Realistic Hours and Depreciation makes machinery ownership in Farming Simulator 22 more realistic by overhauling operating hours, depreciation, second-hand machinery values and paint wear.
Machinery operating hours now increase according to the in-game time scale. For example, when playing at 3x time speed, approximately 3 operating hours will be added for every real hour the machine is being used.
When adding the mod to an existing savegame, a one-time setup window allows you to select the time scale you normally used before installing the mod. Existing machinery hours are then converted to match the new system. New savegames do not require conversion.
Machinery depreciation has also been reworked. Vehicle values are calculated using a combination of age, total operating hours and average annual usage, meaning an older low-hour tractor can retain considerably more value than an equally old machine that has worked heavily.
Implements use their own depreciation system, while the second-hand machinery market generates more realistic combinations of machinery age, operating hours and value. This allows everything from relatively new high-hour machines to occasional older low-hour examples to appear for sale.
Paint wear has been significantly reduced so high-hour tractors and machinery no longer unrealistically lose most of their paint. Mechanical damage and repair costs remain separate.
Leasing has also been adjusted to work correctly with the new operating-hour system, preventing the increased displayed hours from multiplying normal hourly leasing charges.
Main features:
Operating hours scale with the in-game time speed
One-time existing savegame hour conversion
Realistic age and operating-hour based depreciation
Separate depreciation calculations for vehicles and implements
More realistic second-hand machinery ages, hours and prices
Older low-hour and heavily used machinery can appear on the used market
Significantly reduced visual paint wear
Leasing costs remain balanced with scaled operating hours
Supports base-game and compatible modded machinery
Multiplayer supported
The mod is designed to work alongside other machinery and gameplay mods that use the standard Farming Simulator 22 vehicle systems, including Machinery Hire.
This is currently a Beta version, so feedback is appreciated while the mod is being tested and refined. If you experience any problems, please explain them in the comments so they can be fixed.