Search results for 清远怎么找小妹援交服务(QQ1398994)清远怎么找妹子服务真实上门清远找小姐小姐全套 .mul

443 results
  • Silverrun Forest Multifruit Edition
    7 461
    They say that when you are stupid don't tell anyone about it. But here I am bragging. I started my edit of Silverrun soon after Horsch AgroVation, but couldn't make the map load. Till I checked again the original. FoliageMultiLayer on the original was 11 6 6, so the gdm I tried to convert to 12 6 6 wouldn't work with that python script. After a couple of hours I found out, it wasn't necessary to convert it, 11 6 6 would suffice on adding my multifruit. So here it is. Nothing is changed from the original, all new fillTypes and factories are there (had to add them to my fillTypes.xml and other xml files). Enjoy! Details on what was added you can find on my Riverbend Springs Edit or the Multifruit Prefab.
    Updated
  • Jinkou89's Multifruit and Production (Prefab)
    3 196
    DISCLAIMER: THIS IS NOT A MOD, YOU MUST MANUALLY INSTALL THE MULTIFRUIT ON THE DESIRED MAP. This is the prefab for adding my multifruit pack to any map (preparation might differ for each map, further xml editing needed for maps with new products, crops etc, see the tutorial). Feel free to use this multi-fruit and production I’ve put together in your own maps — just make sure to give credit to me and the folks listed in the modDesc. Not all the crops are originally mine, though I’ve gotten permission to include them, but that doesn’t always mean they’re okay to use on ModHub, especially things like tobacco, distilleries, or slaughterhouses — you know, the stuff Giants doesn’t love. Also, some textures might not meet their technical standards. If you’re planning to upload anything to ModHub based on my work, make sure you’re allowed to use everything in it, by asking the original owners, and please keep my original pack mostly intact if you can (except those that are not allowed on modhub of course). I’m not super strict, just trying to keep things respectful for everyone involved. Also don't post edits of any map without the consent of the owner. Excepting official mod hub, I want you to keep the pack as intact as possible if you plan on publishing your map with my multifruit. MULTIFRUIT AND PRODUCTIONS EDIT. Multifruit CROPS ADDED: - grains - linseed, rye, spelt, triticale, buckwheat, millet, mustard, poppy; - pulses - american soybean, pinto beans, dried peas, chickpeas, lentils; - grasses - alfalfa, white and red clover, silphium trifoliatum, miscanthus; - roots - onions, peanuts; - orchard - white grapes; - other - lavender, hemp, tobacco. - cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring. Linseed can be harvested with the combine with grain header for seeds. Flax and hemp is harvested with the swather for fiber only. Fibers can be baled with a round baler only (will add squarebalers later). Fibers can be used to make material and rope in the spinnery. Rye, Triticale, Spelt, Buckwheat, Beans, normal Soybeans, chickpeas, lentils and dried peas can be swathed for 25% yield increase. Alfalfa and clover can be swathed also, but no bonus, just another way to mow them. Can be dried in specific hays, can be fermented in specific silage. Alfalfa and /clover silage works as TMR. All pulses have their special straw - pulse straw, that can be used in TMR recipe or fermented in a bunker for compost (except american soybean). Silphie is cut with a forage harvester that gives chaff. It regrows like grass. Tobaccocan be harvested with a spinach harvester (that does both). Will make a tobacco factory later. Lavender can be harvested with forage harvester or cotton harvester. With the forage harvester the yield is 20% lower, but cheaper to harvest. Reccomend this header for it. Lavender, onion and peanuts is planted with a vegetable planter (like carrots, parsnips etc.) in ridges. Onion and peanuts can be harvested with the provided harvesters. Also reccomend this mod, to use one harvester for all roots. Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost). Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage (after adding first chaff/alfalfa or clover) or in a empty bunker (if nothing in the bunker first, will be seeen as organic waste) to ferment into compost, or used in Paper Factory in a alternative paper recipe or in the Grain Crusher, to make mineral feed. The sugarbeet cutters will cut also beetroot, carrots, parsnips and potatoes, in new fillTypes used as moisture in Animal food. White grapes use a specialized harvester. Both grapes are registered as bulk and can be transported with any trailer. Edited the wine factory (now it makes wine from both types of grapes; juice and raisins are made in the juice factory). All crops are added for Precision Farming, seed rates, lime and nitrogen values, tramlines, etc. Subsidies added for cover crop mix (my new oilseed radish - like crop). Also compost is a new fertilizer type, now working with a script instead of external mod. Animal Feeding Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes) or molasses (bi-product from sugar factory). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too. Fermented clover and alfalfa gives 100% feed for cows like TMR. Clover and alfalfa can be fermented in bunker or in bales. Added the recipes into the fermenting silos on the map. Pulses straw and organic waste (a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or in bales made with the gigantic goweil baler). CHICKENS for base food: cracked corn, wheat, barley, millet, sorghum, rye, spelt, triticale, peas, green beans, lentils, linseed and poppy. for moisture: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES COWS for 100% of course TMR, but with addition of Alfalfa and Clover silages as replacement for TMR. 80% - silage: grass/chaff silage 60% - hays: grass, alfalfa and clover hays 40% - grass: fresh grass, alfalfa and clover 30% moisture: POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES For TMR recipe you can use pulses straw and corn stalk instead of straw. Also molasses can be used instead of mineral feed in TMR mixing. HORSES for grains 60%: oat, sorghum, millet, dry peas. for hays 40%: grass, alfalfa and clover hays, miscanthus cut for moisture 20%: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES. SHEEP/GOAT hays: fresh grass and hay, alfalfa and clover hays, miscanthus cut moisture: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES. PIGS Pigs can be fed with a pigfood recipe made in a specialized mixer. Also pumpkins work like pigfood if the husbandry accept pallets (it should). But pigs eat almost anything. for PIGFOOD mixing in the forage mixing wagons provided for pigs, the ingredients are (not sure if it is working as it should, the idea is not mine, is from NoCreek): New productions and products Giants added the possibility to convert ingredients, so if a recipe needs manure, for example, you can add also (if converters were added by the modder) liquid manure, digestate, compost or whatever the modder decided to use. But for some reason, Giants didn't add a visual for these converters. In game it will show only manure, so you will need to know that you can bring something else instead of manure. For that reason, I will list below the factories and products that have converters. 1. BGA (all three modded): recipe with silage accepts also alfalfa and clover silage recipe with liquid manure and straw, accepts also instead of straw: pulses traw and cron stalks. recipe with sugarbeet cut and miscanthus cut, accepts also, instead of sugarbeet cut: potato, carrot, parsnip, beetroot cuts. 2. Fermenting Tower: for silage you can use instead of grass windrow, chaff. 3. Greenhouses and orchards You can build vegetable, saplings and mushrooms greenhouses, or an open garden plot, where you can grow usual vegetables, but with new additions: white and red cabbage, cauliflower, bell peppers, eggplants, melon and watermelon and pumpkin. Also you can build individual trees or small orchards of apple, pear, plum, peach, cherry, apricot, quince.......... ... See full description on the itch page
    Updated
  • Horsch AgroVation Multifruit Edit
    5 822
    This an edit of the Giants' Horsch AgroVation map for FS25, where I added my multifruit pack with a lot of new crops, new bulk fillTypes and new productions. For more details on what was added, see my Riverbend Springs Edit or my multifruit Prefab.
    Updated
  • Amazone Zats 6000 Multispreader
    1 115
    Amazone Zats 6000 Multispreader - Category: Fertilizer Spreaders - Price: $25,000 - Working width: 54.0m - Working speed: 25 mph - Capacity: 6,000 L - Standard - Capacity: 50,000 L - Un-Realistic - Can spread solid fertilizer, lime, and road salt. - Frame and cover are color configurable. - Working width can be adjusted in 2.5 meter steps from 4.5 meters to 54 meters. - Has tension belt support for attaching to trailers. - Can choose to configure with adjustable width markers or not. - Width markers are also color configurable.
  • Multiplayer Vehicle Keys
    1 550
    This multiplayer addon allows players to remove the keys from a vehicle preventing it from being driven by other players. Vehicles that have their key removed will only be available for 'tabbing' by the key holder. Key Bindings (Configurable in Controls Screen): - ALT + E Game Settings: - Max. Keys: Sets the number of vehicle keys each player can hold (Limit = 60). - Master Key: Admin users can directly access other user vehicles from the same farm when the key owner is offline. - Restore Keys: Returns the keys of the currently entered vehicle regardless of the user. / Returns all vehicle keys regardless of the user if no vehicle is entered. Note: - This mod is designed for multiplayer games only and will be disabled in single player mode.
  • 2025 Diamond C Multi-Vehicle Carrier Trailer
    1 719
    2025 Diamond C Multi-Vehicle Carrier Trailer i got awhile back. Finally got around to putting it in game for everyone. Simple Trailer again Enjoy!..
  • Multifruit pack Prefab
    755
    KingMods Logo
    Published by KingMods
    This is the prefab for adding my multifruit pack to any map (preparation might be needed). Feel free to use this multi-fruit and production I’ve put together in your own maps — just make sure to give credit to me and the folks listed in the modDesc. Not all the crops are originally mine, though. I’ve gotten permission to include them, but that doesn’t always mean they’re okay to use on ModHub, especially things like tobacco, distilleries, or slaughterhouses — you know, the stuff Giants doesn’t love. Also, some textures might not meet their technical standards. If you’re planning to upload anything to ModHub based on my work, make sure you’re allowed to use everything in it, by asking the original owners, and please keep my original pack mostly intact if you can (except those that are not allowed on modhub of course). I’m not super strict, just trying to keep things respectful for everyone involved. Tutorial coming soon (in max 2 weeks, if nothing in my personal life occurs till then). For installing it now, just read carefully the instructions, till I manage to record the tutorial. I already added it again for Judith Plains (from scratch) and will be released soon, after fixing pre-placed productions). Will probably need a new save.
  • Unia Multifruit Silo Pack
    1 397
    These silos have a capacity of 5 million liters or 6.5 million liters or 8 million liters Furthermore, sugar beet and pastinaks can also be stored there, as well as straw and hay pellets, as well as all standard and multi -fruits The renewed uploading on other sides is prohibited and is pursued by criminal law !!!!
  • Multifruit BGA
    1 883
    The 1MW organic system is a placeable production system for the LS25. It processes various raw materials such as silage, manure, manure and sugar beet chopping into valuable end products. In addition, all standard fruits and multifruits can be used in the system, which ensures maximum flexibility. This creates electricity, methane and fermentation that can be used or sold. The system costs € 150,000, the daily maintenance is € 50. The versatile recipes can achieve efficient use of field and court waste, which makes it a sensible addition to every farm. Ideal for players who rely on renewable energies and comprehensive resource management. The publication on other pages is prohibited and is pursued by criminal law !!!!
  • Nietwerder 4x Multifruit
    10 970
    Hello everyone, Nietwerder has been expanded to four. I tried to adapt the area to its real-life counterpart, except for the villages. There are parts of the Fontanestadt Neuruppin, Nietwerder, Gildenhall and Wutehnow on the map. Additional crops used include spelt, rye, triticale, mustard (as a harvestable crop), spring wheat, spring barley, linseed, alfalfa, hemp and poppy. The mustard can be processed into mustard oil, mustard vinegar or mustard jars. When threshed, linseed leaves behind flax straw, which can be processed into fabric in the spinning mill in Nietwerder. Hemp can also be processed into fabric in spinning. The potato factory has received a few more products such as fries, croquettes, and wedges. All outlets and productions have opening hours, so plan your missions around the opening hours. In front of every production or sales point there is a sign showing the opening hours, so no one can claim they didn't know how long it was open. All productions require electricity and empty pallets. There is the possibility for each of the five farms to produce electricity either with one of three BGAs or with wind turbines from the wind farm in Neuruppin. Each farm has a small sawmill where only empty pallets can be produced. Empty pallets can also be produced in the carpenter's shop. So don't start complaining, just take a closer look. Farm one is a pure grain farm with no animals, just a few beds and plantations. Farm two A large animal breeding farm with two pigpens, two sheep/goat pens, two large chicken coops (2000 animals each) and two cow pens with feeding robots. With farm two, you also buy a rice field. Farm three is a dedicated chicken farm with five chicken coops (2,000 birds each). Farm four is a farm solely for the processing of olives or grapes. Adjacent to it are two areas of vineyards and one area of ​​olive groves. Farm five is a pure horse breeding farm. The sale value of all animals has been increased, making it worthwhile to keep horses or beef cattle. Further on the map are two areas with three sheep/goat stables each, one area with five pigpens, one area with two pigpens, an area with 5 cattle sheds and an area with six cattle sheds and a pasture for fattening cattle. Furthermore, the jam factory with its additional mods by Tamara_von_Graf is installed and is considered a mandatory mod. Furthermore, the map requires additional mandatory mods which it downloads itself from modhub. For those who know the area, I left out the lake dam and installed a ferry. Over 100 years ago, there really was a ferry where the lake dam is today. There is another connection to the other side through the forest to make it easier to reach the two BGAs. For all AD users the courses are built directly into the map. When you restart the map, click NO when asked by AD and the courses will be available. There are also six more rice fields. Ducks are also included on the map, which can be kept in chicken coops as usual. Permission for the ducks has been obtained from WingiTV. I recommend refraining from using 15m cutting units because the field entrances aren't the largest. Each farm has a field production that produces everything you need to cultivate the fields.
  • Lizard Multicultor
    1 863
    The Lizard Multicultor prepare your fields efficiently thanks to this 5.4m cultivator. Robust and versatile, it adapts to various soil conditions for optimal preparation. Characteristic : - Price: 17,540$ - Power required: 150 HP - Max speed: 15 km/h - Working width: 5.4M
  • Lizard 1775NT Multi-planter
    1 198
    Lizard 1775NT Multiplanter - Category: Planters - Price: $234,500 - Required power: 360 hp - Working width: 18m - Working speed: 16 kph - Capacity: 3,524 L - Can be configured as different brands - Is color configurable