When the Precision Farming is active, it is not visible in the menu and the mod is not available. Please fix it!
There are many errors in the log, please check it.
Error: Failed to open xml file FS25_JohnDeere6030comfort/../../../../../Desktop/Fs25/Documents/My Games/FarmingSimulator2025/mods/FS25_Claas_Axion_800_Series/vehicleShader.xml'.
Can you fix it please?
Warning FS25_JohnDeereSeries6M/series6M.xml): Invalid camera shadow focus box 'shadowFocusBox'. Must be a shape and cpu mesh
Can you fix it please?
When my "neighbor" shows up, my FPS drops to 15
Hey man,
I found some bugs.
Missing Shader Path (Visual Error)
Failed to open xml file '.../Opa pop/shaders/vehicleShader.xml' The tractor's 3D model (newHollandT7.i3d) is trying to load the vehicle shader from a folder named "Opa pop/shaders/", but this folder doesn't exist in the mod zip at all.
I3D file offers '3' objects, but '2' components have been loaded! The 3D model contains 3 main physical components/transform groups at the top level of the hierarchy, but the vehicle XML (newHollandT7.xml) only registers 2 components inside the <components> section. This mismatch messes with the game's physics engine and can cause the tractor to handle or tilt weirdly.
@Anymouse321324 No problem!
Hi,
I found several severe LUA errors and index mismatches related to the lighting system.
1. Missing / Broken Static Light Indices (LUA Errors)
Log Error Examples: * Error: Index not found: 0>0|4|0|0|0|1|8|1
Error: Failed to find child 8 from node "...|staticLights|worklightFrontStatic", only 6 children given
Warning: Missing static lights node in 'vehicle.lights.defaultLights.defaultLight(19)' (Also affecting defaultLight 20, 25, 26, 46, and 47)
2. Missing Link Nodes for Beacon Lights
Log Error: * Error: Failed to find child 20 from node "...|Cab|Cab|Lys", only 13 children given
Warning: Missing link node for beacon light in 'vehicle.lights.beaconLights.beaconLight(2)' (Also affecting beaconLight 3)
Please fix it.
@MikkelHT I see it's a beta, but why is it a problem if I list the errors? I'm just trying to help you out here.
Hey man,
I found some bugs.
Missing Shader Path (Visual Error)
Failed to open xml file '.../Opa pop/shaders/vehicleShader.xml' The tractor's 3D model (newHollandT7.i3d) is trying to load the vehicle shader from a folder named "Opa pop/shaders/", but this folder doesn't exist in the mod zip at all.
I3D file offers '3' objects, but '2' components have been loaded! The 3D model contains 3 main physical components/transform groups at the top level of the hierarchy, but the vehicle XML (newHollandT7.xml) only registers 2 components inside the <components> section. This mismatch messes with the game's physics engine and can cause the tractor to handle or tilt weirdly.
Hi,
I found several severe LUA errors and index mismatches related to the lighting system.
1. Missing / Broken Static Light Indices (LUA Errors)
Log Error Examples: * Error: Index not found: 0>0|4|0|0|0|1|8|1
Error: Failed to find child 8 from node "...|staticLights|worklightFrontStatic", only 6 children given
Warning: Missing static lights node in 'vehicle.lights.defaultLights.defaultLight(19)' (Also affecting defaultLight 20, 25, 26, 46, and 47)
2. Missing Link Nodes for Beacon Lights
Log Error: * Error: Failed to find child 20 from node "...|Cab|Cab|Lys", only 13 children given
Warning: Missing link node for beacon light in 'vehicle.lights.beaconLights.beaconLight(2)' (Also affecting beaconLight 3)
Please fix it.