BayernGamers

BayernGamers

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BayernGamers BayernGamers hat auf einen Kommentar zu einem Mod geantwortet
ShadowXgaming07

Is there a way to add this to mods and send it of to the Modhub team

@ShadowXgaming07 Based on your last comments on hoher Mods I assume that you want a Console ready Version for the mod. As this is a Script, thats simply impossible.

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BayernGamers BayernGamers hat auf einen Kommentar zu einem Mod geantwortet
19aleksandr93

Добрый день. Подскажите пожалуйста какой файл берёт этот мод, для отображения карты в технике. Я создатель карты Вячеславка, и у меня на моей карте почему то в технике чёрный экран вместо карты. Вот я и хочу понять от куда берёт мод изображение???

@19aleksandr93 Take a Look at the Setup Guide that comes with the mod or take a Look at my Wiki (Wiki.bayerngamers.de). Ensure that the Map Overview or the RealGPS Custom Map PDA are referenced as DDS files

BayernGamers BayernGamers hat auf einen Kommentar zu einem Mod geantwortet
Eddfaf

Do you know if this is compatible with TerraLife+? I can't see any mention in either your documentation or on their modlist. Thx

@Eddfaf Idk, sprry

BayernGamers BayernGamers einen Mod aktualisiert
BayernGamers BayernGamers einen Mod aktualisiert
BayernGamers BayernGamers hat auf einen Kommentar zu einem Mod geantwortet
Math60

Ce mod est incroyable, mais serait-il possible d'ajouter les champs?

@Math60 You can use a Custom PDA for your map, but due to technical limitations of FS25 it is not possible to display the current state of the field on the Map in any form.

BayernGamers BayernGamers hat auf einen Kommentar zu einem Mod geantwortet
BatistaNb

How do I install the mod?

@BatistaNb Just put it in your Mod folder as you do with any other mods.

BayernGamers BayernGamers hat auf einen Kommentar zu einem Mod geantwortet
WKF Randy

Superb mod, really loved it in FS22. So a MASSIVE thank you for sharing it with us to enjoy and making almost all the base game vehicles have it by default.
I have a few questions if thats okay :)

1: How do you add it to modded vehicles?

2: Would it be possible to add modded vehicles in the same way as you have done with the base game vehicles?
And in that i mean in the exact same way you have done with defaultVehicles.xml, but just allowing for mods to be loaded in the same way.

3: Partly fits with #2, but would it be possible to add a "modVehicles.xml" within RealGPS mod itself? Or in the modSettings folder?
Then edits to every mod is not needed, but by pointing to the nodes etc just like you have done with the defaultVehicles.xml, just in a file for modded vehicles.

Once more, thank you for spoiling us with this mod, really enjoying using it on our server.
Have a good weekend and thank you for your hard work 🏆️

@romaainyt On my YouTube Channel. Currently there is only one video showing how to do the setup for mod vehicles so that they also have the RealGPS, but I‘m working on another video showing how to create custom PDAs for the Mod