Search results for Horus

20 results
  • Bale Fermenting In 12 Hours
    4 325
    Ferments bales in 12 instead 48 Can be adjusted to your liking changing max time in InstantBaleFermenting.lua
  • Grass to hay after 24 hours
    13 592
    This mod makes cut down grass in hay after 24 hours. No need for tedder only when rain has come.
  • Ingame Time Operating Hours
    10 605
    KingMods Logo
    Published by KingMods
    With this mod, the operating hours counter and fuel consumption are linked to the in-game time scaling. For example, if you play on 5x time scaling, the operating hours counter goes up 5 times as quickly as without the mod. The same applies to fuel consumption.
  • Shop Hours
    4 871
    KingMods Logo
    Published by KingMods
    This mod adds shop hours of 7:00 am - 12:00 pm and 01:00 pm - 07:00 pm to the retailers.
  • Vehicle horns Pack
    6 623
    Hello everyone ! Small pack containing several musical horns that you can add to your mods or vehicles. A tutorial is included, a tutorial video will be available soon. I would add various horns in between! Happy modding everyone! If possible, crediting the use of OGG files in the moddesc would be a pleasure, no obligation 😄 Discord SUPPORT & Community: https://discord.gg/WFqYJQGhru
  • Realistic Hours and Depreciation
    285
    Realistic Hours and Depreciation makes machinery ownership in Farming Simulator 22 more realistic by overhauling operating hours, depreciation, second-hand machinery values and paint wear. Machinery operating hours now increase according to the in-game time scale. For example, when playing at 3x time speed, approximately 3 operating hours will be added for every real hour the machine is being used. When adding the mod to an existing savegame, a one-time setup window allows you to select the time scale you normally used before installing the mod. Existing machinery hours are then converted to match the new system. New savegames do not require conversion. Machinery depreciation has also been reworked. Vehicle values are calculated using a combination of age, total operating hours and average annual usage, meaning an older low-hour tractor can retain considerably more value than an equally old machine that has worked heavily. Implements use their own depreciation system, while the second-hand machinery market generates more realistic combinations of machinery age, operating hours and value. This allows everything from relatively new high-hour machines to occasional older low-hour examples to appear for sale. Paint wear has been significantly reduced so high-hour tractors and machinery no longer unrealistically lose most of their paint. Mechanical damage and repair costs remain separate. Leasing has also been adjusted to work correctly with the new operating-hour system, preventing the increased displayed hours from multiplying normal hourly leasing charges. Main features: Operating hours scale with the in-game time speed One-time existing savegame hour conversion Realistic age and operating-hour based depreciation Separate depreciation calculations for vehicles and implements More realistic second-hand machinery ages, hours and prices Older low-hour and heavily used machinery can appear on the used market Significantly reduced visual paint wear Leasing costs remain balanced with scaled operating hours Supports base-game and compatible modded machinery Multiplayer supported The mod is designed to work alongside other machinery and gameplay mods that use the standard Farming Simulator 22 vehicle systems, including Machinery Hire. This is currently a Beta version, so feedback is appreciated while the mod is being tested and refined. If you experience any problems, please explain them in the comments so they can be fixed.
    New
  • Basuri Musical Horns + Sounds Edit
    9 877
    Basuri Musical Horns Different colours Horns + Controller + Sounds ------------- Colours ------------- - Black - Blue - Green - White - Red - Yellow ------------- original ------------- Link : https://www.kingmods.net/en/fs22/mods/31482/basuri-trumpet
  • Variable opening hours
    8 687
    KingMods Logo
    Published by KingMods
    Here you get the first AFH Modding modscript. This script displays the opening hours of factories and points of sale to offer you more challenges. This modscript is also compatible with the following maps: Hopfach Oberthal Our Ackendorf Hof Bergmann
  • John Deere 6215R (TGV Horns)
    12 008
    ⚠ ⚠ IT LOOKS BETTER THAN THE PIC. i've stopped playing fs22 as im more into ets2 atm. so i dont have the game and this is the only JD pic i have. the mod has Green leds and TGV Horns!! ⚠ ⚠ The John Deere Includes the following: ☑️ TGV horns ☑️ Green marker lights ☑️ Real John Deere Sounds ☑️ and so much more but i cant remember as i have no access to fs22 anymore so i cant actually remember what it includes 😂 But i can assure you wont be dissapointed ;)
  • Dealer hours
    9 421
    KingMods Logo
    Published by KingMods
    A script that simply adds opening hours to your in-game dealer.
  • 29 mods
  • 288 mods