Search results for Virtual Card%Telegram:@mfziyuan0.cus

19 results
  • Visual Mud Tracks
    28 575
    # Visual Mud Tracks – full mod description **Visual Mud Tracks** expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage and bogging. This means that vehicles react much more realistically to dry, moist and water-saturated soils. The mod is designed for single player and multiplayer and can work with the **Realistic Water & Soil Management System**. Soil moisture, load capacity and waterlogging not only influence the display, but also tire contamination, sinking, slippage, driving resistance and plant damage. ## Physical lanes and terrain grooves Tires can permanently lower the terrain and create real grooves in the terrain heightmap. The depth and width of the tracks are calculated individually for each wheel. To be taken into account: * Vehicle weight * actual wheel load * Tire width and tire radius * Tire pressure * Soil moisture * Soil saturation * Carrying capacity * Speed * Wheel slip * Cornering * Number of previous crossings * Trailers, levels and attachments Left and right bike lanes remain separate. The center of the vehicle is not lowered unnecessarily. The grooves have a narrow, steep cross section so that the edge areas do not sink over a large area. Existing tracks can be deepened by further difficult crossings. A maximum depth protects the terrain from extreme deformation. The groove is created directly at the actual wheel contact. There is no delayed post-processing behind the vehicle. Steered, mirror mounted and differently aligned wheels are taken into account. ## Restoration through tillage Physical lanes can be removed again through appropriate tillage. The following are supported, among others: * Plows * Cultivator * Disc harrows * Subsoiler * Mulcher * Reels * Seeders * Direct seeding machines * Planters The terrain is only reset within the actual work area being worked on. Pending trace calculations and saved visual traces are also removed there. ## Safe Terrain Journal The mod uses separate savegame files: * `visualMudTracksTerrainBackup.xml` * `visualMudTracksActiveRuts.xml` * `visualMudTracksState.xml` The original terrain height of a cell is saved during the first intervention and is not later overwritten by further passes. Active grooves and recovery information are managed separately. This allows tracks to be reset in a more controlled manner. Interrupted restores can be resumed the next time you start the game. **Important note for updates:** Before switching from an older version, existing lanes with the old version still installed should be removed using tillage equipment and the score saved. Grooves that have already been permanently written into the terrain height map may otherwise remain. ## Visible and physical sinking Tires visibly and physically sink on soft and wet surfaces. The sinking is implemented via the effective wheel physics radius. This means that the tires, suspension and ground contact react together. The sinking occurs progressively and not suddenly. On solid ground, the wheel lifts itself out of the ground in a controlled manner. The sinking depth depends on: * Soil moisture * Saturation * Carrying capacity * Wheel load * Tire width * Tire pressure * Speed * Slip * existing track depth Wide tires distribute the load better. Narrow, heavily loaded tires cut deeper. ## Tire pressure system The tire pressure can be changed while driving. The value is saved for each wheel and synchronized in multiplayer. Low tire pressure: * increases the contact area * Improves grip on soft ground * reduces cutting * can make it easier to get out of soft tracks High tire pressure: * reduces the contact area * increases cutting * increases the risk of getting stuck on wet ground * may be cheaper on solid ground A compact HUD shows the current pressure in bar and evaluates it in color. ## Soil moisture HUD and RWSM connection The Soil Moisture HUD shows the current RWSM topsoil value in percent. The display uses the same soil moisture value as the RWSM field info. Values ​​above 100 percent can represent severe waterlogging or waterlogging. RWSM soil moisture affects: * Sludge content * Tire contamination * Particle effects * Carrying capacity * Sinking depth * Tire grip * Wheel slip * Groove depth * Danger of getting stuck * Fruit and root damage Increased soil moisture caused by irrigation can also change the soil physics. ## Tire dirt and mudThe amount of mud is stored individually for each tire. A tire remains dirty after leaving the field and cleans itself depending on the surface. * Asphalt cleans quickly * Gravel cleans slower * Clean dirt roads only slightly * high speed throws more mud out of the tread * Rain also washes off the tires * a light film of dirt may remain The particle effects distinguish between dry earth and wet mud. Included are: * fine dry soil particles * medium dry soil particles * fine wet splashes * medium mud particles * rare heavy mud lumps The amount of particles depends on wheel rotation, slip, tire width, radius, moisture, sink factor and load capacity. Particles are only generated when there is suitable ground contact. ## Progressive stuck physics On heavily waterlogged and less stable ground, a vehicle can progressively become stuck. Continuous slippage causes driven wheels to dig in further. At the same time, the transferable grip decreases and the driving resistance increases. To be taken into account: * Soil moisture and saturation * Carrying capacity * Wheel load * Tire pressure * Slip * Speed * Engine utilization * Engine speed * Tensile load * Working resistance * Duration of exposure Plows, cultivators, disc harrows, subsoilers, seed drills, power harrows and rollers produce different pulling resistances. Working width and working depth influence the power requirement. In extreme conditions, propulsion can be almost completely lost. Lifting or uncoupling an implement immediately reduces the additional load. Controlled reversing can reduce the digging condition and free the vehicle along its own lane. ## Soil compaction Vehicles compact the top and bottom soil depending on wheel load, soil moisture, slip and number of passes. Included are: * Topsoil compaction * Subsoil compaction * Stronger compaction in wet soil * Multiple experiences * Additional load due to cornering and slipping * Plow sole for frequent plowing * Different effects of plow, cultivator and subsoiler * Targeted reconsolidation by rolling * slow biological recovery Compaction and soil structure can be viewed in the field info. ## Fruit destruction Plants in the immediate tire area may be damaged or completely removed. The native LS25 fruit destruction is used for this. The damage depends on: * Wheel load * Tire width * Soil moisture * Slip * Cornering * Growth stage * Root health * Soil structure * Number of crossings Young plants react more sensitively. Repeated crossings significantly increase the damage. Normal tires remove plants after several trips over the same spot at the latest. Detected maintenance tires reduce the damage, but do not prevent it completely if the vehicle is driven frequently. ## Root Health Each contaminated soil cell can receive its own root health value. Root damage occurs due to: * high wheel load * wet ground * strong slip * Cornering * Multiple crossings * unfavorable growth stages * compacted soil If root health declines, the risk of visible plant damage increases. * below 70 percent: increased sensitivity * below 40 percent: further crossings lead to destruction more quickly * less than 20 percent: very high risk of failure Root health is saved and can slowly recover biologically. ## Field info and settings menu The mod expands the field information to include numerous land values, including: * Soil compaction * Underbody status * Root health * Soil structure * Sink factor * Carrying capacity * Fruit and root damage The settings menu contains detailed descriptions of all options. High and low values, interactions, performance consequences and save game effects are explained. The menu texts are available in twelve languages: German, English, French, Spanish, Italian, Dutch, Polish, Portuguese, Russian, Czech, Hungarian and Turkish. ## Multiplayer and performance The crucial physics calculations run on the server side. Tire pressure, contamination and important soil conditions are synchronized. To optimize performance, the mod uses: * limited groove points * adjustable storage intervals * Event and bulk caches * sleeping floor cells * Reduced refresh rates for removed or inactive areas * delayed safe initialization of the particle systems * Clean release of particle effects when deleting vehicles **Author: Sherman**
    Updated
  • Second-hand visual equipment for the Le Méchet map
    6 456
    This mod is a script that allows you to visually see the machines and tools available in the game. They will appear on the map randomly and position themselves in defined locations, this increases the realism of your game on the Méchet map. Please note, this mod is not a mod to be installed in the fs25 mod folder but requires manual installation on the Méchet de Ma7 map! This mod is only compatible for the Le Méchet map! The instructions should be read carefully in the text file called "instruction" You also have a specially created tutorial video to help you install this mod on the map. Good games!!
  • Bandeirante Virtus 12500
    1 015
    Bandeirante Virtus 12500 💰 Price: 45,000 ⚙️ Required power: N/A 🚜 MAXIMUM working speed: 20 KM/H 📂 Category: Fertilizer distributors ➕ Additional: 🎨 Changeable color: NO 🛞 Changeable wheel color: NO 👥 Credits 🔧 Conversion / Editing: SC Modding Team 💬 Support: Any errors in the mod or feedback, we will be happy to respond in our personal chat.
  • Bandeirante Virtuos 15000
    958
    Bandeirante Virtuos 15000 💰 Price: 13,554 ⚙️ Power required: 125 🚜 MAXIMUM working speed: 20 KM/H 📂 Category: Fertilizer Distributors ➕ Additional: 🎨 Changeable color: NO 🛞 Changeable wheel color: NO 👥 Credits 🔧 Conversion/Editing: SC Modding 💬 Support: Any errors in the mod or feedback, we will be happy to respond in our personal chat.
  • Visual Sales
    4 650
    KingMods Logo
    Published by KingMods
    This mod presents the current used machines at the dealer so that you can inspect them before purchasing. This mod only works on standard maps and mod maps that have this feature built in. Installation instructions are included in the mod.
  • Vistula KZB-3
    9 046
    OG Author: Deus_Volt The Vistula self-propelled wheeled combine harvester is designed for harvesting and threshing grains and canola. These harvesters enable fully mechanical harvesting of the above-mentioned plants. - Engine power: 60HP - Fuel tank: 100 l - Grain tank: 1500 l - Working width: 3.7m - Working speed: 6 kph - Speed: 18 kph - Price: 12,000 $
  • More visual animals
    12 584
    This mod allows you to display more than 25 animals per enclosure, up to 2,500 animals (although 200 is a reasonable upper limit). The value can be changed in-game via Shift + T, using a selector to increase or decrease the limit. (in increments of 50, from 200 animals) Your game may freeze when the limit is changed (depending on the desired number), just wait. The limit of 2,500 animals is strongly discouraged. Loss of performance is expected when high values ​​are used, only if the actual number of animals displayed in the enclosure matches the selected limit. The limit applies independently to each enclosure. Frame Generation systems such as DLSS FG/MFG, XeSS FG or FSR FG may generate more visual artifacts when too many animals are displayed. It is up to you to adjust the graphics settings according to your preferences and configuration. This mod is a rework of the original work by Arrow-kb, who stopped development and allowed it to continue, with appropriate credits. The basic mode was therefore created by Arrow-kb. I only made minor changes. Long-term testing is currently underway on my personal server to verify multiplayer compatibility. (already 2 weeks of testing) If no problems are detected, the mod will be offered on the ModHub.
  • More Visual Animals
    16 481
    KingMods Logo
    Published by KingMods
    Standalone module from RealisticLivestock which increases the visual animal cap to 200 per placeable. Does nothing if RealisticLivestock is enabled. Slider to change the max limit of visual animals can be accessed with Shift+T.
  • More Visual Animals
    27 467
    KingMods Logo
    Published by KingMods
    Standalone module from RealisticLivestock which just increases the max limit of visual animals to 200. Slider can be used to adjust the limit, accessed with Shift+T. Realistic Weather has not been updated to be compatible with this yet and may cause issues when it is snowing. The link to the github for the more adept users : https://github.com/Arrow-kb/FS25_MoreVisualAnimals (the download link is a direct download link from github)
  • Bandeirante Virtus 12500
    6 745
    KingMods Logo
    Published by KingMods
    The Bandeirante Lime and Fertilizer Distributor, VIRTUOS, available in capacities of 12,500, hydraulic continuous command box with conception of assembly by bolts, which increases its useful life, distribution with width from 18 to 36 meters, among other characteristics. It is the best option for the distribution of correctives, with practicality and agility in your farming. - Price: 28000 $ - Power: 110 hp - Working speed: 20kph - Working width lime: 18 m - Working width fertilizer: 36 m - Capacity: 6000L - Cover animations
  • Vistula KZB-3
    10 467
    The Vistula self-propelled wheeled combine harvester is designed for harvesting and threshing grains and rape. These harvesters enable fully mechanical harvesting of the above-mentioned plants. - Engine power: 60HP - Fuel tank: 100 l - Grain tank: 1500 l - Working width: 3.7m - Working speed: 6 kph - Speed: 18 kph - Price: 12,000 $
  • Bandeirante Virtuos 1300
    5 171
    KingMods Logo
    Published by KingMods
    The Bandeirante Virtuos 1300 fertilizer distributor has a capacity of 1300 liters, individual drive by cardan and hydraulic-driven opening of the gates, polyethylene reservoir, 36-meter wide distribution, among other features. It is the best option for fertilizer management with precision, agility, and effectiveness. Bandeirante Virtuos 1300: - Price: 3.000 $ - Working width: 36 m - Speed: 18 kph