BayernGamers

BayernGamers

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BayernGamers BayernGamers replied to a comment on a mod
BatistaNb

How do I install the mod?

@BatistaNb Just put it in your Mod folder as you do with any other mods.

BayernGamers BayernGamers replied to a comment on a mod
WKF Randy

Superb mod, really loved it in FS22. So a MASSIVE thank you for sharing it with us to enjoy and making almost all the base game vehicles have it by default.
I have a few questions if thats okay :)

1: How do you add it to modded vehicles?

2: Would it be possible to add modded vehicles in the same way as you have done with the base game vehicles?
And in that i mean in the exact same way you have done with defaultVehicles.xml, but just allowing for mods to be loaded in the same way.

3: Partly fits with #2, but would it be possible to add a "modVehicles.xml" within RealGPS mod itself? Or in the modSettings folder?
Then edits to every mod is not needed, but by pointing to the nodes etc just like you have done with the defaultVehicles.xml, just in a file for modded vehicles.

Once more, thank you for spoiling us with this mod, really enjoying using it on our server.
Have a good weekend and thank you for your hard work 🏆️

@romaainyt On my YouTube Channel. Currently there is only one video showing how to do the setup for mod vehicles so that they also have the RealGPS, but I‘m working on another video showing how to create custom PDAs for the Mod

BayernGamers BayernGamers replied to a comment on a mod
ezelaloes

Hello, do you have a tutorial to customize a PDA with any map?

@ezelaloes Hi, I‘ll do a tutorial on how to do a custom PDA for Maps soon.

BayernGamers BayernGamers replied to a comment on a mod
WKF Randy

Superb mod, really loved it in FS22. So a MASSIVE thank you for sharing it with us to enjoy and making almost all the base game vehicles have it by default.
I have a few questions if thats okay :)

1: How do you add it to modded vehicles?

2: Would it be possible to add modded vehicles in the same way as you have done with the base game vehicles?
And in that i mean in the exact same way you have done with defaultVehicles.xml, but just allowing for mods to be loaded in the same way.

3: Partly fits with #2, but would it be possible to add a "modVehicles.xml" within RealGPS mod itself? Or in the modSettings folder?
Then edits to every mod is not needed, but by pointing to the nodes etc just like you have done with the defaultVehicles.xml, just in a file for modded vehicles.

Once more, thank you for spoiling us with this mod, really enjoying using it on our server.
Have a good weekend and thank you for your hard work 🏆️

@WKF Randy The ability to show other players on the PDA is on my roadmap but the feature is not implemented yet.