@ShadowXgaming07 Based on your last comments on hoher Mods I assume that you want a Console ready Version for the mod. As this is a Script, thats simply impossible.
Добрый день. Подскажите пожалуйста какой файл берёт этот мод, для отображения карты в технике. Я создатель карты Вячеславка, и у меня на моей карте почему то в технике чёрный экран вместо карты. Вот я и хочу понять от куда берёт мод изображение???
@19aleksandr93 Take a Look at the Setup Guide that comes with the mod or take a Look at my Wiki (Wiki.bayerngamers.de). Ensure that the Map Overview or the RealGPS Custom Map PDA are referenced as DDS files
@BatistaNb Just put it in your Mod folder as you do with any other mods.
Superb mod, really loved it in FS22. So a MASSIVE thank you for sharing it with us to enjoy and making almost all the base game vehicles have it by default.
I have a few questions if thats okay :)
1: How do you add it to modded vehicles?
2: Would it be possible to add modded vehicles in the same way as you have done with the base game vehicles?
And in that i mean in the exact same way you have done with defaultVehicles.xml, but just allowing for mods to be loaded in the same way.
3: Partly fits with #2, but would it be possible to add a "modVehicles.xml" within RealGPS mod itself? Or in the modSettings folder?
Then edits to every mod is not needed, but by pointing to the nodes etc just like you have done with the defaultVehicles.xml, just in a file for modded vehicles.
Once more, thank you for spoiling us with this mod, really enjoying using it on our server.
Have a good weekend and thank you for your hard work 🏆️
@romaainyt On my YouTube Channel. Currently there is only one video showing how to do the setup for mod vehicles so that they also have the RealGPS, but I‘m working on another video showing how to create custom PDAs for the Mod