Search results for autodrive fs25

185 results
  • Autodrive
    103 715
    KingMods Logo
    Published by KingMods
    Finally the FS25 version of the AUTODRIVE, undoubtedly one of the most loved mods of FS22. You can create your own races, and use this mod to manage the movement of your workers on your maps! More info at: https://github.com/Stephan-S/FS25_AutoDrive/tree/main
  • Autodrive Willkommen in Lehndorf
    920
    Here is the ad course from me for the "Welcome to Lehndorf" Map from Franepower Hello dear virtual farmers, I am offering my retracted autodrive course for the "welcome to Lehndorf". Direct link to the map: https://cdn25.giants-sofware.com/modhub/storage/00327354/fs25_lehndorf_crosseplay.zipzipzip This card has been created by "Frankenpower" and I was given the order to create an ad course for this card. What is there to say about this course, the following things were brought in: - All terrain are fully retracted - All approach points of the stables for an occ. (Deliver) and Ent. (Withdrawal) - All productions and sales outlets were collected - BGA completely retracted - Additional parking spaces and waiting zone driven in - All fields with fishing line - Installed ancestors and alternate offices My settings for AD generally: Corn speed: 70 % Distance tube: 0.4 m Space Häcksler: 2.5 m Field exit: Next Fold in the attachment: Yes Look ahead (steering): 6 m Collision height over the ground: 0.5 m I used the Fendt 700 with a wide tire and front weight to drive in. I thank you for the trust in my work when it comes to the ad course. Thanks too Frankenpower for his trust in me about the order of the course. As well as thanks to That entire Gamerhort team, where the course tested on the map while playing. Many thanks for that. So enough text, now a lot of fun with the map, course and beautiful surroundings. Greetings from the_rentner_marc
    New
  • Autodrive Welker Farms
    398
    KingMods Logo
    Published by KingMods
    Connected to main roads. and some fields. I sold and rebuilt some silos and built a soup production facility. This course is intended only as a basis for further development.
    New
  • Autodrive 4 Brücken
    2 898
    Hello dear virtual farmers, I am offering my retracted autodrive course for the "4 bridges" a small island Somewhere in nowhere. This card has been created by "Bastian2103" and the order was given to me by him to create an ad course for this. What is there to say about this course, the following things were brought in: - Court terrain with a main track in both directions - All approach points of the stables for an occ. (Deliver) and Ent. (Withdrawal) - All productions and sales outlets were collected - Water tower for the free water. (Withdrawal) - BGA complete with 3 traces per passage silo - Additional storage halls on the map for devices - All fields with fishing line - Course regulations installed where it is possible anywhere - Created alternative routes where it is necessary. My settings for AD generally: Corn speed: 90 % Distance tube: 0.4 m Space Häcksler: 2.5 m Field exit: Next Fold in the attachment: Yes Look ahead (steering): 6 m Collision height over the ground: 0.75 m It is recommended to only drive small to a maximum of medium vehicles on this card. I used the Fendt 700 with wide tires to drive in, but only that he Maximum width, I wouldn't necessarily drive with wide tires, but but Better use normal width. As for combine harvesters and the like, I found out about Testing the course that the Claas Evian is the best there for use, but should always to be accompanied, the streets are narrowly built, which is also perfect on an island is sufficient. But you will find out. I thank you for the trust in my work when it comes to the ad course. Thanks too Bastian for his trust in me about the order of the course. As well as thanks to Michaela and Ansgar, who played the card in time. Meanwhile also the course have tested with. Many thanks for that. So enough text, now a lot of fun with the map, course and beautiful surroundings. Greetings from the_rentner_marc
  • Autodrive NIEDERSACHSEN 25
    2 585
    KingMods Logo
    Published by KingMods
    Here you can find the AUTODRIVE COURSES for the recently published NIEDERSACHSEN25. The courses were run with a Steyr Terrus and Bergmann trailer and should work. All fields have access and exit as well as catch lines. All productions are stored in separate folders. The production folders begin with P-xxx.
  • Autodrive MVP Mecklenburg
    2 281
    I was able to test the new MVP25 map from Entlibucher, which was created as part of our partnership with Entlibucher. So I had the map available in advance. I recommend medium-sized tractor-trailers, as the road is very narrow in some places. Here are my tractor-trailers: Fendt 900 with Krone GX520 / Deutz 7250TTV with 2x Farmtech DDK 2400. Many thanks to elMatador for breaking in the tractor-trailer combinations. Short information about the course: There is a legend included. The field X slurry/ÜLW approaches are always next to the field. The field X slurry approaches are either on the meadow or next to the meadow. Be careful at the Ceravis linseed, Ceravis millet and Agravis rapeseed sales points there is a reverse course built in; you cannot drive there with a double threshing machine. The Ceravis spelt, Ceravis rye, Agravis oats and Agravis wheat sales points can only be driven to with a trailer that unloads to the left. There are two folders for each language, one course with farms and one without farms. In the course without farms there are access points to the farm but they are dead ends because I leave it up to you to drive into the farm how you build it. The BGA manure loading point is only for manual tipping, so it is only intended for driving up with AD. Retracted are: - all fields and field edge courses with ÜLW and slurry - all sales points and purchasing points - the farms (or without the farms) - the BGA and all silos - the slurry lagoon top right of field 2 - the nursery is to be operated manually Recommended settings: Curve speed: 60% Field exit: Nearest folder: ON Collision detection: ON Time required: 34 hours
  • Autodrive Mecklenburg Lake District
    1 781
    KingMods Logo
    Published by KingMods
    Welcome to the Mecklenburg Lake District, agriculture in the heart of northeastern Germany! Experience the Mecklenburg Lake District, a detailed and authentic map inspired by the region of the same name in Mecklenburg-Western Pomerania. The map offers everything you need for a diverse and realistic farming experience, from traditional arable farming and animal husbandry to biogas and a variety of retail outlets. The following were recorded: - All fields with field edge courses - All sales and purchasing points - All farms. I recorded the courses using a Fendt 942 with wide tires and a Krone GX 520 as a trailer. This is also the maximum size I would recommend. Recommended settings: - Cornering speed: 65% - Field exit: Nearest - Folder: ON - Collision detection: OFF.
  • AutoDrive Daheim
    968
    KingMods Logo
    Published by KingMods
    AutoDrive course network for the map “Daheim” Contents of the AutoDrive package ✅ Complete road network ✅ Connection to all relevant sales outlets, production facilities, farms, fields, animal areas ✅ Support for both farm locations (Herbertsbach & Edmundsrode) ✅ Including: Field approaches to all numbered fields Productions (dairy, bakery, greenhouses, etc.) Animal stables & supply routes (water, manure, slurry, etc.) Forest areas & timber sales Multiplayer capable – separate courtyard areas Technical details 🔧 Tested with AutoDrive version 3.0.0.6 🚜 Test vehicle combination : → Fendt Favorit 515 → Reischl turntable trailer 🔄 Realistic driving style with tight turning points taken into account 📏 Track widths designed for narrow vehicles (classic car friendly)
  • AutoDrive Mittelberg
    3 013
    Please note that the streets of the map are more designed for medium -sized and small vehicles, large vehicles have just in the village areas And in the serpentines, problems with the curves and turns. I am still looking for a solution there that does not bother the encounter traffic. However, the ad helpers stand in places where the road can be opened, like the sewer construction site, but do not. You need the Auto-Drive Mod in your MOD folder, as this is only about the retracted course The course contain All streets, Bauhof with several points All construction sites, All sellers All traders Quarry All petrol stations All fire brigades are approached for the departure after the operation Clinic All police Use of folders should be activated I recommend not having the vehicles drive faster than 90kmh, I personally leave most of the 70-80kmh. Please contact me for problems or suggestions for improvement. To be able to use the course, you have to unzip the downloaded rare file. In the unpacked folder you will find the autoDrive_config.xml file. You draw this in your respective savegame folder and replace the existing one. Have fun with the course. Your Victoryvortex team, https://discord.gg/u8tug68d
    Updated
  • Autodrive  Daheim
    1 256
    KingMods Logo
    Published by KingMods
    self-created AD courses. Loading and unloading points, thresher field arrival points, field departure points, Hello this is my first mod if you can call it that. I'd like to share my ad courses for the map "Daheim" with you. What's inside! Field courses with 1 to 2 downhill points mostly in the field. Meadows the same Threshing field access points. These are used to send the thresher to the field. It is NOT located in the crop. The header trailer still needs to be parked. Farms, farmland, building plots / pastures, cows, goats, sheep and all land traders with sales and purchase points, forests, water load Main courtyard / starting courtyard Bale storage autoload unloading Farm filling station (see screenshot) Seed/fertilizer, which is the pallet/big pack storage. JUST a holding point. You still have to load it yourself with a front loader. The same applies to loading silage bales at the farm. (See screenshot) Everything was brought in with: Tractors....Fiat Turbo DT 180 - 90 and JD 7810 Combine harvester.....Claas Evion with cutter bar trailer.........Farmtech DDK 2400 (bale transport) I hope someone can get something out of this. There won't be an update. Everything is free to change. Intersection building isn't my strong suit.
  • AutoDrive Sharon Center Ohio
    672
    KingMods Logo
    Published by KingMods
    All fields are outlined with entry and exit paths. All productions, buy points, sell points, and farms are laid out with markers for each point. The only real issue I had was the grain elevator doors. It's difficult to get a regular truck into the unloading area, and with a hopper-bottomed semi-trailer, it will be nearly impossible. The ramp in and out of this area is too steep, and the doors don't help the situation at all, even with the automatic gate mod.
  • AutoDrive Daheim
    975
    KingMods Logo
    Published by KingMods
    The north and south farm exits refer to the directions on the map and are located on the main road near the farm building. All points are accessible, the field points are partly located on the paths and partly on the field edges. You should limit your speed to a maximum of 25-30 km/h for a more realistic driving experience. I recommend turning off traffic. You'll find out everything else. Enjoy using it.