't break; otherwise, a slight adjustment is needed. Things aren't quite simple with license plates, tho. You might have noticed files named something like `xx_trafficSystemN.xml` those are the ones responsible for systems using different license plates.
Hi, can i get more info about this mod?
1. First - is this a mod or you need to implement it into the map?
2. I see "TrafficSystems" xml file where 4 trafficSystem xmls are referenced. Does this mean that the game will load all of these 4 traffic systems or it/we need to select one of them to load? (also are those trafficSystem1/2/3/4 have the maximum amount of vehicles that can be loaded by one trafficSystem or you made those 4 different ones for a different reason?)
3. I see you say 50+ vehicles, so i was wondering what is the actual limit of different type of vehicles that can spawn on the map at the same time? (i've made some traffic packs myself but wasn't sure what is the highest number of different vehicles (not color variants) that can be spawned on the map at the same time.)
4. Where you can configure the traffic density? I see some lua files that suggest your mod is compatible with the AdditionalSettings one (perhaps?) so does the configuring happen in there?
@CrowneX This is at the game engine, not in lua scripts.
Hi, can i get more info about this mod?
1. First - is this a mod or you need to implement it into the map?
2. I see "TrafficSystems" xml file where 4 trafficSystem xmls are referenced. Does this mean that the game will load all of these 4 traffic systems or it/we need to select one of them to load? (also are those trafficSystem1/2/3/4 have the maximum amount of vehicles that can be loaded by one trafficSystem or you made those 4 different ones for a different reason?)
3. I see you say 50+ vehicles, so i was wondering what is the actual limit of different type of vehicles that can spawn on the map at the same time? (i've made some traffic packs myself but wasn't sure what is the highest number of different vehicles (not color variants) that can be spawned on the map at the same time.)
4. Where you can configure the traffic density? I see some lua files that suggest your mod is compatible with the AdditionalSettings one (perhaps?) so does the configuring happen in there?
@CrowneX In short, yes that’s exactly what I’m saying. However, I’d like to add that it’s not guaranteed all 30 unique cars will actually appear on the roads; some higher power (game code) decides which ones spawn.
Hi, can i get more info about this mod?
1. First - is this a mod or you need to implement it into the map?
2. I see "TrafficSystems" xml file where 4 trafficSystem xmls are referenced. Does this mean that the game will load all of these 4 traffic systems or it/we need to select one of them to load? (also are those trafficSystem1/2/3/4 have the maximum amount of vehicles that can be loaded by one trafficSystem or you made those 4 different ones for a different reason?)
3. I see you say 50+ vehicles, so i was wondering what is the actual limit of different type of vehicles that can spawn on the map at the same time? (i've made some traffic packs myself but wasn't sure what is the highest number of different vehicles (not color variants) that can be spawned on the map at the same time.)
4. Where you can configure the traffic density? I see some lua files that suggest your mod is compatible with the AdditionalSettings one (perhaps?) so does the configuring happen in there?
@CrowneX Hi.
1. This is a mod, not a prefab.
2. Technically, mod loads 4 trafficSystem xml files.
3. I have about 60 unique models, but the game code limits a maximum of 30 models per xml file (in FS 22, limit is even lower). I can't change this limit, so I added plenty of xml files.
4. I used these xmls to configure traffic density. Added setting directly to the game settings (next to the traffic disable setting). Density level determines how many systems are enabled (low - 1, medium - 2 and high - 4).
Hi mate! What license plates does the mod use? Are the Russian license plates on the vehicles or are they adapted from those used on other maps?
@ZENT There are several license plates. Standard "EU" type (from one of default FS22 maps), as well as plates for Russia, Ukraine, Belarus, USSR, Poland (Zielonka), and South Korea (Hutan Pantai). Which plates appear depends on the map or the specific license plate mod installed.