Magnumpi27

Magnumpi27

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Magnumpi27 Magnumpi27 commented a mod

When the Precision Farming is active, it is not visible in the menu and the mod is not available. Please fix it!

Magnumpi27 Magnumpi27 commented a mod

There are so many errors in the log, please fix it!

Magnumpi27 Magnumpi27 commented a mod

There are many errors in the log, please check it.

Magnumpi27 Magnumpi27 commented a mod

Error: Failed to open xml file FS25_JohnDeere6030comfort/../../../../../Desktop/Fs25/Documents/My Games/FarmingSimulator2025/mods/FS25_Claas_Axion_800_Series/vehicleShader.xml'.

Can you fix it please?

Magnumpi27 Magnumpi27 commented a mod

Warning FS25_JohnDeereSeries6M/series6M.xml): Invalid camera shadow focus box 'shadowFocusBox'. Must be a shape and cpu mesh

Can you fix it please?

Magnumpi27 Magnumpi27 commented a mod

When my "neighbor" shows up, my FPS drops to 15

Magnumpi27 Magnumpi27 replied to a comment on a mod
Magnumpi27

Hey man,

I found some bugs.

Missing Shader Path (Visual Error)
Failed to open xml file '.../Opa pop/shaders/vehicleShader.xml' The tractor's 3D model (newHollandT7.i3d) is trying to load the vehicle shader from a folder named "Opa pop/shaders/", but this folder doesn't exist in the mod zip at all.

I3D file offers '3' objects, but '2' components have been loaded! The 3D model contains 3 main physical components/transform groups at the top level of the hierarchy, but the vehicle XML (newHollandT7.xml) only registers 2 components inside the <components> section. This mismatch messes with the game's physics engine and can cause the tractor to handle or tilt weirdly.

@Anymouse321324 No problem!

Magnumpi27 Magnumpi27 replied to a comment on a mod
Magnumpi27

Hi,

I found several severe LUA errors and index mismatches related to the lighting system. 
1. Missing / Broken Static Light Indices (LUA Errors)

Log Error Examples: * Error: Index not found: 0>0|4|0|0|0|1|8|1
Error: Failed to find child 8 from node "...|staticLights|worklightFrontStatic", only 6 children given
Warning: Missing static lights node in 'vehicle.lights.defaultLights.defaultLight(19)' (Also affecting defaultLight 20, 25, 26, 46, and 47)

2. Missing Link Nodes for Beacon Lights

Log Error: * Error: Failed to find child 20 from node "...|Cab|Cab|Lys", only 13 children given
Warning: Missing link node for beacon light in 'vehicle.lights.beaconLights.beaconLight(2)' (Also affecting beaconLight 3)

Please fix it.

@MikkelHT I see it's a beta, but why is it a problem if I list the errors? I'm just trying to help you out here.

Magnumpi27 Magnumpi27 commented a mod

Hey man,

I found some bugs.

Missing Shader Path (Visual Error)
Failed to open xml file '.../Opa pop/shaders/vehicleShader.xml' The tractor's 3D model (newHollandT7.i3d) is trying to load the vehicle shader from a folder named "Opa pop/shaders/", but this folder doesn't exist in the mod zip at all.

I3D file offers '3' objects, but '2' components have been loaded! The 3D model contains 3 main physical components/transform groups at the top level of the hierarchy, but the vehicle XML (newHollandT7.xml) only registers 2 components inside the <components> section. This mismatch messes with the game's physics engine and can cause the tractor to handle or tilt weirdly.

Magnumpi27 Magnumpi27 commented a mod

Hi,

I found several severe LUA errors and index mismatches related to the lighting system. 
1. Missing / Broken Static Light Indices (LUA Errors)

Log Error Examples: * Error: Index not found: 0>0|4|0|0|0|1|8|1
Error: Failed to find child 8 from node "...|staticLights|worklightFrontStatic", only 6 children given
Warning: Missing static lights node in 'vehicle.lights.defaultLights.defaultLight(19)' (Also affecting defaultLight 20, 25, 26, 46, and 47)

2. Missing Link Nodes for Beacon Lights

Log Error: * Error: Failed to find child 20 from node "...|Cab|Cab|Lys", only 13 children given
Warning: Missing link node for beacon light in 'vehicle.lights.beaconLights.beaconLight(2)' (Also affecting beaconLight 3)

Please fix it.